Downtime



Downtime Events do not occur individually and instead are server wide.

Players may take downtime from the current date up to as far back as 7 days total in a downtime. Downtime may not be taken for days before your character was approved, and may not be taken in advance.
Any time over seven days is lost, no matter what circumstances led to it's loss.
All mathematics involved in generating wealth and XP must be within the Downtime post each time, as well as costs for purchases.

Downtime Cap: A downtime cap is the amount of capital and gold a character can generate per in real life month. A character is capped at 5,000gp per month. This expands to 10,000 gp when they open a business as it gains its own pool, and each pool doubles when the character reaches 11th lvl (to a maximum of 20,000gp). Any method by which a character uses to generate wealth counts against this cap other than selling items to other players.

Businesses run on their own, separate from players. Managers is required but does not cost anything extra. The are considered to have a skill checks of 13.

Crafting also take downtime. For the rules for crafting, see here.

For purchases, it is recommended where possible to ask and support our community crafters. As a note: the purchase of plane shift scrolls and other spells which enable plane transportation are limited to be sold by the Welcomers in RP, and cannot be bought via the void.

Earning GP follows altered rules: a character can generate gp at the rate of (20gp x the permanent modifier of the skill they attempt with) Tools and magic items that add bonuses to skill are allowed, but spells and aid another are not.

Skills that can be used to Earn GP are as follows: Appraise, Artistry, Craft, Handle Animal, Linguistics, Perform, Profession, Sleight of Hand.

A character may generate experience as long as they are below level 10. As soon as you are level ten or higher, this is no longer an option. This method cannot be used to level up. You will reach whatever you need to level up, minus 1. A quest must then be completed to go up a level. Any additional experience you generate before this level up via downtime is lost.

Retraining: Hybrid classes have synergy with their parent classes for retraining.
If something requires a teacher for retraining you may find a player with a similar enough ability to retrain you, IE. spell knowledge for alchemists can be retrained with an arcane caster. 

The Following activities cannot be taken:
Alibi, Blackmail, Coerce, Enforce Order, Heist, Infiltrate, Lead your kingdom, Promote a Business, Recruit for an Organization, Research a Spell, Scheme for an Upcoming Adventure, Smuggle, Transport and Street Violence.

Adding Spells to Your Spellbook activity is allowed. If you cannot find a PC willing to share that spell, paying the usual cost for having to hire an NPC for the spell is required.

When doing downtime, please follow the following format;
Character Name: The character that is doing the downtime.
Dates: Which dates, in real time, this downtime is using. Remember, only the last seven days of unused downtime can be used; any time beyond that is lost.
Description: Please write a brief bit of flavour text, describing what your character is doing. This shouldn't be very long, rarely more than a sentence or two, but it helps flavour what is being done.
Mechanics: Please list the mechanics of what you are doing, mentioning the experience per day and the number of days taken if earning experience, or the skill, the skill modifier and the time taken for earning gold, and the amount you have earned towards the gold cap this month.
Crafting follows slightly different rules, and can be found here.


Building Alterations

Players on Parhelion are able to make a home or business, as with the Rooms and Teams Rules. They must be at least level eight to do so. A player is allowed One building per character. This building can both be used as a home, and a business for the character. This does not conflict with the building gained from being part of a settlement, which is a seperet structure owned by the settlement.

Constructing a building requires a permit; this serves as the base cost for the land required to construct the building. The base cost for the building permit is 1000 GP, plus the listed gold cost per room - it is assumed you do not have capital to spend, but if you have somehow acquired some this can be used instead. You are allowed up to 50 rooms max.

Alternatively, a suitably large vehicle can house a room. This has the advantage of being mobile, but be warned if you take such a building on a quest; the GM can target it.

Much like character sheets, every building must have a sheet associated with it. This may take the form of a spreadsheet, a google doc, or a simple text document. However, it must contain the following information:
The name and theme of the building: ( Cozy Cottage / Player Home ) The cost of the building’s rooms and permit: ( 1,000gp permit + 430gp rooms = 1,430gp)
Any statistical benefits those rooms provide and their names:
Bedroom: gp or Influence +3
Bath: gp or Influence +3 and +2 bonus on your next ongoing Fortitude save against disease.
Total number of rooms: 50 max.

When a PC who owns a building dies, the player whose character owned the building may choose to put the building up for sale to other PC's. The buyer has to pay the full construction cost of the building and must not already have a building of their own.

Buildings claiming downtime fixes.

The business check to make GP is upgraded from 1 SP per skill check result to 1 GP.

You may only generate one type of capital per day.

Capital doesn’t need rounded down and upkeep will not be enforced.

Managers don’t exist as per hireling or servant but can exist as part of your business, they do not cost money. They count as one of the 50 rooms for the building, as do any Teams you choose to hire, and have a skill of 13 for generating income when the PC is doing something else with there Downtime. Alternatively, if the PC running the buiding, it can earn the amount of gold the rooms can generate x 20 or a suitable skill modifier x 20, whichever is greater.

If the player is Quest Locked the building's Manager may continue to earn gold, and the profits will be granted to the character once they are no longer quest locked.

Even personal rooms are allowed to be claimed, claim everything.

Buildings earn income via skill to earn the capital or gold x20 with the amount the building generates. Remember, capital is worth the following;
       
Capital to GoldGold Worth per Capital
Goods 10gp per Capital
Influence 15gp per Capital
Labor 10g per Capital
Magic 50gp per Capital
Capital counts towards your monthly limit - it doesn't matter if you earn 5000gp or 100 magical capital, or any combination therein, once you have 5000gp worth you have reached the limit.

Homebrewed Rooms are available for all players.

Buildings take no more than 20 days to construct, no matter how many rooms or teams are involved.


Settlements

More details on Settlements and Settlement quests can be found here.

Articles under Downtime


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