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Firebending

Firebending is focused on producing and embodying the flames. Firebenders garner the ability to generate its element, unlike other bending styles which have to bend existing material. They tend to follow a more direct approach when in combat, displaying their dynamic and passionate willpower. They strive to overwhelm the opponent with successive attacks, using a more intense and aggressive attacking style with a general lack of a more defensive moveset. The sun and other heat sources provide firebenders energy.   The moveset does not require any material, however, its flames require air, like Airbending, in order to continue burning. Unlike airbending, its moveset brings in more damage. In return, its moves and upgrade effects cost more stamina. Consider spending a few level up points in stamina so that you can continue shining brightly for longer.   Summer is the season for fire. Many sun-related rituals are performed during this season.
 

Level 1

At level 1, you have access to the basic firebending moveset.   You can bend up to 5 feet of fire lengthwise without issue. Bending a small amount of fire does not cost stamina but is limited to simple ignition. When dealing fire damage, affected creatures lose 4 stamina. Bonus actions cost 1 stamina and can deal a small amount of damage. You may also bend existing fire that are within your aura radius (base 30 feet). Refer to the Table of Values for its maximum bending range.
  Using an action for more than just simple ignition costs stamina. If you wish to bend past 5 feet, you must roll a DC check. The DC is dependent on how much fire you wish to bend.    

Table of Values

Amount of Fire (lengthwise) DC Damage Roll Range Stamina Cost
0 to 5 ft (simple ignition) 0 2 dmg 5 ft 0
0 to 5 ft (bonus action) 0 3d5 dmg 5 ft 1
0 to 5 ft (damage) 0 3d8 dmg 5 ft 1
>5 ft Depends with DM 3d8 dmg More than 5 ft 2 or more
  In addition, you may choose to upgrade each action with specific buffs. Each upgrade will cost a certain amount of stamina. You cannot upgrade bonus actions. You also cannot upgrade multiple of the same effect (unless specified otherwise).  

Upgrades

Effect Stamina Cost Additional Details
Use as a Reaction (0 to 5 feet range only) +2 stamina Move is executed as a reaction
Increase AoE Range +1 stamina Increase width of flames by 5 feet
Increase Damage +2 stamina Add d8 to damage
   

Level 2

At level 2, you now can handle fire up to 20 feet. You also have access to explosion.    

Explosion

You now can replace your flames and condense them into a fiery ball that explodes on impact. Explosions deal force damage plus an additional d10 force damage to all targets upon hit. This may be used to destroy objects as well. Upgrading this move with increased AoE effect increases the explosion radius instead of the travel width of the fireball. This upgrade increases your range by 10 feet.      

Table of Values

Amount of Fire (lengthwise) DC Damage Roll Range Stamina Cost
0 to 10 ft (simple ignition) 0 2 dmg 10 ft 0
0 to 10 ft (bonus action) 0 3d5 dmg 10 ft 1
0 to 10 ft (damage) 0 3d8 dmg 10 ft 1
>10 to 20 ft 0 3d8 dmg 20 ft 2
>20 ft Depends with DM 3d8 dmg More than 20 ft 3 or more
  At level 2, you get access to new upgrades for your actions. Some effects can also now be used more than once in a single action.  

Upgrades

Effect Stamina Cost Additional Details
Use as a Reaction (0 to 5 feet range only) +2 stamina Move is executed as a reaction
Replace Flames with Explosion +1 stamina Apply explosion and deal additional d10 dmg with extra 10 feet range
Increase AoE Range (max 2 uses per move) +1 stamina Increase width of flames by 5 feet
Increase Damage (max 2 uses per move) +2 stamina Add d8 to damage
Increase Accuracy (max 2 uses per move) +1 stamina Increase +1 roll to hit
   

Level 3

At level 3, you now can handle fire up to 15 feet. Your commitment to firebending also gives you stat bonuses for firebending moves. You also have access to sub-bending proficiencies.    

