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Fireball - Failure

FAILURE

  As the ballistae continue their relentless onslaught, Arsus decides to take matters into his own hands. With a determined focus, he conjures a powerful fireball, intending to obliterate the arrow slits and mechanisms controlling the deadly projectiles.   However, despite the fiery explosion, the traps remain intact.   (The Party takes 4 HP of damage)   Realizing the failure of the magical assault, the party has no choice but to sprint across the hallway, avoiding the lethal projectiles as best as they can. The ballistae show no signs of ceasing their barrage, and the adventurers, fueled by urgency, push themselves to the limit.   Strider leads the way; his shield raised high to deflect incoming bolts. Arsus, Slate, and Tammi follow suit, their movements synchronized in a desperate attempt to reach the safety of the next room. The twang of bowstrings and the roar of projectiles fill the air as the party darts across the perilous hallway.   Falling stones and the impact of arrows against shields and armor create a chaotic symphony as the adventurers push forward. With each step, they draw closer to the door leading to the royal hall, their determination unwavering in the face of the deadly onslaught. Finally, with a collective burst of strength, the party reaches the other side of the hallway.   The ballistae, momentarily thwarted by their sprint, fall silent. The door to the royal hall stands before them, a gateway to the mysteries within Axeholm Fortress. Taking a moment to catch their breath, the party prepares to face whatever challenges await them as they move forward into the heart of the fortress.  

(CONTINUE THE STORY)

 
Slate, Tammi, Arsus, and Strider
Plot | Feb 24, 2024

Slate, Tammi, Arsus, and Strider


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