The Forerunners
General Summary
Lorenzo De Leur, eager to explore the new found land recently discovered, asked for additional adventurers to assist. Kivi, Sieglyn, and Astrid answered the call for adventure. Coming together, they traveled down to the docs, where they found a ship to employ, The Forte, owned by a dwarved captain Sten Earthstrike. Him and his dwarven crew welcomed the adventurers and after some money exchanged hands and supplies loaded, the party rested up and headed off to sea.
During the several day journey the party got to know some of the members of the ship, Astrid doing her best to get to know the crew. As they to passed time, Kivi took up fishing at the edge of the boat. Towards the end of their journey, the ship became under ambush of party of Merfolk. They informed the party they were tresspassing, and this was their waters. After some slick talking from Seiglyn, and the promise to not hunt in their waters anymore (demanding the fishing pole of Kivi) they agreed to allow passage, as long as they were respectful of the waters.
Landing in their destination, they took a ferry from the ship onto land. After approaching the outskirts of the ruined city, they came across a desolate house. As they looked around, some astute eyes noticed movement within some shallow graves, as two zombie lords rose from the ground. Upon rising up, they warn the party that the land does not belong to them, and they are tresspassing, and to return back. Ignoring their warnings, the party engages the zombies, who were suprisingly spry. Throughout the fight, some burns and cuts later, the two zombies fell. After some investigation and a few items to pocket, the party continued on.
Upon getting to the settlement proper, the only thing accompaning them there was the mild breeze. Exploring around, they noticed a small chest that the wind has been just barely uncovered from the wind blowing in the area. Kivi, seeing the box, uncovered it. The box had a series of orbs nearby depicting the wind, sea, earth and fire. Noticing it had an inscription, though unable to read it, Kivi randomly applied the orbs to the top of the box. With a blue glow, it unleashed a aura of electricity, hitting Kivi, though he was able to dodge the worse of it. When the others came back trying to figure out what it said, and unable to interpret the language used, Kivi tried again, though this time unlocking the chest. Able to dig up the area, they found down below the chest the ancient remains of people who looked like they died in agony, with a burnt layer around the base of the building, giving a foreboding history for the town. With the area clear, they pressed on.
The party ends on an open ruin of a mansion, and in the courtyard in the back, found a person sitting, waiting for their arrival. He introduces himself as Caudwin, who seemed downcast and expecting the party to try and kill him. When Lorenzo De Leur inquires as to why, he informs them he is the necromancer who raised the undead they killed, using them as a guard, and assumed they were there to hunt him down. Sieglyn seemed adversed to this person, but was not willing to cut him down in cold blood. After convincing Caudwin he will be welcome in the new country being founded, Lorenzo De Leur inviting him back to camp, where they convinced Sieglyn they would be giving up his necromancy. Not seeing through the deception, he agreed to let him rest with them. They continued to explore, however there was not much besides the ruins and sand left for them to see. Caudwin stayed behind to continuing his investigations, but promised that when Lorenzo needed him, he would be there.
During the several day journey the party got to know some of the members of the ship, Astrid doing her best to get to know the crew. As they to passed time, Kivi took up fishing at the edge of the boat. Towards the end of their journey, the ship became under ambush of party of Merfolk. They informed the party they were tresspassing, and this was their waters. After some slick talking from Seiglyn, and the promise to not hunt in their waters anymore (demanding the fishing pole of Kivi) they agreed to allow passage, as long as they were respectful of the waters.
Landing in their destination, they took a ferry from the ship onto land. After approaching the outskirts of the ruined city, they came across a desolate house. As they looked around, some astute eyes noticed movement within some shallow graves, as two zombie lords rose from the ground. Upon rising up, they warn the party that the land does not belong to them, and they are tresspassing, and to return back. Ignoring their warnings, the party engages the zombies, who were suprisingly spry. Throughout the fight, some burns and cuts later, the two zombies fell. After some investigation and a few items to pocket, the party continued on.
