Lindsey Skirmishing
Lindsey Skirmishing
At dawn, it is discovered that the Cornish army is gone. Uther looks smug, and he marches his army north to Lindsey to threaten Octa and Eosa. He leads the army into Roestoc, and sends his knights and soldiers to hunt down any Saxons they find. But neither Uther nor Octa and Eosa want to have a pitched battle yet, so the fight is restrained to skirmishes. Player Hook: There is plenty of opportunity to skirmish against Saxons. The player knights can have an assignment to scout a road and can watch the army of Octa and Eosa ravage its way through northern Logres. The pillagers travel in bands of about double the number of player knights, with one Saxon leader leading them. The scene is a small village. The saxon Leader:Saxon Warrior
SIZ 16, DEX 8, STR 14, CON 14, APP 11; Move 3; Armor 6 + shield; Unconscious 8; Major Wound 14; Knockdown 16; Hit Points 30; Healing Rate 3; Damage 5d6. Combat Skills: Axe 14, Javelin 13, Spear 13. Skills: Awareness 15, Boating 12, Swimming 10. Traits: Valorous 12. Passions: Honor 10. His men: Ceorl 10/4 Great spear 4d6 1/N X2 OF PARTY MEN.
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