Orc
Orcs are vicious raiders, who believe that the world should be theirs. Orcs are considered adults anywhere between 11 and 14 years of age, middle-aged at 17, old at 23, and venerable at 35 years of age. The average orc seldom lived longer than 40 years, even if it managed to avoid violent death. It was unheard of for an orc to live longer than 45 years without magical aid.They also respect strength above all else and believe the strong must bully the weak to ensure that weakness does not spread like a disease. They are usually chaotic evil. But there are cases in which an orc alignment can be considered neutral.
Common Orc (Green/Brown Orc)
Traditional common orc culture is extremely warlike and when not at war the race is usually planning for it. Most orcs approach life with the belief that to survive, one must subjugate potential enemies and control as many resources as possible, which puts them naturally at odds with other races as well as themselves. This belief is spurred in part by Gruumsh and his pantheon, which teaches that all races are inferior to the orcs. Eyes of Gruumsh are orcs especially tied to the one-eyed god and offer sacrifices, read omens, and advise tribes through Gruumsh's will. For millennia common orcs have plagued civilizations as raiders and pillaging hordes with orc tribes united under the banner of Gruumsh.
Orog (Big Orc)
Orogs, also called elite orcs or greater orcs, are the much larger kin of normal orcs. They usually reach well over 6 feet tall but closely resemble normal orcs in all ways except build: orogs are much stronger and stockier. It is believed that orogs are the result of the union of a male orc and a female ogre. In contrast to lesser orcs, orogs are highly disciplined and straightforward. Orogs within an orc community quickly rise to leadership positions within their clan, although in orc armies the orogs will segregate themselves into all-orog military units. Orog military units are highly organized, tactically superior, and far more dangerous than those of normal orcs. Such orog units form the vanguard of the army to which they belong. Orogs do not separate themselves into their own clans, despite their tendency to self-segregate while in an orc army. It is due to their ogre ancestry Orogs can live up to 100 years.
Water Orc (Blue Orc)
Water orcs are a society who live in touch with the elemental plane of water or by the ocean. These orcs follow a path very similar to their green-skin cousins as brutal raiders and fighters. Water orcs exemplify the water-born creatures turned to evil. Though slow to reach decisions, once a water orc chooses a course of action its resolve is harder to shift than a tidal wave.
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