Boating's Fun, Act 2 - Part 2: Joining the Bloodying

General Summary

With Lucky crew stranded in strange new lands, Ulm offered them some advice. All they needed to do was find a willing group of locals to help crew his longship, and he'd let them borrow it to get back to the mainland. With little else as an alternative the group bundled up in their gifts from Ulm and headed out. It wasn't long before they were attacked by a small group of creatures made of ice. A somewhat terrifying fight later they proved victorious! If urgently licking their wounds. Further on into the wastes they came across a hunter tracking their quarry. Worried about insulting the man though, they quickly parted ways after a somewhat tense conversation. Before their adventure came to an end, they happened upon a smilodon cub mourning over its dead mother. Not to be trifled with, the cub mistook the party for hunters and charged them. The party dispatched the poor creature quickly before heading home, unsure of why they left or what they accomplished.

Rewards Granted

Loot
Coins
283 gp, 1,537 sp, 4,762 cp
Gems
[10 gp] alabaster
[500 gp] unworked opal (worth 250 gp; Craft (jewelry) DC 20 to repair)
[12 gp] unworked malachite (worth 6 gp; Craft (jewelry) DC 10 to repair)
[9 gp] azurite
[10 gp] malachite
[11 gp] unworked rhodochrosite (worth 5 gp; Craft (jewelry) DC 10 to repair)
[90 gp] chrysoberyl
[11 gp] azurite
[11 gp] irregular freshwater pearl
[12 gp] tigereye
[9 gp] azurite
[9 gp] unworked malachite (worth 4 gp; Craft (jewelry) DC 10 to repair)
[11 gp] obsidian
[13 gp] agate
[40 gp] unworked rose quartz (worth 20 gp; Craft (jewelry) DC 12 to repair)
[50 gp] jasper
[12 gp] unworked lapis lazuli (worth 6 gp; Craft (jewelry) DC 10 to repair)
[8 gp] malachite
[12 gp] unworked shell (worth 6 gp; Craft (jewelry) DC 10 to repair)
[10 gp] unworked lapis lazuli (worth 5 gp; Craft (jewelry) DC 10 to repair)
[9 gp] unworked alabaster (worth 4 gp; Craft (jewelry) DC 10 to repair)
[45 gp] peridot
[10 gp] lapis lazuli
[12 gp] unworked tigereye (worth 6 gp; Craft (jewelry) DC 10 to repair)
[60 gp] unworked chrysoprase (worth 30 gp; Craft (jewelry) DC 12 to repair)
[35 gp] unworked bloodstone (worth 17 gp; Craft (jewelry) DC 12 to repair)
[11 gp] tigereye
[7 gp] hematite
[9 gp] unworked agate (worth 4 gp; Craft (jewelry) DC 10 to repair)

Experience
Lucky, Zephyr (5): 2,033XP = 1,033 (Ice Elementals) + 1,000 (Smiling in the Face of Danger)
Weisz (4): 2100XP = 1033 + 1067

Special
Having discovered a new region, players gain the rights to name it!
Report Date
26 Nov 2021
Related Characters

Dungeon Master


Belron [14]
9,750gp/6,300xp/5dt