The Dead Rise: Emancipation

General Summary

Nightfall and Tiff got together and decided to go help Emancipation get itself clear of the hordes of undead attacking them. Upon arrival, they made their way to the local barracks, where they found the majority of the population hunkering down in defensive positions. They spoke to Myrinoc, who asked them to clear undead out of the housing districts and the local mill.
As they made their way through the first housing district, they were attacked by a ghostly carriage. It was a tough fight, but one they eventually won. In the second housing district, they faced off against a pair of mhorg and a living tornado of bones. After a chase across the roofs of some houses, they once again came out victorious. Finally they arrived at the Mill to find a host of spirits waltzing to an eerie tune, all around the building. While they at first had trouble approaching, because those who drew near joined the dance, they eventually drew out the source of the dance and destroyed it.

Rewards Granted

Loot:
Coins
618 pp, 4,868 gp, 6 sp, 3 cp
Armor
[750 gp] masterwork half-plate
[250 gp] masterwork chain shirt
[300 gp] masterwork chainmail
[170 gp] masterwork heavy steel shield
[1,175 gp] +1 studded leather armor
[160 gp] masterwork leather armor
Gems
[450 gp] unworked aquamarine (worth 225 gp; Craft (jewelry) DC 20 to repair)
[550 gp] unworked topaz (worth 275 gp; Craft (jewelry) DC 20 to repair)
[900 gp] small ruby
[90 gp] amethyst
[80 gp] garnet
[100 gp] unworked saltwater pearl (worth 50 gp; Craft (jewelry) DC 15 to repair)
[500 gp] unworked black pearl (worth 250 gp; Craft (jewelry) DC 20 to repair)
[10 gp] unworked rock crystal quartz (worth 5 gp; Craft (jewelry) DC 10 to repair)
[10 gp] turquoise
[55 gp] unworked jasper (worth 27 gp; Craft (jewelry) DC 12 to repair)
[90 gp] chrysoberyl
[11 gp] unworked rock crystal quartz (worth 5 gp; Craft (jewelry) DC 10 to repair)
[10 gp] unworked obsidian (worth 5 gp; Craft (jewelry) DC 10 to repair)
[8 gp] unworked tigereye (worth 4 gp; Craft (jewelry) DC 10 to repair)
[9 gp] azurite
[8 gp] unworked lapis lazuli (worth 4 gp; Craft (jewelry) DC 10 to repair)
[50 gp] rose quartz
[10 gp] unworked irregular freshwater pearl (worth 5 gp; Craft (jewelry) DC 10 to repair)
[10 gp] rock crystal quartz
[10 gp] unworked hematite (worth 5 gp; Craft (jewelry) DC 10 to repair)
[9 gp] unworked agate (worth 4 gp; Craft (jewelry) DC 10 to repair)
[10 gp] rhodochrosite
[60 gp] unworked smoky quartz (worth 30 gp; Craft (jewelry) DC 12 to repair)
[11 gp] unworked shell (worth 5 gp; Craft (jewelry) DC 10 to repair)
Potions
[750 gp] potion/oil of flame arrow (CL 5)
[750 gp] potion/oil of displacement (CL 5)
[750 gp] potion/oil of rage (CL 5)
[300 gp] potion/oil of levitate (CL 3)
[50 gp] potion/oil of magic stone (CL 1)
[25 gp] potion/oil of stabilize (CL 1)
[25 gp] potion/oil of stabilize (CL 1)
[25 gp] potion/oil of arcane mark (CL 1)
[50 gp] potion/oil of remove fear (CL 1)
[25 gp] potion/oil of purify food and drink (CL 1)
[25 gp] potion/oil of light (CL 1)
[50 gp] potion/oil of protection from law (CL 1)
[25 gp] potion/oil of guidance (CL 1)
[50 gp] potion/oil of pass without trace (CL 1)
[25 gp] potion/oil of guidance (CL 1)
[50 gp] potion/oil of sanctuary (CL 1)
[50 gp] potion/oil of protection from evil (CL 1)
[300 gp] potion/oil of resist energy, electricity (CL 3)
[25 gp] potion/oil of stabilize (CL 1)
Scrolls
[1,125 gp] arcane scroll of dominate person (CL 9)
[1,125 gp] divine scroll of inflict light wounds, mass (CL 9)
[375 gp] arcane scroll of major image (CL 5)
[1,125 gp] arcane scroll of fabricate (CL 9)
[700 gp] arcane scroll of beast shape ii (CL 7)
[700 gp] arcane scroll of shocking image (CL 7)
[150 gp] divine scroll of spiritual weapon (CL 3)
[150 gp] arcane scroll of detect thoughts (CL 3)
[150 gp] arcane scroll of spontaneous immolation (CL 3)
[375 gp] arcane scroll of aqueous orb (CL 5)
[150 gp] arcane scroll of bear's endurance (CL 3)
Wands
[5,750 gp] wand of consecrate (CL 3)
[750 gp] wand of cure light wounds (CL 1)
[375 gp] wand of create water (CL 1)
Weapons
[302 gp] masterwork dagger
[305 gp] masterwork terbutje
[302 gp] masterwork nunchaku
[305 gp] masterwork light mace

Experience:
Tiff (15): 3,563 xp = 1500 (Final Coach Ride) + 563 (Bone Tornado and Tongue Skeleton) + 1500 (Shall We Dance?)
Nightfall (12): 8,550 xp = 3600 + 1350 + 3600
Report Date
06 Oct 2022
Related Characters

Dungeon Master

Bullgup (11): 4,950xp/4,500gp/5dt