Upon getting to the settlement proper, the only thing accompaning them there was the mild breeze. Exploring around, they noticed a small chest that the wind has been just barely uncovered from the wind blowing in the area. Kivi, seeing the box, uncovered it. The box had a series of orbs nearby depicting the wind, sea, earth and fire. Noticing it had an inscription, though unable to read it, Kivi randomly applied the orbs to the top of the box. With a blue glow, it unleashed a aura of electricity, hitting Kivi, though he was able to dodge the worse of it. When the others came back trying to figure out what it said, and unable to interpret the language used, Kivi tried again, though this time unlocking the chest. Able to dig up the area, they found down below the chest the ancient remains of people who looked like they died in agony, with a burnt layer around the base of the building, giving a foreboding history for the town. With the area clear, they pressed on.
The party ends on an open ruin of a mansion, and in the courtyard in the back, found a person sitting, waiting for their arrival. He introduces himself as Caudwin, who seemed downcast and expecting the party to try and kill him. When Lorenzo De Leur inquires as to why, he informs them he is the necromancer who raised the undead they killed, using them as a guard, and assumed they were there to hunt him down. Sieglyn seemed adversed to this person, but was not willing to cut him down in cold blood. After convincing Caudwin he will be welcome in the new country being founded, Lorenzo De Leur inviting him back to camp, where they convinced Sieglyn they would be giving up his necromancy. Not seeing through the deception, he agreed to let him rest with them. They continued to explore, however there was not much besides the ruins and sand left for them to see. Caudwin stayed behind to continuing his investigations, but promised that when Lorenzo needed him, he would be there.
Rewards Granted
Loot:
Coins
0 pp, 1596 gp, 234 sp, 930 cp
Armor
[350 gp] masterwork do-maru
[350 gp] masterwork breastplate
Art
[150 gp] silver chalice with dragon carvings
[100 gp] painting of a princess
Gems
[400 gp] black pearl
[9 gp] unworked agate (worth 4 gp; Craft (jewelry) DC 10 to repair)
[10 gp] irregular freshwater pearl
Potions
[25 gp] potion/oil of virtue (CL 1)
[50 gp] potion/oil of cure light wounds (CL 1)
[50 gp] potion/oil of enlarge person (CL 1)
Scrolls
[25 gp] arcane scroll of sleep (CL 1)
[13 gp] arcane scroll of ray of frost (CL 1)
[25 gp] arcane scroll of protection from evil (CL 1)
[150 gp] divine scroll of grace (CL 3)
Wands
[750 gp] wand of charm person (CL 1)
[750 gp] wand of cure light wounds (CL 1)
Weapons
[308 gp] masterwork morningstar
Experience:
Lorenzo De Leur (ECL4): 1900xp = 300 (A fishy situtation) + 400 (dance of the dead) + 600 (electrifying chest) + 600 (Depressed Cleric)
Astrid, Kivi, Sieglyn (ECL3): 2100xp = 300 + 450 + 675 + 675
Coins
0 pp, 1596 gp, 234 sp, 930 cp
Armor
[350 gp] masterwork do-maru
[350 gp] masterwork breastplate
Art
[150 gp] silver chalice with dragon carvings
[100 gp] painting of a princess
Gems
[400 gp] black pearl
[9 gp] unworked agate (worth 4 gp; Craft (jewelry) DC 10 to repair)
[10 gp] irregular freshwater pearl
Potions
[25 gp] potion/oil of virtue (CL 1)
[50 gp] potion/oil of cure light wounds (CL 1)
[50 gp] potion/oil of enlarge person (CL 1)
Scrolls
[25 gp] arcane scroll of sleep (CL 1)
[13 gp] arcane scroll of ray of frost (CL 1)
[25 gp] arcane scroll of protection from evil (CL 1)
[150 gp] divine scroll of grace (CL 3)
Wands
[750 gp] wand of charm person (CL 1)
[750 gp] wand of cure light wounds (CL 1)
Weapons
[308 gp] masterwork morningstar
Experience:
Lorenzo De Leur (ECL4): 1900xp = 300 (A fishy situtation) + 400 (dance of the dead) + 600 (electrifying chest) + 600 (Depressed Cleric)
Astrid, Kivi, Sieglyn (ECL3): 2100xp = 300 + 450 + 675 + 675
Dungeon Master
Malen (5): 2250xp/1000gp/5dt
Report Date
21 May 2023
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