"Hobgoblin Nation Exploration Edict - FF42"

General Summary

Together, the party consisting of Meako, Dana, Nightfall and Prim disguised themselves to fake taking the edict, they traveled to the city of Lakeside, and reported in to take up the exploration edict. After long lines and lot of paperwork, they made their way to the unexplored region southwest of Emancipation. Waiting to teleport until after they had exited Hobgoblin territory.

On the road towards Arbour, the party came across two beaten Behir, two huge six legged lizard creatures, that were walking their way south. The party laid in wait until they arrived, the Behir oblivious to the hiding party. Once it came into range, the party unleashed their attacks against the creatures. Taken off guard, the two Behir did not stand a chance against the party's coordinated attacks. Once unconscious, they healed up and spoke with the creatures, who claimed to have left their master's slavery. After a small debate, they decided to take the two to Azim's palace in Trader's Cusp, and left them with a small kobold out front.

  Continuing on, they decided to travel with Nightfall's phantom chariot north. Upon arriving, they encountered a ranger taking a rest. He introduced himself as Ellison, who warned them to stay away at night, due to some locals saying the area is haunted, often seeing blue orbs at night and wails of the dead. After failing to pursuade them to turn back, he offered for them to rest at his campsite before he moved on. Resting at the site, watched by the ranger, the party packed up and moved on once night began to set in.

Traveling down the road, the party began to see blue orbs off in the distance. Nightfall was able correctly identify them as Will-o-wisps, a creature that preys of fear. Prim decided to go and examine them, as they attempted to "guide" her off of a cliff. As Prim attempted to touch one, they sprung into action, and started attacking the party. After a few shocking experiences, the party took them down, and were able to move on.

The party continued on, when Dana's sword began to notify her of an undead presence. The party came up on a group of zombies, and as they began to slice their way through it when they were ambushed by a much bigger threat, a devourer. After a devastating blow to Prim, Nightfall trapped it in a prison of ice. Though trapped, it tried to break free while taunting Dana via telepathy, trying to get her to break it free out of rage. Eventually, however, it fell over defeated, and the party moved on.

They came across a clearing, and as Prim went to inspect some foilage, they came across an angered black djinni, who attacked them for tresspassing, and whipped up a large storm. A hardfought battle ensued, and just about the moment everyone thought all hope was lost, Dana dealt a deciding blow, ending the windstorm and saving two of her unconscious companions.

Shortly there after the team reported the clearing of the hex, but not before leaving bodies disguised as their personas, in the hex for the Hobgoblin Nation to discover, hoping they would see their bodies as a failure to clear the land they set out to hear.

Rewards Granted

Loot:

Coins
82 pp, 1,361 gp, 1844 sp, 3309 cp

Armor
[750 gp] masterwork half-plate
[4,153 gp] +1 clangorous light wooden shield
[170 gp] masterwork heavy steel shield
[155 gp] masterwork buckler
[1,350 gp] +1 breastplate
[350 gp] masterwork breastplate

Art
[40 gp] porcelain doll with silk clothing
[60 gp] elaborate silver wind chimes
[60 gp] ivory drinking horn with copper ends
[30 gp] set of six ivory dice
[25 gp] silver holy symbol
[100 gp] gold and silver chess set
[65 gp] silver statue of a dragon
[60 gp] carved ivory scroll case
[5,000 gp] painting of beloved queen Runa by a master

Gems
[13 gp] obsidian
[10 gp] unworked turquoise (worth 5 gp; Craft (jewelry) DC 10 to repair)
[50 gp] rose quartz
[12 gp] alabaster
[10 gp] alabaster
[9 gp] unworked shell (worth 4 gp; Craft (jewelry) DC 10 to repair)
[40 gp] onyx
  Potions
[750 gp] potion/oil of protection from energy, fire (CL 5)
[25 gp] potion/oil of virtue (CL 1)
[25 gp] potion/oil of resistance (CL 1)
[50 gp] potion/oil of mage armor (CL 1)
[50 gp] potion/oil of protection from good (CL 1)
[300 gp] potion/oil of darkvision (CL 3)
[50 gp] potion/oil of sanctify corpse (CL 1)
[50 gp] potion/oil of enlarge person (CL 1)
[25 gp] potion/oil of virtue (CL 1)

Scrolls
[25 gp] divine scroll of doom (CL 1)
[25 gp] divine scroll of shillelagh (CL 1)
[25 gp] arcane scroll of shocking grasp (CL 1)
[25 gp] divine scroll of bless (CL 1)
[25 gp] arcane scroll of shield (CL 1)
[150 gp] arcane scroll of misdirection (CL 3)
[150 gp] arcane scroll of create pit (CL 3)
[25 gp] divine scroll of pass without trace (CL 1)
[150 gp] divine scroll of summon nature's ally 2 (CL 3)
[25 gp] divine scroll of produce flame (CL 1)
[25 gp] arcane scroll of mage armor (CL 1)
[25 gp] arcane scroll of magic missile (CL 1)
[25 gp] divine scroll of cure light wounds (CL 1)
[25 gp] arcane scroll of protection from chaos (CL 1)
[25 gp] arcane scroll of protection from law (CL 1)
[25 gp] arcane scroll of alarm (CL 1)
[25 gp] arcane scroll of sleep (CL 1)
[150 gp] arcane scroll of darkvision (CL 3)
[25 gp] divine scroll of magic fang (CL 1)
[25 gp] divine scroll of protection from law (CL 1)

Wands
[375 gp] wand of daze (CL 1)
[750 gp] wand of magic missile (CL 1)

Weapons
[2,200 gp] apprentice's cheating gloves
[8,305 gp] +1 bane [undead] pilum [no light or external clues]
[305 gp] masterwork bolas
[330 gp] masterwork shortbow

Experience:
Prim, MeakoDana: 3600xp = 600 (Wandering monsters) + 900 (Shocking revelations) + 900 (Brrr! It's cold in here) + 1200 (No wish making for this Djinni!)
Nightfall: 2750xp = 440 + 660 + 660 + 990

Special:
Nightfall: 1 hero point for stepping in and saving Meako's life from certain death
Report Date
16 Jul 2022
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