Chevalier

Profile

 

Personality

  The boyscout. Strong natural leadership skills, but his denial that Laserdream is probably dead prevents him from truly accepting himself as the team leader. This in turn makes him second guess his own commands at every turn.  

History

  Decorated marine (unit classified) and secret serviceman. He triggered while saving the president from an assassination attempt.  

Powers and Abilities

 

Abilities

  Chevalier has a Shaker power that allows him to increase the size of objects he is touching. He has a secondary Breaker ability that allows him to ignore the increase in mass, allowing him to wield massive weapons and move freely in ridiculously heavy armor.  

Traits

 
  • Chevalier can concentrate on multiple objects at a time, but still has to make a Concentration check when he is hit. If he fails, all affected objects become normal sized.
 
  • When Chevaliers armor is enlarged, he has 15 Temporary Hit Points; which do not refresh until he takes a Long Rest.
 

Combat Statistics

 

Actions

 Great Sword: + 7 to hit, 2d6 + 3 Slashing Damage (multi-attack)  Gun Blade: range = 80 feet, creatures in a 10 foot radius make a DC 15 DEX Save or take 3d6 piercing Damage.  Giant Blade*: + 7 to hit (advantage), range = 20 feet, 3d6 + 6 slashing (multi-attack)   Giant Bullet* - range = 120 feet, creatures in a 20 foot radius make a DC 7 DEX Save or take 3d8 Piercing Damage.  

Bonus Actions

 Enlarge/Reduce - Chevalier changes between his normal and giant attacks by increasing or decreasing the size of objects he is touching;
Current Location
Species
Children

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