Stat Buffs

Obtain the following buffs:
  • Increase roll to hit by +1 for firebending moves
  • Increase damage roll by +2 dmg for firebending moves
  •    

    Sub-bending Proficiencies

    Choose one of the following firebender sub-bending proficiencies:  

    Lightning

    Replace your fire with lightning generation. Lightning strikes deal lightning damage plus an additional d10 dmg + STR mod. This upgrade increases your range by 10 feet. This costs 2 stamina.   Opponents hit with lightning must make a CON save against 10+STR mod. Failing the CON save prevents the opponents from using reactions until your next turn. Upon hitting water, the lightning's effect spreads across the water almost instantly. This cannot be a reaction. This action also cannot use the AoE upgrade.

    Combustion

    Replace your fire with intense combustion. Combustion blasts deal force damage plus an additional d10 dmg + STR mod. This upgrade increases your range by 10 feet. This costs 2 stamina.   Opponents hit with the blasts must make a CON save against 10+STR mod. Failing the CON save forces the opponent prone. Upgrading this move with increased AoE effect increases the explosion radius instead of the travel width of the blast. This cannot be a reaction.
         

    Table of Values

    Amount of Fire (lengthwise) DC Damage Roll Range Stamina Cost
    0 to 15 ft (simple ignition) 0 2 dmg 15 ft 0
    0 to 15 ft (bonus action) 0 3d5 dmg 15 ft 1
    0 to 15 ft (damage) 0 3d8 dmg 15 ft 1
    >15 to 30 ft 0 3d8 dmg 30 ft 2
    >30 ft Depends with DM 3d8 dmg More than 30 ft 3 or more
      At level 3, you get more uses for certain upgrade effects. Additionally, reactions can have a range of up to 10 feet.  

    Upgrades

    Effect Stamina Cost Additional Details
    Use as a Reaction (0 to 10 ft range only) +2 stamina Move is executed as a reaction
    Replace Flames with Explosion +1 stamina Apply explosion and deal additional d10 dmg with extra 10 feet range
    Replace Flames with Lightning/Combustion +2 stamina Apply lightning/combustion to action and deal additional d10 + STR mod dmg with extra 10 feet range
    Increase AoE Range (max 3 uses per move) +1 stamina Increase width of flames by 5 feet
    Increase Damage (max 3 uses per move) +2 stamina Add d8 to damage
    Increase Accuracy (max 2 uses per move) +1 stamina Increase +1 roll to hit
       

    Level 4

    At level 4, you now can handle fire up to 20 feet. Damage dice for the main moveset have now been increased by +2. Your dedication to the arts also gives you more stat bonuses.    

    Stat Buffs

    Replace your level 3 buffs with the following:
  • Increase roll to hit by +2 for firebending moves
  • Increase damage roll by +5 dmg for firebending moves
  • Gain both firebender sub-bending proficiencies instead of just 1
  •    

    Table of Values

    Amount of Fire (lengthwise) DC Damage Roll Range Stamina Cost
    0 to 20 ft (simple ignition) 0 5 dmg 20 ft 0
    0 to 20 ft (bonus action) 0 3d10 dmg 20 ft 1
    0 to 20 ft (damage) 0 3d10 dmg 20 ft 1
    >20 to 40 ft 0 3d10 dmg 40 ft 2
    >40 ft Depends with DM 3d10 dmg More than 40 ft 3 or more
      At level 4, some upgrades have been enhanced with stronger effects. The number of times you can use these upgrades per move has been adjusted accordingly. Additionally, reactions can have a range of up to 20 feet.  

    Upgrades

    Effect Stamina Cost Additional Details
    Use as a Reaction (0 to 20 feet range only) +2 stamina Move is executed as a reaction
    Replace Flames with Explosion +1 stamina Apply explosion and deal additional d10 dmg with extra 10 feet range
    Replace Flames with Lightning/Combustion +2 stamina Apply lightning/combustion to action and deal additional d10 + STR mod dmg with extra 10 feet range
    Increase AoE Range (max 2 uses per move) +1 stamina Increase width of flames by 10 feet
    Increase Damage (max 2 uses per move) +3 stamina Add 2d10 to damage
    Increase Accuracy (max 2 uses per move) +1 stamina Increase +1 roll to hit

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