Assault

Profile

 

Classification

Breaker 4, Hexer 3, Mover 5    

Abilities

Assault can control the energies of acceleration and motion; relative to himself and things that he touches. Examples of his power include sending heavy objects flying with the slightest nudge, rendering objects immovable, leaping across a room, or enhancing his running speed.  

Personality

Always the clown, but with a dark sense of humor. Freely admits that the PRT is shady but the money is good. Married to Battery.  

Personal History

Classified    

Battle Statistics

 

Actions

 Poke: + 6 to hit, range = close, 3 bludgeoning and target is launched up to 30 feet, taking 1d6 bludgeoning per 10 feet launched when they land.  Throw Stone: + 6 to hit, range = 50 feet, 3d6 bludgeoning damage. Assault throws a rock, using his power to exponentially increase the force of the throw.  

Bonus Actions

 Touch: Assault lays a hand on a nearby target, launching them up to 30 feet. Launched targets take 1d6 bludgeoning per 10 feet launched when they land.  

Reactions

 Fai: Assault can alter the trajectory of a ranged or melee attack against Assault or a target within five feet of him. When Assault uses this ability, the attack must be rerolled.
Current Location
Species
Children

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