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Slate, Tammi, Arsus, and Strider

Written by dschenaker

As seen in

THE ROAD TO THE THRONE ROOM

  As the party cautiously makes their way through the dark chamber, they are all keenly aware after their previous encounters that the dangers are only slowly becoming evident. As the party enters the main hall, they turn to the left, spotting the ornate door directly opposite the entrance.   The proud door stands before them. Now more vigilant and skilled in navigating the labyrinth amidst hidden traps, the party members know they must avoid any further missteps that might trigger arcane mechanisms. The party can now see the Dwarven symbols and runes more clearly.   They seem to narrate tales of caution and peril, indicating that the path beyond may hold unknown challenges. With caution ingrained from their experiences, the party takes a moment to assess the potential dangers of the door. They examine the door for signs of traps or hidden mechanisms.  

INSPECT THE DOOR

*This trap cannot be auto completed*

  Perception Check = d20 > 10.  
     
Inspect the Door - Failure
Generic article | Feb 24, 2024

Inspect the Door - Failure

 

ROYAL ROAD

  Having successfully navigated past the ballista traps, Slate, Tammi, Arsus, and Strider are standing in the Royal Road, a grand hall leading towards the heart of Axeholm Fortress. The air here is heavy with the scent of ancient stone, and the distant echoes of their footsteps reverberate through the hall.   The Royal Road is flanked by four tall stone pillars, each intricately carved with scenes of Dwarven history and craftsmanship. The pillars stand as silent sentinels, bearing witness to the passage of time within the fortress. The carvings depict legendary battles, grand feasts, and masterful artisans at work, telling the tale of the Dwarven legacy.   To the right, a sturdy wooden door beckons their attention. Its surface shows signs of age, with metal reinforcements and a solid lock suggesting it may lead to a chamber of importance or secrecy. The party is left to ponder whether they should explore the mysteries concealed beyond the door.   A hearth crackles with a warm glow on the left side of the Royal Road, casting flickering shadows on the stone walls. The hearth, though ancient, seems to have been tended to recently. Its presence in the grand hall hints at a time when this fortress was not just a stronghold but also a home for the Dwarven people.   Further ahead, a passage veers off to the left, branching into other fortress areas. The dimly lit corridors promise more secrets to uncover, but the adventurers must decide whether to proceed down this unexplored path or investigate the immediate surroundings first.   Slate, Tammi, Arsus, and Strider share a moment of silent contemplation, their eyes flickering between the pillars, the door, the hearth, and the passage leading deeper into Axeholm Fortress. The adventure awaits, and the choices made in this grand hall may shape the party's destiny within the ancient stronghold.  
Dwarven Throne Room
Generic article | Feb 24, 2024

Dwarven Throne Room

Parent Plot

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