Super Dungeon Maker - Can You Breathe Underwater?
General Summary
Khalid journied from Fjordhaven to Xiomara to participate in the super dungeon maker arena game, on the way he had a somewhat close encoutner with a lancer zombie and its mount, he managed to dispatch the mount quite quickly, and could then outmanuver the zombie on its own, running circles around it and finnaly managing to defeat it after a realtively long battle, the rest of his trip was luckly much more safe.
arriving in Xiomara and meeting up with Rufus the two headed to the arena to sign up for the dungeon maker, first making a dungeon, for the slightly more powerful people. emplying several devlish tactics, such as but not limited to underwater combat, magic and light manipulation, the rest you will have to find out by trying.
the pair then entered Prim's twisiting hallways, Rufus disguised had alraedy experinced it, but his memory wasn't too great. he still avoided the first trap, Khalid wasn't so lucky. and the mutant dire badgers when they got into the next room managed to make him go uncouncise, and do decent amount of damage to Rufus, almost as if they had learned to deal with his rolling from another round, the two managed to come out on top and after a short break to heal up, went on, remebering which ways was dead ends the party headed stright for the rust mite swarm, Rufus having nothing made of metal was of no concern to them, Khalid on the other hand was assulted by them he did manage to burn away 3/4ths before they got to him but the last ones managed to break several of his items here under his armor, but after a bot of vomiting he steeped out of the swarm and burned the rest to a crisp. last came the glimmering rainbue hued distortions, that sends people to the fey wild, the party had a lot of probleams with this one, as they only knew it was of a undead origin, they managed to damage it a bit with postivge enregy but not enough to destory it, it was now Rufus decided to run in unlock the tresurer room door, he managed to resist the tug and succesfully got in now with the door open Khalid took the chance to run trough quicker then it could grasp and pull at him in metaphysical sense ofcourse, the 2 filled thier pockets with tresurer and is the first team to succesfully compleate a dungeon.
arriving in Xiomara and meeting up with Rufus the two headed to the arena to sign up for the dungeon maker, first making a dungeon, for the slightly more powerful people. emplying several devlish tactics, such as but not limited to underwater combat, magic and light manipulation, the rest you will have to find out by trying.
the pair then entered Prim's twisiting hallways, Rufus disguised had alraedy experinced it, but his memory wasn't too great. he still avoided the first trap, Khalid wasn't so lucky. and the mutant dire badgers when they got into the next room managed to make him go uncouncise, and do decent amount of damage to Rufus, almost as if they had learned to deal with his rolling from another round, the two managed to come out on top and after a short break to heal up, went on, remebering which ways was dead ends the party headed stright for the rust mite swarm, Rufus having nothing made of metal was of no concern to them, Khalid on the other hand was assulted by them he did manage to burn away 3/4ths before they got to him but the last ones managed to break several of his items here under his armor, but after a bot of vomiting he steeped out of the swarm and burned the rest to a crisp. last came the glimmering rainbue hued distortions, that sends people to the fey wild, the party had a lot of probleams with this one, as they only knew it was of a undead origin, they managed to damage it a bit with postivge enregy but not enough to destory it, it was now Rufus decided to run in unlock the tresurer room door, he managed to resist the tug and succesfully got in now with the door open Khalid took the chance to run trough quicker then it could grasp and pull at him in metaphysical sense ofcourse, the 2 filled thier pockets with tresurer and is the first team to succesfully compleate a dungeon.
