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Signature Feats

Each player must create one signature feat that is unique to the playstyle of their character. These feats are usually more powerful than Basic Feats. This contributes to one of the core mechanics of a character. This also helps scale PC power levels more equally.   Please talk to your DM regarding your potential signature feat. We will have sessions dedicated to helping build your signature feat. During the campaign, you may either start with your signature feat already unlocked or choose to unlock it during the first arc (in case you want your character to discover or master this feat during a regular session). Expect to unlock it during the first half of the first arc.   Remember, these feats are usually very powerful. Such is the life of a Level 4 character.   Since there is no specific format for signature feats. Here are some examples to hopefully get you started.    

Example Feats that Improve Basic Feats

In cases where you find a Basic Feat that fits your character's playstyle perfectly, we can further improve on that feat by upgrading it upon level 4. Upon upgrading a Basic Feat, you may add an additional Basic Feat to make your feat count consistent.    

Sniper

  • Add 10 feet of range to any ranged attack or skill
  • Increase roll to hit by +3 for targets that are 35+ feet
  • Increase damage roll by +5 for targets that are 35+ feet
  • Sniper+

  • Add 15 feet of range to any ranged attack or skill
  • Increase roll to hit by +5 for targets that are 35+ feet
  • Increase damage roll by +5 for targets that are 35+ feet
  • Targets in 3/4ths cover are treated as if they are in the open
  • You may target as many target as you wish by drawing the path of your projectile. If able, the projectile goes through each target, decreasing the remaining range of the projectile by 10 feet each time.
  • This action costs an additional 2 stamina
  •    

    Dancer

  • You may perform a dance using tiny sparks and orange flames as an action. This dance forces the enemy to target you
  • Range of 20 feet for any number of targets
  • Targets must pass a WIS save with a DC of 8 + WIS mod to avoid the effect
  • Targets, on the start of their turn, may roll again to dispel the effect
  • Dancer+

  • You may perform a dance using mini fireworks and orange and blue flames as an action. This dance forces the enemy to target you
  • Range of 25 feet for any number of targets
  • Targets must pass a WIS save with a DC of 10 + WIS mod to avoid the effect
  • Targets, on the start of their turn, may roll again to dispel the effect
  • Targets must immediately spend their reaction (if able) to target you, upon being afflicted
  • Afflicted targets become tunnel visioned towards you, decreasing their vision to a box that is 20 feet wide and spans between them and you
  •    

    Example Feats that Further Improve Your Character's Role

    Most signature feats fall under this category. This is one of the best ways to enhance your role in the party.    

    Free-Flowing Feline (for movement speed)

  • Whenever you move, any water charges can be repositioned to your location
  • For every 5 sq ft of water that you collect with you, you gain 10 ft of movement that you can use within the turn. This extra movement is lost for every 5 sq ft of water lost.
  • For every 5 sq ft of water you collect with you, you gain +1 AC. You lose this AC for every 5 sq ft of water you lose.
  • Riptide (for AoE dps)

  • Twice per battle, you may activate Riptide stance
  • This stance lasts until your next turn and affects all actions, and reactions
  • When in the stance, any move that involves waterbending (including weapons made through waterbending) and contacts an enemy will activate Riptide
  • Riptide
  • When riptide activates onto an enemy, that enemy and other enemies within a 10 ft radius receives 2d8 dmg
  • If the water used for riptide is electrically charged, that charge spreads among targets
  •    

    Example Feats that Add Flexibility

    You may also incorporate feats that allow you to play in different ways.    

    The Three Martial Arts

  • For every attack with a stun effect that you do, you may choose one of these effects:
  • Temporarily blind your opponent for 1 hour
  • Make your opponent prone
  • d4 mental damage
  • For every reposition you do, you may choose redirect an attack roll towards a different target
  • Roll a sleight of hand with DC 12
  • Elemental Stance Mastery

  • During the start of your turn, choose the following effects that last until your next turn:
  • Increase Fire DMG by an additional d10
  • Increase movement speed by 10 feet
  • Reduce stamina depletion by half
  • Increase AC by 2
  • Once per turn, to add to your reaction, you may immediately switch effects. This costs 2 stamina
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    Example Feats that are Specific to an Item or Entity

    Some feats are given by artifacts, weapons or spirits. The feat is channeled through them, allowing you to make use of it.    

    Cursed Weapon

  • All attacks made using the cursed weapon artifact deals an additional d8 necrotic dmg
  • This includes using the weapon as a channel for bending but this costs an additional 2 stamina
  • Each time you deal damage with the weapon, put 1 death counter
  • Using an action, you may unleash a devastating attack that deals d10 necrotic dmg for every counter on the weapon. Remove all counters afterwards
  • Counters never expire
  • Sea Spirit Guidance

  • Once per long rest, you may summon your sea spirit companion (1 HP), using an action
  • The sea spirit summons sea water below your feet, 5 feet high, in a 15 foot radius
  • The sea spirit continues supplying water in this raidus until its HP reaches 0. The seawater then spills onto the floor
  •    

    Example Feats that are Non-combative

    If you wish for a non-combative playstyle, your feat can reflect this.    

    Lawyer

  • Increase your CHA stat by +1
  • Advantage on Deception, Persuasion and Performance checks
  • Once per long rest, you may choose for one target to roll a CHA save against DC 10 + CHA mod
  • Upon fail, target reveals a random secret

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