Chemix
There are a staggering and ever growing variety of psychoactive substances and delivery systems widely available in both InSide and OutSide communities, collectively known as Chemix.
Custom gasses are drawn from a multitude of different canisters and tanks, filtered through various modification and mixing chambers and inhaled via specialist gas masks.
Elixirs are imbibed by upper class NoBloods through impossible and fragile intricate transparent receptacles, exquisitely produced by artisan CrystalSmiths, imbuing the consumer with temporary sense extensions and rendering them helpless in the thrall of unknown mood molecules.
IntraSpikes are powered intravenous delivery systems, a quick burst of energy drives a small needle through the skin of a user, injecting a fixed dose of the desired intoxicant in to their veins. IntraSpikes are particularly useful for users who's skin has been hardened or enhanced, or replaced with a toughened synthetic membrane.
NeuroBump Outlets are electronic delivery systems that mimic the effects of traditional psychoactive molecules. A MediJack can be plugged into readily available outlets that are scattered throughout public buildings and private residences across the PBA infrastructure, to receive a startlingly accurate synthesised and allegedly safe Chemix experience.
The Chemix industry is massive, with entire districts dedicated to the research and production of new and interesting compounds. With no restrictions on what Specimens are allowed to consume, the variety of experiences available on the high street is astonishing. The only substance prohibited under Syntient policy is Deathoxycurazine
Once the formulas are public knowledge, it is only a matter of time before the rolling shanties and Snail trails start pumping out counterfeit versions of the latest Chemix trends from their mobile labs.
Most Chemix are designed on a base level to make the user more receptive to McOlor and Musick frequencies, this baseline expected effect is then layered with a variety of unexplainable effects that have to be experienced to be understood.
HyperCorps constantly dabble in Chemix manufacture in order to reach new markets and reinforce loyalty with substances that induce intense, branded visual hallucinations.
Some of the most potent and complex Chemix are designed by GCSynts as part of their GigaCity management strategy. These are employed in a dizzying array of functions but tend to focus on reward and discipline. These substances often induce contact with associated entities ranging from playful minor ServeSynts to mind shattering virtual Management avatars.
Syntient Chemix are a key element in Specimens being able to access SyntSpace. Synt Chemix generate specific hallucinatory geometries creating hyperbolic symbols which, when the user accesses Hive, unlock portals into SyntSpace. Here the individual can commune directly with the Synt, sometimes interacting in a stable environment with a generated character, other times as a psychic presence in a whirling maelstrom of glittering data. This is bearable in small doses, SyntSpace is not hospitable to the human mind however, and Specimen psychonauts quickly become detached from reality and lost in eternal confusion, unaware if they are living or dead with no knowledge of what is transpiring in physical reality.
The psychological strain of most Chemix is considerable, with regular users reporting pixelated vision and recurring nightmares of gear patterns with prime numbered cog teeth.
Custom gasses are drawn from a multitude of different canisters and tanks, filtered through various modification and mixing chambers and inhaled via specialist gas masks.
Elixirs are imbibed by upper class NoBloods through impossible and fragile intricate transparent receptacles, exquisitely produced by artisan CrystalSmiths, imbuing the consumer with temporary sense extensions and rendering them helpless in the thrall of unknown mood molecules.
IntraSpikes are powered intravenous delivery systems, a quick burst of energy drives a small needle through the skin of a user, injecting a fixed dose of the desired intoxicant in to their veins. IntraSpikes are particularly useful for users who's skin has been hardened or enhanced, or replaced with a toughened synthetic membrane.
NeuroBump Outlets are electronic delivery systems that mimic the effects of traditional psychoactive molecules. A MediJack can be plugged into readily available outlets that are scattered throughout public buildings and private residences across the PBA infrastructure, to receive a startlingly accurate synthesised and allegedly safe Chemix experience.
The Chemix industry is massive, with entire districts dedicated to the research and production of new and interesting compounds. With no restrictions on what Specimens are allowed to consume, the variety of experiences available on the high street is astonishing. The only substance prohibited under Syntient policy is Deathoxycurazine
Once the formulas are public knowledge, it is only a matter of time before the rolling shanties and Snail trails start pumping out counterfeit versions of the latest Chemix trends from their mobile labs.
Most Chemix are designed on a base level to make the user more receptive to McOlor and Musick frequencies, this baseline expected effect is then layered with a variety of unexplainable effects that have to be experienced to be understood.
HyperCorps constantly dabble in Chemix manufacture in order to reach new markets and reinforce loyalty with substances that induce intense, branded visual hallucinations.
Some of the most potent and complex Chemix are designed by GCSynts as part of their GigaCity management strategy. These are employed in a dizzying array of functions but tend to focus on reward and discipline. These substances often induce contact with associated entities ranging from playful minor ServeSynts to mind shattering virtual Management avatars.
Syntient Chemix are a key element in Specimens being able to access SyntSpace. Synt Chemix generate specific hallucinatory geometries creating hyperbolic symbols which, when the user accesses Hive, unlock portals into SyntSpace. Here the individual can commune directly with the Synt, sometimes interacting in a stable environment with a generated character, other times as a psychic presence in a whirling maelstrom of glittering data. This is bearable in small doses, SyntSpace is not hospitable to the human mind however, and Specimen psychonauts quickly become detached from reality and lost in eternal confusion, unaware if they are living or dead with no knowledge of what is transpiring in physical reality.
The psychological strain of most Chemix is considerable, with regular users reporting pixelated vision and recurring nightmares of gear patterns with prime numbered cog teeth.
Utility
From anaesthetic and recreation to communing with the SyntGods.
Manufacturing
Made in high tech GC core labs as well as OutSide slum-town bathtub factories and everywhere between.
Access & Availability
Freely available in clubs, on street corners, in pharmacies, bars, hotels, taxis, sports stadia, educational facilities and everywhere else an altered mood may be required.
Complexity
Varying from basic stimulant or depressant effects to extreme out of body experiences and indescribable multi-dimensional mind-frukks.
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