Tess vas Mymen
Tes Vas'Mymin (self given) (a.k.a. Aurash)
An exile of the green tribes, Tess vas Mymen was kicked out of her tribe when one of her traps misfired, setting the winter food supply on fire.
trained as an artificer and a trap maker under Ka'ah with one of her brothers Dex.
Physical Description
General Physical Condition
Tes is a small, 2ft tall green kobold with basically no musles, typically adorned in leather armor that hides her form.
Special abilities
artificer. great memory.... almost eidetic memory.
Apparel & Accessories
leather armor when in combat zones, no major pieces of clothing otherwise. constantly wears her belt and her bandoleer, containing on them her alchemist supplies, her bag of holding (until it was destroyed in the astral plane. returned to her during reconstruction) her knifes, a magic mirror that can trap people (removed by the reconstruction) and her spell book
Specialized Equipment
bag of holding, alchemist jug, alchemist bandoleer, Ira (knife made using some sand from the plane of war. disintigrated), armbands of projectile deflection (removed after the reconstruction), her handheld magic miror (removed from her during the reconstruction) smoke sticks, and a ornate dagger
Mental characteristics
Personal history
pre kingdom of bugdom
Tes was born to the green clan of kobolds with her 10 clutch-mates. during her early life she and her brother dex trained under the clans main trap-smith Ka'ah, learning how to use one's own draconic blood to infuse potions and runes and create magical traps/items. unfortunately, during one of the red clans raids, one of Tes's alchemist fire traps misfired and ended up setting the winter food storage on fire, causing the clan leader to exile her.the start of a kingdom
When bugdom and the rouges came to the Kline isle, they were greeted by Tes who acted as a translator for the tribes, and joined the main party, and taking over the portal room in the basement. the party decided to explore the island for a while and try to hunt down a "scion of Orkis" that might be causing a drought for the blue tribe. Tes ended up ruining away with their weakest children, planning to heal them up and keep them warm and fed in her magic mirror until the drought ended. unfortunately, the great king bugdom decided to take the party to the mainland and see if he could convince any pesents to move to the newly named isle of bugdom. after investigating one of the pesents being weird, the party is attacked in a Ruin by a cultist of a kraken. uthor lightbringer decided to use a local crystal to try and kill the cultist, so in an attempt to save the cultists life for information, Tes decided to put the cultist in her bag of holding. this ended up being a massive mistake, as the cultist also had a bag of holding, causing boulth of them to be chucked into the astral planethe 1.5 year's in space
Luck was on the kobolds side. instead of dying due to not being able to breathe, Tes ended up in the cargo hold of a spelljamer, and was a active part of the crew for about a year, learning facts about the races of the planes and of their creations. and then the idiot appeared. the sorcerer known as "max" crashed into the ship, causing everyone to be stuck in the circles of hell. it took the better part of a year, but the survivors of the explosion, Tes and Max, created the warforged known as eddy and managed to make their way through the levels of hell all the way down to limbo, alowing them to escape hell and returning to pithiathe start of another kingdom
After returning to the material plane Tes had some new goals. she started communicating with all three tribes of the kobolds to negotiate some neutral grounds to create a "school" as well as bargaining with the wizard's counsel to actually obtain the permission to build the said school. she also adopted the red-green "bastards" as her own children, before leaving them in the care of Nathaniel and continuing adventuring. the party traveled to a recently liberated dwarven colony where Tes, Max, and Vegas freed the leader and recruited a drider before Tes and Max joined a conspiracy to kill the king bugdom. the conspiracy decided to try and take over the town before the local ish city of triwater was compleatly removed from the prime material by some sort of explosion. the three magic casters decided to explore the magical dead zone that triwater had become before Tes was arrested by the beccins and recruited to work on a project to recreate the explosion that destroyed triwater.
Show spoiler
this knowledge helped the beccins start the worlds second global war, so Tess decided to horde it.
and thus Tes got to watch as time corected its self to this new truth. and when the spinning stopped, she walked away from her old home and sat at the beach as her old party discovered this island for the first time.
the crystalline age
It took Tes 5 years of research and prototyping, but she did it. she created the sacrifice. a metal shell surrounding an overcharged crystal core, designed to be chucked at a high speed vaguely in the direction of your opponents. the shelling would fall away at the last second, causing smaller crystals to explode into fireballs, followed by the main crystal. this item could be used from just about anywhere and could wipe out a capital city.this knowledge helped the beccins start the worlds second global war, so Tess decided to horde it.
the reconstruction
before all of this mattered, Tes got lucky. the fates were on her side. so she decided to use them to fix something for her. bugdom would never become king, instead, someone new would take the throne.and thus Tes got to watch as time corected its self to this new truth. and when the spinning stopped, she walked away from her old home and sat at the beach as her old party discovered this island for the first time.
