Ignis Elemental
It is the opposite of that which gives life: burning and consuming all that it would touch. Yet, without it, life could not flourish. Feared and respected by all, it is the elementary force of power, destruction, and Chaos.
—The Elemental: A Beginner's Guide to the Elemental Pillar of Magic
Often labeled as the elemental force that is the consumer or the destroyer of worlds, Ignis Elemental is the ability to increase heat, combust air, and manipulate existing and created flames. Among the four basic parental elements, it's the only one that can form the element from seemingly nothing. A mage practicing this element is called a Pyromage.
Basic Theories & Practicalities
As with all magic, Ignis Elemental is divided into both theories and practicalities. Being the most widely used and studied element, both theories and practicalities surrounding it are relatively easy to grasp and perform (but challenging to master). There are three core theories and three core practicalities under Ignis Elemental.Core Theories
The core theories under Ignis Elemental are heat control theory, radiance shift theory, and combustion theory. Heat control theory is the study of the practices and possibilities of heating ambient air. This theory explains the natural relationship between mana, the mage, and how mana is used to alter matter at the atomic level. The most fundamental of the three core theories, this theory explains the single-most core idea that is Ignis Elemental: to create fire from seemingly nothing and control it. This is the first theory learned by any pyromage. Radiance Shift Theory is the theory that specifically explains how mana is used to increase ambient temperatures in specified "areas of control." This theory is the hardest of the three to grasp but is also the one that that truly separates a good pyromage from a bad one. Although one of the three fundamental theories, this is the only one that extends all the way to master rank levels of practice. It's one thing to heat air, but it's another actually to combust it. This is what combustion theory explains. Arguably the most important of the core theories, this one explains the chemistry of creating a flame with mana in deep detail. Learning about gases, compounds, and the dangers of Ignis Elemental are the first things taught. Afterward, the budding pyromage learns how to tie everything together to create their first flame.Core Practicalities
The core practicalities of Ignis Elemental are performed in tandem with their respective theories. There are four core practicalities: heat control, radiance shift, controlled combustion, and ember casting. Heat control is the mage's ability to successfully heat the air around them by raising it by 32°F (0.5°C). After completing heat control, the next step is to perform a radiance shift. Radiance shift is successful when the mage can take the heated air around them and focus it on a central point, most often their dominant hand. In rare cases, usually in talented mages, this central point can be away from the body. The next practicality is when the mage finally begins spell casting. Controlled combustion; when a mage passes all exams, including the core theories and the two fundamental practicalities, all that remains is to cast their first flame. Although the easiest spell to cast of the element, it can take several tries to achieve proper casting for many. Upon a single successful cast, the mage passes their first rite of passage. Although it doesn't have a respective theory, this is the second and ultimate rite of passage. Casting a quick flame that lasts less than a second is easy enough for any pyromage, but to be effective outside a classroom setting, they must be able to hold flames for longer than a single second. To cast the Ember spell, this final test is the final practicality that stands between mage and pyromage.Fighting Style
Because Ignis Elemental is primary an offensive element, its users tend to be on offensive roles in combat situations. Pyromages can create flames in the midst of a battle with ease. Should any flames be present, they can manipulate those as well. When pyromages experience combat situations, heat control, as well as manipulation, should be autonomous. Most pyromages use their hands as their primary casting points, but it's possible to use feet as a casting location in rare cases. Even rarer, but very niche in the practical sense, is using the mouth as a cast point. Most Ignis spells are only usable from short to medium ranged distances. They use no "fuel" once out of the pyromages influence and are susceptible to dying out at longer-ranged distances. Due to this, pyromages are front liners, moving swiftly, often defended by geomages and hydromages, and supported by Spiritualists. They are aggressive in fights, often using small but effective spells in a constant barrage to overwhelm opponents. Higher-level pyromages can cast more powerful and destructive spells quicker and can set ablaze multiple opponents at once. Due to the nature of their combat role, pyromages have keen senses and awareness. Not every spell can be deflected by another defensive mage, nor be blocked by a spiritualist. A pyromage is always aware of their surroundings and must always be ready to react to incoming attacks, magical or physical.Spell Castings
Casting Methods
Ignis spells are the most diverse when it comes to casting methods. It's estimated that there are over 100 ways to cast such spells. The primary casting methods are combustion, fire and forget, guided launch, stream, and targeted. Although these methods of casting are individual, at higher levels, they can be combined to create unique spells. Combustion type spells are the easiest types of spells to cast, only requiring the Pyromancer to create flames on or near the body. Although easy to cast and generally regarded as novice spells, they can deal lethal damage in a skilled enough pyromage. The drawback to these spells is that they are only effective at very short distances. The furthest combustion spell recorded was only effective 2ft. from the caster's body. Fire and forget aimed spells are the next most common spell types. These spells are the staple of pyromages, easy to cast, and not requiring active manipulation of flames. The pyromage aims the spell then fires a flaming projectile with high velocity. Once out of the caster's control, the spell is on its own, the caster already having forgotten it and ready to cast their next attack. Hence, fire and forget. Most spells under this method of casting are effective at short to medium distances (5ft. - 100ft.), although high-level pyromages have extended this range to long-distance (around 200ft.). Guided launch spells are slightly different than fire and forget spells as these spells are not fired off but are launched and guided by the caster's body. These spells use arched trajectories rather than linear ones and are much better against opponents behind cover. However, they are less consistent in terms of spell range and effectiveness. Stream spells are higher level spells that require active mana expenditure as well as flame manipulation. These spells are most often cast with hands, creating a powerful and constant stream of flames to project from them. They consume the most amount of mana, requiring the pyromage to create new flames every moment of casting. Although mana guzzling, these spells are the most aggressive, able to melt away defensive spells, either from heat, force, or a combination of the two. They can also be cast together with targeted spells. Stream spells distance of effectiveness depends solely on the pyromage; some mages can only cast them at short distances, but some have also cast devastating spells that extended over 300ft. Targeted spells are high-level castings that don't require a spell to be cast near the body. Instead, these spells are cast at a distance, usually at a minimum of 3ft. At distances less than this, the pyromage risks injuring themselves as many of these spells are higher in destructivity. Many of these spells can be combined with the stream method of casting, at the expense of burning mana at high-speed rates. There's no limit on the range of effectiveness of targeted spells. However, the farther the cast point, the harder it is to cast a spell. Under targeted spells is a subclass of casting method: storm casting, which are spells that concentrate enormous amounts of mana at single or multiple points, which then violently explode or erupt into powerful flames. It's also possible that the pyromage sets themselves as the cast point; however, this feat is considered master ranked, and if not performed properly, will certainly kill them.In Various Languages
- English - Fire
- In'lazan'kel Sa'kul'niir - In'vur'niilkil
- In'lazankel - In'vurnikiil
- Yolniir Inlazankel - Invurnikiil
- Havsh'gmayn - Ghavtz
- Hash'raman - Gahavatz
Element Information
- Magical Pillar - Elemental
- Elemental Tier - Tier 1, Basic Primary
- Magical Capabilities - Offensive & Defensive
- Alignment - Chaos Faction
Notable Users
- Enrii Kalronii (Adept Rank)
- Daniel Arena (Apprentice Rank)
- Amanda Saleos (Expert Ranked)
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