Revolutionary League
The “Anarchists”believe that social order and man-made laws are inherently corrupt and must be destroyed, though none of their members can agree on what, if anything, should replace them.
These sods claim that Guvners, Chaosmen, Mercykillers, Athar, every last one of them, no longer care about the truth. Their factols all have property, bodyguards, jink, and influence. They’re not looking for the truth, they just want to hang onto what they’ve got.
Well, the Anarchists say it’s time for that to change. It’s time to break free of the chains and seek the real truth. And that’s only going to happen when a body’s free of the bonds of the other factions.
Structure
Like the Indeps, they have no headquarters and gather in many safe houses and secret meeting places.
The Anarchists don't have an official role and aren't even organized enough to have an unofficial one.
Still, their belief in pulling down the system does have a twisted virtue in the works of the city, they're a haven for those who don't, or indeed can't, fit into the plan.
Anarchists are proud of the fact their kind can be found anywhere, lurking in the streets as harmless-seeming clerks or wand-wielding wizards lending a hand to loners in trouble. These bloods keep Sigil alive and trying, or at least that's how they see it.
Destroy the factions; they’re built on lies and greed. Break them all down and rebuild with what’s left; that’s the way to the real truth.
Type
Geopolitical, Clan
Capital
Alternative Names
The Anarchists
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