Firebending is focused on
producing and embodying the flames.
Firebenders garner the ability to generate its element, unlike other bending styles which have to bend existing material. They tend to follow a more direct approach when in combat, displaying their dynamic and passionate willpower. They strive to
overwhelm the opponent with successive attacks, using a more intense and aggressive attacking style with a general lack of a more defensive moveset. The sun and other heat sources provide firebenders energy.
The moveset does not require any material, however, its flames require air, like
Airbending, in order to continue burning. Unlike airbending, its moveset brings in
more damage. In return, its moves and upgrade effects cost
more stamina. Consider spending a few level up points in stamina so that you can continue shining brightly for longer.
Summer is the season for fire. Many sun-related rituals are performed during this season.
Level 1
At level 1, you have access to the
basic firebending moveset.
You can bend up to
5 feet of fire lengthwise without issue. Bending a small amount of fire does not cost stamina but is limited to simple ignition. When dealing fire damage,
affected creatures lose 4 stamina. Bonus actions cost 1 stamina and can deal a small amount of damage. You may also bend existing fire that are within your aura radius (base 30 feet). Refer to the Table of Values for its maximum bending range.
Using an action for more than just simple ignition costs stamina.
If you wish to bend past 5 feet, you must roll a DC check. The DC is dependent on how much fire you wish to bend.
Table of Values
Amount of Fire (lengthwise) |
DC |
Damage Roll |
Range |
Stamina Cost |
0 to 5 ft (simple ignition) |
0 |
2 dmg |
5 ft |
0 |
0 to 5 ft (bonus action) |
0 |
3d5 dmg |
5 ft |
1 |
0 to 5 ft (damage) |
0 |
3d8 dmg |
5 ft |
1 |
>5 ft |
Depends with DM |
3d8 dmg |
More than 5 ft |
2 or more |
In addition, you may choose to
upgrade each action with specific buffs. Each upgrade will cost a certain amount of stamina. You
cannot upgrade bonus actions. You also cannot upgrade multiple of the same effect (unless specified otherwise).
Upgrades
Effect |
Stamina Cost |
Additional Details |
Use as a Reaction (0 to 5 feet range only) |
+2 stamina |
Move is executed as a reaction |
Increase AoE Range |
+1 stamina |
Increase width of flames by 5 feet |
Increase Damage |
+2 stamina |
Add d8 to damage |
Level 2
At level 2, you now can handle fire up to 20 feet. You also have access to
explosion.
Explosion
You now can replace your flames and condense them into a fiery ball that explodes on impact. Explosions deal force damage plus an additional
d10 force damage to all targets upon hit. This may be used to destroy objects as well. Upgrading this move with increased AoE effect
increases the explosion radius instead of the travel width of the fireball. This upgrade
increases your range by 10 feet.
Table of Values
Amount of Fire (lengthwise) |
DC |
Damage Roll |
Range |
Stamina Cost |
0 to 10 ft (simple ignition) |
0 |
2 dmg |
10 ft |
0 |
0 to 10 ft (bonus action) |
0 |
3d5 dmg |
10 ft |
1 |
0 to 10 ft (damage) |
0 |
3d8 dmg |
10 ft |
1 |
>10 to 20 ft |
0 |
3d8 dmg |
20 ft |
2 |
>20 ft |
Depends with DM |
3d8 dmg |
More than 20 ft |
3 or more |
At level 2, you get access to
new upgrades for your actions. Some effects can also now be used more than once in a single action.
Upgrades
Effect |
Stamina Cost |
Additional Details |
Use as a Reaction (0 to 5 feet range only) |
+2 stamina |
Move is executed as a reaction |
Replace Flames with Explosion |
+1 stamina |
Apply explosion and deal additional d10 dmg with extra 10 feet range |
Increase AoE Range (max 2 uses per move) |
+1 stamina |
Increase width of flames by 5 feet |
Increase Damage (max 2 uses per move) |
+2 stamina |
Add d8 to damage |
Increase Accuracy (max 2 uses per move) |
+1 stamina |
Increase +1 roll to hit |
Level 3
At level 3, you now can handle fire up to 15 feet. Your commitment to firebending also gives you
stat bonuses for firebending moves. You also have access to
sub-bending proficiencies.
