Temple of snek
General Summary
Chronicler: Sylvar
Companions:
Zerahl
Histix
Sayris
Tim
Our party decided to travel further west to explore more of this strange new world. After a day or so of travel, we came upon a broken bridge, which was apparently a familiar sight for some of us. On the other side of the bridge was a troll and a kobold who asked us to pay a toll of 10 gold to pass. There was no way I was paying 10 gold to cross a bridge, and so the negotiations began. Even after feeding them he refused to let us cross, so we did it anyway. It turned out that the troll was heavily armed, but he was still no match for us (Note: His burns did not seem to recover). Before we could finish the troll off, he surrendered and introduced himself as Tanjin. We decided to be lenient and let him live as long as he promised not to be in our way again. To be honest I just didn’t want to get close to him anymore after he hit me earlier. The kobold was sent downstream during the battle, apparently while carrying all my loot on him. Tim felt bad for the troll and promised to get his bridge repaired. After crossing the bridge, the party got into an argument about where to go next. Histix wanted to visit the town to the south, where we could see something resembling a church in the distance. I did however make a very convincing argument about there being rocks towards the west. The next day we crossed the bridge to the west and headed into the forest. Zerhal noted patterns made from snakes on the ground, and they would become more frequent the further in we went. After a while we came upon a ravine sloping down towards the north. On the bottom of the ravine we came across an entrance with statues of large snakes, guarded by snakelike humanoids. The guards didn’t seem directly hostile, but they were guarding a ritual that they did not want us to disturb. They gave off the impression that they were working for Samara, but it seems everyone's names in this world just starts with an S. After speaking to the guards for a good time it seemed like the ritual finished, since they wanted to escort us inside. Turns out these guys were lousy tour guides. They just showed us a big snake and some snakes in robes, before attacking us. The battle seemed hopeless, but luckily the robed snakes were about as accurate as Tim’s magic tricks are entertaining. Zerhal summoned dire wolves that kept the enemies attention for quite some time. As it looked like we were getting the upper hand everyone ran away, leaving me alone against four remaining enemies, one being the giant snake creature. I was sure I was done for, but I sure wasn’t going down without a fight. With nimble movement and a well thought out insult, I managed to fend off the barrage of attacks for long enough for the cowards to come to my rescue. As soon as they came back, we easily cleared out the remaining enemies. Next time I think I will have to conserve my energy, rather than inspiring these guys. The only items of significance they were carrying were their magic robes. From the middle room of the temple there were three paths. On the left path, we found snakes being milked for venom, as well as 6 vials of poison and 6 potions of poison. On the way to the middle path we also encountered a huge snake in a cage. The middle room had vats of small snakes and some tools to handle them with. In the left room we found a common area, which seemed to contain food for the snake people. Huddled up in the corner we found another snake person who introduced herself as Aszosa. She told us that the snakes worked for Selene, who had her main base of operations in the desert to the south. She also disclosed that she was a researcher of enchantment magic, which she had been forced to use to enhance the big snake creature. I thought that such a person could be useful to have in our town, and offered her to come with us, something she agreed to. Aszosa also did seem to be familiar with Sybil, and wanted to meet her. We were also told that the tower to the west of the temple had something to do with lightning. As we left the temple, Zerhal freed most of the snakes, and we ran for it before the huge snake could catch up to us. Upon returning to the town, Tim hired some of the foreman’s guys to fix Tanjins bridge.
Companions:
Zerahl
Histix
Sayris
Tim
Our party decided to travel further west to explore more of this strange new world. After a day or so of travel, we came upon a broken bridge, which was apparently a familiar sight for some of us. On the other side of the bridge was a troll and a kobold who asked us to pay a toll of 10 gold to pass. There was no way I was paying 10 gold to cross a bridge, and so the negotiations began. Even after feeding them he refused to let us cross, so we did it anyway. It turned out that the troll was heavily armed, but he was still no match for us (Note: His burns did not seem to recover). Before we could finish the troll off, he surrendered and introduced himself as Tanjin. We decided to be lenient and let him live as long as he promised not to be in our way again. To be honest I just didn’t want to get close to him anymore after he hit me earlier. The kobold was sent downstream during the battle, apparently while carrying all my loot on him. Tim felt bad for the troll and promised to get his bridge repaired. After crossing the bridge, the party got into an argument about where to go next. Histix wanted to visit the town to the south, where we could see something resembling a church in the distance. I did however make a very convincing argument about there being rocks towards the west. The next day we crossed the bridge to the west and headed into the forest. Zerhal noted patterns made from snakes on the ground, and they would become more frequent the further in we went. After a while we came upon a ravine sloping down towards the north. On the bottom of the ravine we came across an entrance with statues of large snakes, guarded by snakelike humanoids. The guards didn’t seem directly hostile, but they were guarding a ritual that they did not want us to disturb. They gave off the impression that they were working for Samara, but it seems everyone's names in this world just starts with an S. After speaking to the guards for a good time it seemed like the ritual finished, since they wanted to escort us inside. Turns out these guys were lousy tour guides. They just showed us a big snake and some snakes in robes, before attacking us. The battle seemed hopeless, but luckily the robed snakes were about as accurate as Tim’s magic tricks are entertaining. Zerhal summoned dire wolves that kept the enemies attention for quite some time. As it looked like we were getting the upper hand everyone ran away, leaving me alone against four remaining enemies, one being the giant snake creature. I was sure I was done for, but I sure wasn’t going down without a fight. With nimble movement and a well thought out insult, I managed to fend off the barrage of attacks for long enough for the cowards to come to my rescue. As soon as they came back, we easily cleared out the remaining enemies. Next time I think I will have to conserve my energy, rather than inspiring these guys. The only items of significance they were carrying were their magic robes. From the middle room of the temple there were three paths. On the left path, we found snakes being milked for venom, as well as 6 vials of poison and 6 potions of poison. On the way to the middle path we also encountered a huge snake in a cage. The middle room had vats of small snakes and some tools to handle them with. In the left room we found a common area, which seemed to contain food for the snake people. Huddled up in the corner we found another snake person who introduced herself as Aszosa. She told us that the snakes worked for Selene, who had her main base of operations in the desert to the south. She also disclosed that she was a researcher of enchantment magic, which she had been forced to use to enhance the big snake creature. I thought that such a person could be useful to have in our town, and offered her to come with us, something she agreed to. Aszosa also did seem to be familiar with Sybil, and wanted to meet her. We were also told that the tower to the west of the temple had something to do with lightning. As we left the temple, Zerhal freed most of the snakes, and we ran for it before the huge snake could catch up to us. Upon returning to the town, Tim hired some of the foreman’s guys to fix Tanjins bridge.
Points of Interest/Rumors:
- Ruined Church to the south of Owslwald’s tower
- Clocktower west of Temple
- More snake people in the southern desert on the other side of the swamp
Rewards Granted
- 6 Vials of Poison
- 6 Potions of Poison
- 2 Robe Tasting
Report Date
26 Sep 2020
Primary Location
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