Divine Oaths
/*Domain Name
Granted Powers:--
Oaths
Oath 1:--
Oath 2:--
x Domain Spells
*/
x Domain Spells
Through numerous means of the cosmos, in order to recive gifts from the divine, one must make an oath to their deity that they swear to uphold. This can provide near countless benefits, depending on the oath that one gives.
Mechanics
Divine oaths are another word for a Clerics domain. Each cleric makes a sacred oath to their divine, and must uphold the chosen oaths or lose all abilities associated with being a cleric. Here is a list of all domains, and their associated oaths. When you reach the ability to cast spells of levels 1, 3, 5, 7, and 9, you may choose a new spell to gain access too from the appropriate list.
Air
Granted Powers: Control earth creatures as a cleric controls undead. You gain these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability, and stacks with the number of times per day a cleric can control undead, and may both be used freely as such.Oaths
Oath of Flight: “Those that ride the breeze are blessed by the gods. I swear by them that I shall not oppose the breeze used by them.”
Oath of the Gale: “Never shall I refuse to billow a sail, upon the request of those who need it most.”
Air Domain Spells
Animal
Granted Powers: Gain an animal companion similar to that of a ranger. Cast speak with animals 3/day.Oaths
Oath of the Druid: “Never shall I wear the fabrics of metal.”
Oath of Respect: “Should any creature die by my hand, I swear that nothing shall be wasted, all shall be used, and the utmost respect will be given to what remains.”
Animal Domain Spells
Chaos
Granted Powers: Choose two: Cast chaos spells at +1 CL. Treat spell failure on armor as wild magic chance instead. Gain +1 AC/4 HD (Round Up) vs Heretics.Oaths
Oath of Equality: “I shall never acknowledge that there are those above or below my station, to anyone save for divinity itself.”
Oath of Chaos: “I shall purge creatures of absolute law from the earth, to allow the living the truest choice of freedom. Never shall I ignore a law or creature that restricts this freedom that I may rectify.”
Chaos Domain Spells
Darkness
Granted Powers: Gain blind fight as a bonus feat. In addition, gain advantage on all miss chance rolls. Gain darkvision 60ft that can see through even magical darkness. (if already have darkvision +10 feet and see through magical darkness.)Oaths
Oath of Permanence: ”Never shall I provide a temporary solution, to any issue.”
Oath of Darkness: "Those wounded and lost within the dark, must find their own way towards the light, or towards embracing the dark they reside in." (Cannot use healing descriptor spells, they will not be provided by the deity.)
Darkness Domain Spells
Death
Granted Powers: Once per day you may add double your cleric level to your damage as necrotic damage. Gain 1/2 of your cleric level for all persuasions.Oaths
Oath of Funeral Rites: “All who lack the rights within death will be given burial rites, as propper for their religious beliefs.”
Oath of Mercy: “Those who suffer before me shall suffer no longer. I swear to end their pain swiftly, and without regret of the pain of life.”
Death Domain Spells
Destruction
Granted Powers: --Oaths
Oath 1: --
Oath 2: --
Destruction Domain Spells
Earth
Granted Powers: --Oaths
Oath 1: --
Oath 2: --
Earth Domain Spells
Exorcism
Granted Powers: Weapons and spells you use are always able to touch incorporeal beings. Your control undead ability also works on incorporeal beings, but if they are not able to be affected normally by control undead, they can only be turned and not destroyed.Oaths
Oath of Integrity: “No matter the cost, the life of those afflicted by the supernatural takes the first priority, and should the life be spared, no matter how remote, that is the first path that shall be taken.”
Oath of Prudence: “Never shall I assume that I am in the right regarding an immortal soul, or the life of those afflicted by those who wish to do them harm. I shall take caution first, and action last.”
Exorcism Domain Spells
Evil
Granted Powers: --Oaths
Oath 1: --
Oath 2: --
Evil Domain Spells
Fire
Granted Powers: --Oaths
Oath 1: --
Oath 2: --
Good
Granted Powers: Choose two: Cast Celestial spells at +1 CL. 1/day reroll any roll made against you by a heratic. Gain +1 AC/4 HD (rounded up) vs Heretics.Oaths
Oath of Prudence: “Never shall I assume that I am in the right regarding an immortal soul, or the life of those afflicted by those who wish to do them harm. I shall take caution first, and action last.”
Oath of Virtuosity: “I shall purge creatures of absolute evil from the earth, to allow those living to not be trampled upon by them. Never shall I ignore an evil of this world that I may rectify, whether it be from this world or beyond.”
Healing
Granted Powers: You cast healing spells at +1 CL. You may expend a spell slot to cast a healing type spell of one level lower than the spell slot you expended, without having to prepare the spell. Clerics may do so of the same level, but may ignore the heretic requirements as well.Oaths
Oath of Aid:“Should I be asked to heal, It is my duty to heal to the best of my abilities, and no less, no matter who asks.”
Oath of Light: “I shall purge undeath from the earth, to protect the living. Never shall I ignore undeath that I may rectify.”
Healing Domain Spells
Knowledge
Granted Powers: --Oaths
Oath 1: --
Oath 2: --
Knowledge Domain Spells
Law
Granted Powers: Choose two: Cast Lawful spells at +1 CL. Add your HD as a bonus against any mind affecting spell or ability. Gain +1 AC/4 HD (rounded up) vs Heretics.Oaths
Oath of Order: "Always I shall obey those above my station, and the law of the land I reside in. Upon learning of this new law, I will uphold it to my greatest extent possible."
Oath of Law: “I shall purge creatures of absolute chaos from the earth, to allow the laws of society or the divine to reign and protect as they were always meant too. Never shall I ignore a chaos of this world that I may rectify, whether it be from this world or beyond.”
Luck
Granted Powers: --Oaths
Oath 1: --
Oath 2: --
Luck Domain Spells
Magic
Granted Powers: --Oaths
Oath 1: --
Oath 2: --
Magic Domain Spells
Plant
Granted Powers: --Oaths
Oath of the Druid: “Never shall I wear the fabrics of metal.”
Oath 2: --
Plant Domain Spells
Protection
Granted Powers: --Oaths
Oath 1: --
Oath 2: --
Protection Domain Spells
Strength
Granted Powers: --Oaths
Oath 1: --
Oath 2: --
Strength Domain Spells
Sun
Granted Powers: You gain an additional turn per day. Once per day, any creatures that would normally be turned by your turn undead check, they are instead destroyed. You must choose for this to activate before making your turn check. Clerics instead count double their level for how many turn attempts they get per day.Oaths
Oath of Light: “I shall purge undeath from the earth, to protect the living. Never shall I ignore undeath that I may rectify.”
Oath of Incandescence: “Never shall I, nor those in my care, travel the path of darkness”
Sun Domain Spells
Thought
Granted Powers: Gain a +2 bonus on Deception, Persuasion, and Sense Motive checks. Gain a +2 bonus on saves vs enchantment spells and effects. Cast Mind Affecting spells at +1 CL.Oaths
Oath of the Pattern: “Never shall I deviate from the time, or practice of my prayers, in any situation.”
Oath of Mental Perfection: “The mind is my greatest tool. I shall use no other”-May take this oath as two oaths.
Thought Domain Spells
Manifestation
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