Stat Buffs
Obtain the following buffs:
Increase roll to hit by +1 for firebending moves
Increase damage roll by +2 dmg for firebending moves
Sub-bending Proficiencies
Choose one of the following firebender sub-bending proficiencies:
Lightning
Replace your fire with lightning generation. Lightning strikes deal lightning damage plus an additional d10 dmg + STR mod. This upgrade increases your range by 10 feet. This costs 2 stamina.
Opponents hit with lightning must make a CON save against 10+STR mod. Failing the CON save prevents the opponents from using reactions until your next turn. Upon hitting water, the lightning's effect spreads across the water almost instantly. This cannot be a reaction. This action also cannot use the AoE upgrade.
Combustion
Replace your fire with intense combustion. Combustion blasts deal force damage plus an additional d10 dmg + STR mod. This upgrade increases your range by 10 feet. This costs 2 stamina.
Opponents hit with the blasts must make a CON save against 10+STR mod. Failing the CON save forces the opponent prone. Upgrading this move with increased AoE effect increases the explosion radius instead of the travel width of the blast. This cannot be a reaction.
Table of Values
Amount of Fire (lengthwise) |
DC |
Damage Roll |
Range |
Stamina Cost |
0 to 15 ft (simple ignition) |
0 |
2 dmg |
15 ft |
0 |
0 to 15 ft (bonus action) |
0 |
3d5 dmg |
15 ft |
1 |
0 to 15 ft (damage) |
0 |
3d8 dmg |
15 ft |
1 |
>15 to 30 ft |
0 |
3d8 dmg |
30 ft |
2 |
>30 ft |
Depends with DM |
3d8 dmg |
More than 30 ft |
3 or more |
At level 3, you get
more uses for certain upgrade effects. Additionally, reactions can have a range of
up to 10 feet.
Upgrades
Effect |
Stamina Cost |
Additional Details |
Use as a Reaction (0 to 10 ft range only) |
+2 stamina |
Move is executed as a reaction |
Replace Flames with Explosion |
+1 stamina |
Apply explosion and deal additional d10 dmg with extra 10 feet range |
Replace Flames with Lightning/Combustion |
+2 stamina |
Apply lightning/combustion to action and deal additional d10 + STR mod dmg with extra 10 feet range |
Increase AoE Range (max 3 uses per move) |
+1 stamina |
Increase width of flames by 5 feet |
Increase Damage (max 3 uses per move) |
+2 stamina |
Add d8 to damage |
Increase Accuracy (max 2 uses per move) |
+1 stamina |
Increase +1 roll to hit |
Level 4
At level 4, you now can handle fire up to 20 feet. Damage dice for the main moveset have now been
increased by +2. Your dedication to the arts also gives you more
stat bonuses.
Stat Buffs
Replace your level 3 buffs with the following:
Increase roll to hit by +2 for firebending moves
Increase damage roll by +5 dmg for firebending moves
Gain both firebender sub-bending proficiencies instead of just 1
Table of Values
Amount of Fire (lengthwise) |
DC |
Damage Roll |
Range |
Stamina Cost |
0 to 20 ft (simple ignition) |
0 |
5 dmg |
20 ft |
0 |
0 to 20 ft (bonus action) |
0 |
3d10 dmg |
20 ft |
1 |
0 to 20 ft (damage) |
0 |
3d10 dmg |
20 ft |
1 |
>20 to 40 ft |
0 |
3d10 dmg |
40 ft |
2 |
>40 ft |
Depends with DM |
3d10 dmg |
More than 40 ft |
3 or more |
At level 4, some upgrades have been
enhanced with stronger effects. The number of times you can use these upgrades per move has been adjusted accordingly. Additionally, reactions can have a range of
up to 20 feet.
Upgrades
Effect |
Stamina Cost |
Additional Details |
Use as a Reaction (0 to 20 feet range only) |
+2 stamina |
Move is executed as a reaction |
Replace Flames with Explosion |
+1 stamina |
Apply explosion and deal additional d10 dmg with extra 10 feet range |
Replace Flames with Lightning/Combustion |
+2 stamina |
Apply lightning/combustion to action and deal additional d10 + STR mod dmg with extra 10 feet range |
Increase AoE Range (max 2 uses per move) |
+1 stamina |
Increase width of flames by 10 feet |
Increase Damage (max 2 uses per move) |
+3 stamina |
Add 2d10 to damage |
Increase Accuracy (max 2 uses per move) |
+1 stamina |
Increase +1 roll to hit |
Comments