Seraph
Seraph are humanoid creatures with the bloodline of both mortal humanoids and celestials. More often than not, the Seraph are decendents of humans and Angels specifically. This union between beings leads to creatures that contain the aspect of the outer realms.
Basic Information
Anatomy
Because a seraph is the combination of a celestial creature, and a mortal, there are a wide variety of looks. Because a celestial creature can appear in a huge variety of shapes, from animalistic, to fair and vibrant skinned, to colorful shadows, there are two guranteed ways to correctly identify a seraph.
First, every seraph has a halo. This halo may is representative of their original divine nature, and persists from the moment they are born, to the time that their spirits cannot be recovered from the aether once they pass. This halo is clearly identifiable, and in most cases appears to emit light, but produces no light on its own save for the most faithful and powerful seraph champions.
Finally, every seraph has an Aura. Where the halo may represent their original divine nature, their aura represents their divine purpose. This aura persists in a small area directly around the seraph, and has a wide variety of impossible effects. From turning the ground that they step on, temporarily to steel, to shadows swirling at the feet of the child of a fallen angelic being. This effect can change throughout a seraphs life, due to the nature of a divine being, in constant conflict and flux with the everchanging, mutable nature of mortals. However, the aura itself is visible for anyone who looks in the eyes, or the halo of a seraph.
Beyond these two absolutes, the seraph can have a wide variety of divine effects. From birthmarks of the signs of the gods themselves, to vestigal wings, shadows that shed a myriad of colors, to extra eyes and vibrant skin. Every seraph is as unique as their lineage.
First, every seraph has a halo. This halo may is representative of their original divine nature, and persists from the moment they are born, to the time that their spirits cannot be recovered from the aether once they pass. This halo is clearly identifiable, and in most cases appears to emit light, but produces no light on its own save for the most faithful and powerful seraph champions.
Finally, every seraph has an Aura. Where the halo may represent their original divine nature, their aura represents their divine purpose. This aura persists in a small area directly around the seraph, and has a wide variety of impossible effects. From turning the ground that they step on, temporarily to steel, to shadows swirling at the feet of the child of a fallen angelic being. This effect can change throughout a seraphs life, due to the nature of a divine being, in constant conflict and flux with the everchanging, mutable nature of mortals. However, the aura itself is visible for anyone who looks in the eyes, or the halo of a seraph.
Beyond these two absolutes, the seraph can have a wide variety of divine effects. From birthmarks of the signs of the gods themselves, to vestigal wings, shadows that shed a myriad of colors, to extra eyes and vibrant skin. Every seraph is as unique as their lineage.
Additional Information
Perception and Sensory Capabilities
Due to their otherworldly gifts, they have inherited the ability to see in the dark. This is usually represented by the seraph having fully white, or metalic colored eyes, however not every Seraph looks that way, and yet still maintain the ability to see in the dark.
Seraph find that their connection to Vitium is far stronger than normal. As a result, they can create light on any object, thouh they themselves need not use it. Alternatively, should a Seraph find themselves desperate in a situation, their light can merely flash for a moment to show their connection to the divine, allowing one even without training in Magic to force the undead near them to flee. Those who are trained in divine magic will usually become a Cleric, as their innate abilities help to power their control over the undead, or sometimes other creatures. This flash or glow of light can only be used once a day however, and requires rest before using again.
Seraph find that their connection to Vitium is far stronger than normal. As a result, they can create light on any object, thouh they themselves need not use it. Alternatively, should a Seraph find themselves desperate in a situation, their light can merely flash for a moment to show their connection to the divine, allowing one even without training in Magic to force the undead near them to flee. Those who are trained in divine magic will usually become a Cleric, as their innate abilities help to power their control over the undead, or sometimes other creatures. This flash or glow of light can only be used once a day however, and requires rest before using again.
Civilization and Culture
Culture and Cultural Heritage
Common Customs, Traditions and Rituals
The Waiting: Upon the death of a seraph before their time, the halo of an aasimar will continue to remain lit for as long as it is possible for them to become revived by divine magic. Until that time, the loved ones, and those that understand the core concepts of the waiting, will pray for the safe return of their dearly departed, before their halo falls into ash. If that fails, and the halo does indeed turn to ash, then the seraph start the normal grieving process for their culture.
Historical Figures
Rea Dai'Gishkin
Nahemah Dai'Gishkin (However, there are rumors that Nahemah is actually a Tiefling.)
Nahemah Dai'Gishkin (However, there are rumors that Nahemah is actually a Tiefling.)
Genetic Ancestor(s)
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