Rewards Granted
Coins: 270 pp, 381 gp, 269 sp, 115 cp
Armor
[203 gp] darkwood buckler
[400 gp] masterwork banded mail
[250 gp] masterwork chain shirt
Gems
[45 gp] unworked onyx (worth 22 gp; Craft (jewelry) DC 12 to repair)
[10 gp] irregular freshwater pearl
Wands
[750 gp] wand of divine favor (CL 1)
[750 gp] wand of bless (CL 1)
Weapons
[315 gp] masterwork longsword
Potions
[50 gp] potion/oil of protection from good (CL 1)
[50 gp] potion/oil of hide from animals (CL 1)
[25 gp] potion/oil of resistance (CL 1)
[300 gp] potion/oil of invisibility (CL 3)
[750 gp] potion/oil of remove disease (CL 5)
[300 gp] potion/oil of bull's strength (CL 3)
[25 gp] potion/oil of virtue (CL 1)
[50 gp] potion/oil of shield of faith (CL 1)
Scrolls
[25 gp] divine scroll of cause fear (CL 1)
[375 gp] arcane scroll of flame arrow (CL 5)
[150 gp] divine scroll of restoration, lesser (CL 3)
[150 gp] arcane scroll of darkness (CL 3)
[375 gp] divine scroll of water breathing (CL 5)
[150 gp] arcane scroll of owl's wisdom (CL 3)
[13 gp] arcane scroll of bleed (CL 1)
[25 gp] arcane scroll of alarm (CL 1)
[700 gp] divine scroll of ice storm (CL 7)
[25 gp] divine scroll of touch of the sea (CL 1)
[25 gp] divine scroll of faerie fire (CL 1)
[13 gp] divine scroll of resistance (CL 1)
[375 gp] divine scroll of stone shape (CL 5)
All participents receive the following title:
Dungeon Designer - Designing a dungeon in a Super Dungeon Maker game
Experience:
Khalid (6): 5175xp: 825 (zombie lancer) + 900 (dungeon making) + 450 (ray of exhaustion) + 600 (mutant badger) + 600 (rust mite) + 1800 (haunts are dumb)
Rufus (5): 6375xp: 1000 + 1125 + 500 + 750 + 750 + 2250
Armor
[203 gp] darkwood buckler
[400 gp] masterwork banded mail
[250 gp] masterwork chain shirt
Gems
[45 gp] unworked onyx (worth 22 gp; Craft (jewelry) DC 12 to repair)
[10 gp] irregular freshwater pearl
Wands
[750 gp] wand of divine favor (CL 1)
[750 gp] wand of bless (CL 1)
Weapons
[315 gp] masterwork longsword
Potions
[50 gp] potion/oil of protection from good (CL 1)
[50 gp] potion/oil of hide from animals (CL 1)
[25 gp] potion/oil of resistance (CL 1)
[300 gp] potion/oil of invisibility (CL 3)
[750 gp] potion/oil of remove disease (CL 5)
[300 gp] potion/oil of bull's strength (CL 3)
[25 gp] potion/oil of virtue (CL 1)
[50 gp] potion/oil of shield of faith (CL 1)
Scrolls
[25 gp] divine scroll of cause fear (CL 1)
[375 gp] arcane scroll of flame arrow (CL 5)
[150 gp] divine scroll of restoration, lesser (CL 3)
[150 gp] arcane scroll of darkness (CL 3)
[375 gp] divine scroll of water breathing (CL 5)
[150 gp] arcane scroll of owl's wisdom (CL 3)
[13 gp] arcane scroll of bleed (CL 1)
[25 gp] arcane scroll of alarm (CL 1)
[700 gp] divine scroll of ice storm (CL 7)
[25 gp] divine scroll of touch of the sea (CL 1)
[25 gp] divine scroll of faerie fire (CL 1)
[13 gp] divine scroll of resistance (CL 1)
[375 gp] divine scroll of stone shape (CL 5)
All participents receive the following title:
Dungeon Designer - Designing a dungeon in a Super Dungeon Maker game
Experience:
Khalid (6): 5175xp: 825 (zombie lancer) + 900 (dungeon making) + 450 (ray of exhaustion) + 600 (mutant badger) + 600 (rust mite) + 1800 (haunts are dumb)
Rufus (5): 6375xp: 1000 + 1125 + 500 + 750 + 750 + 2250
Dungeon Master
Nightfall (8): 3600 xp/2125 gp/ 5dt
Report Date
22 Feb 2022
Primary Location
Secondary Location