THE ROAD TO THE THRONE ROOM
INSPECT THE DOOR
*This trap cannot be auto completed*
ROYAL ROAD
Having successfully navigated past the ballista traps, Slate, Tammi, Arsus, and Strider are standing in the Royal Road, a grand hall leading towards the heart of Axeholm Fortress. The air here is heavy with the scent of ancient stone, and the distant echoes of their footsteps reverberate through the hall.
The Royal Road is flanked by four tall stone pillars, each intricately carved with scenes of Dwarven history and craftsmanship. The pillars stand as silent sentinels, bearing witness to the passage of time within the fortress. The carvings depict legendary battles, grand feasts, and masterful artisans at work, telling the tale of the Dwarven legacy.
To the right, a sturdy wooden door beckons their attention. Its surface shows signs of age, with metal reinforcements and a solid lock suggesting it may lead to a chamber of importance or secrecy. The party is left to ponder whether they should explore the mysteries concealed beyond the door.
A hearth crackles with a warm glow on the left side of the Royal Road, casting flickering shadows on the stone walls. The hearth, though ancient, seems to have been tended to recently. Its presence in the grand hall hints at a time when this fortress was not just a stronghold but also a home for the Dwarven people.
Further ahead, a passage veers off to the left, branching into other fortress areas. The dimly lit corridors promise more secrets to uncover, but the adventurers must decide whether to proceed down this unexplored path or investigate the immediate surroundings first.
Slate, Tammi, Arsus, and Strider share a moment of silent contemplation, their eyes flickering between the pillars, the door, the hearth, and the passage leading deeper into Axeholm Fortress. The adventure awaits, and the choices made in this grand hall may shape the party's destiny within the ancient stronghold.
Parent Plot
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