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Stay Low and Crouch

STAY LOW AND CROUCH   Recognizing the urgency of the situation, the party decides to adopt a low crawl; their bodies pressed close to the floor to minimize their profile and avoid the deadly trajectory of the ballistae. Strider leads the way, his shield covering the others as they carefully maneuver across the small hallway.   The rhythmic twang of bowstrings and the thunderous roar of projectiles continue to fill the air as the party progresses. With his resilient demeanor, Strider shields the others from the brunt of the onslaught. Arsus, Slate, and Tammi follow suit, their movements synchronized in a desperate attempt to reach the safety of the next room.   The low crawl proves effective, allowing the party to progress steadily across the hallway without succumbing to the relentless barrage. As they approach the other side of the door, the ballistae's range becomes less effective, and the onslaught gradually diminishes.   With a sigh of relief, the party reaches the relative safety of the next room. The royal hall lies before them, its grandeur overshadowed by the realization that Axeholm Fortress is not a place to be underestimated. The echoes of their low crawl linger in the air as the party takes a moment to regroup and reassess their approach.   As they stand on the precipice of the royal hall, the party remains vigilant, knowing that more significant challenges await within the heart of the fortress. The throne room, with its secrets and potential dangers, beckons them forward, and the adventurers prepare to face whatever trials lie ahead in their quest to uncover the mysteries of Axeholm.    
CONTINUE FORWARD
 
Slate, Tammi, Arsus, and Strider
Plot | Feb 24, 2024

Slate, Tammi, Arsus, and Strider


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