Bells
enormous jellyfish, with bells hundreds or thousands of metres across, which float in the air above the surface of the water trailing their tentacles, which collect food (plankton, fish, whales etc) and lift it to the mouths above. They come in various colours. Nidari build cities and settlements on their backs, which drift around the entire Reach, living off of the ocean around them.
As individual settlements they tend to be small (though not always), but there are lots of them. They vary a great deal, but generally they have fewer non-nidari (and even when natives move their, jellyfish infusion is very common) and are often focused around particular activities/lifestyles. Some examples:
types of bells:
- blue: the most common and prolific breed of bells
- yellow: the broadest and most flat-topped bells, ideal for habitation
- purple: smaller bells and longer tendrils, tend to ride at higher altitudes and greater speeds.
- green: naturally covered in vegetation.
- grey: tougher and more resilient.
- Farming, with turf-covered or –infused jellyfish – often produce specialty crops to trade. often green bells.
- Religious, philosophical, or political communes, and academies
- Specialised crafts (e.g. creating jewelry, tapestries, magic items)
- Private bells of the super-rich and powerful
- Militarised (warbells): often grey bells.
- the small bellswarm of Rithnidloi
- the warbell of the Rodera.
- Highbell
- The bell within The Cloudskirter
travel and navigation
Bells are slow - less than 1 knot, where a sailing ship can easily be 3-6. they could easily cross the reach in 3 weeks. Do they stop for a long time to resupply/collect food? Wait for favourable winds? Slow because they don't have sails, have a lot of mass etc. And so don't typically move at the exact same speed as the wind. navigational challenges- chiefly finding favourable winds to carry them to their various stops. Dropping sand over the side and sending smoke upwards to check on the surrounding air movements. There is also a small team of Giterikin hawk-pilots that scout out the airspace all around, earning a pretty fee in the process. anchor-tendrils and tug are sometimes used. In heavy weather, the decision may be made to cut the bridges and allow the individual bells to scatter and ride out the storm, reuniting when the skies have calmed. this is a rare occurrence, however. More often, the swarm is separated from the large flotilla of fishing ships that accompany it, helping provide food to the populace above. they typically agree several rendezvous points in advance for just this reason. The actual crew involved in maneuvering bells is quite small- less than 50 for a town like Rithnidloi Example route: a 106-day circumnavigation of the western half of the Reach by Rithnidloi:- Start in Cimmati, loading and leaving – 1 day.
- 3 days to the barren isles, where 2 weeks or so are spent hopping from island to island
- A week to sarlim, where adventurers unload to explore the buried cities – 4 days only.
- ride along the coast of molomet to find winds to Sokani – nearly to the Ulthoc Forest, another 10 days. Describe the jungle, see Northern Sphinxes. Spend 2 weeks in the archipelago.
- then over to Lacrestand - 10 more days, and 2 weeks spent hopping down the coast.
- Crossing The Slick of Kerrid in 2 days, tentacles retracted.
- then a week along the Giterikin coast to Vovari Bay, where a bell-moot takes place for 2 weeks.
- returning to Cimmati, 6 days later.
Additional Information
Geographic Origin and Distribution
mostly confined to the Nidari Reach
Lifespan
100-1000 Years
Average Height
400-1600 metres
Average Length
200-2200 Metres
Related Ethnicities
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