Education
Apprenticeship under Ka'ah.
Employment
Green clan alchemist, bugdom translator, royal wizard (even though bugdom has an actual wizard in court)
Accomplishments & Achievements
the creation of the construct Eddy
discovery of the gate in the kingdoms basement
discovery of life in the astral plane and first contact for the planet of Pithia
creation of the Rhognica RND building
designer of the first spelljamer for Pithia. spelljamer exists only on paper.
brought forth the crystal age. ended the crystal age.
cause of the reconstruction
discovery of the gate in the kingdoms basement
discovery of life in the astral plane and first contact for the planet of Pithia
creation of the Rhognica RND building
designer of the first spelljamer for Pithia. spelljamer exists only on paper.
brought forth the crystal age. ended the crystal age.
cause of the reconstruction
Failures & Embarrassments
the great fire
the kidnapping of the blue children for 1.5 years
the abandonment of the red-green bastards
the kidnapping of the blue children for 1.5 years
the abandonment of the red-green bastards
Mental Trauma
Friezes up when in direct combat.
Intellectual Characteristics
Tes is known for her...interesting creations and opinions on the world. after discovering some things that are created in the astral plane she has been applying her trap making background and knowledge of the arcane to try and create weapons and tools.
Morality & Philosophy
There is no sacrifice to great for the survival of the tribe. This is the main focus of Tes's ideas, made even worse after her time in the astral plane. recruit others, sign deal, and push forwards magic in ways that may kill everyone in order to make sure that no one would dare strike her clan.
as long as the clan has enough people to grow, the individual peoples sacrifices are not enough to stop progress.
as long as the clan has enough people to grow, the individual peoples sacrifices are not enough to stop progress.
Taboos
Degrading at a fast speed. past the fates event, Tes is even willing to sacrifice greens to continue her testing. outsider knowledge can warp one's mind and Tes's main degrigation is that nothing is off limits.
Personality Characteristics
Motivation
allow all of her tribe members to die of old age
become strong enough that no one has to die
make sure that no one could ever threaten her clan ever again
become strong enough that no one has to die
make sure that no one could ever threaten her clan ever again
Savvies & Ineptitudes
tech wonder, able to create magical wonders given decent enough materials. not the brightest when it comes to people and is admittedly quite easy to trick (see magicitis). very agile. cant lift most items. wonderus craftsmen.
Social
Contacts & Relations
was on path to joining wizard councle (mostly just on paper) before crystalline age. trusts the bugdom court treasurer Vegas and trades notes with him. researcher for the beccin empire for 5 years.
good friends? trustworthy ally? person of trust with the wizard Nathaniel
good friends? trustworthy ally? person of trust with the wizard Nathaniel
Family Ties
trust and goal are built around her old clan, but dosent actually interact with anyone from there that much anymore. was planing to be a mother figure to the bastards before being recruited to the beccins.
Religious Views
the talking corpses refered to as gods tend to get in the way, but will give a person a leg up it helps them. uses artifacts of the moon god occasionally.
Social Aptitude
charismatic when it comes to striking a deal, but quite blunt otherwise. will talk forever about one of her inventions if given the chance. tends to state boulth lies and truths as facts. rarely lies
Relationships
Wealth & Financial state
surprisingly poor actually. dosent realy ever keep any wealth on her and instead uses it primarily to buy resources for her creations. focuses on creating raw resources instead of more income when it comes to jobs.
Alignment
CN shifting to LE
Current Location
Honorary & Occupational Titles
bugdom court wizard, head of the rhognica research building, head researcher for beccin empire crystal explosives
Year of Birth
152 BEC
24 Years old
Birthplace
green clan
Spouses
Siblings
Children
Current Residence
the kingdom of bugdom
Gender
female
Eyes
Dark Brown
Hair
N/A
Height
2'1"
Weight
25 pounds
Aligned Organization
Other Affiliations
Comments