BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Deraket (De-ra-ket)

Overview

Deraket is a relatively small settlement on the eastern side of Sengar, close to the east coast. The town is located a couple of days southwards of Despins Peak, and a days travel to the east of Stitch's Abyss. Much like other settlements on this side of Stitch's Abyss, Deraket is favoured by crooks and criminals alike due to the lack of royal and court guards there.   The town itself stretches for a few miles, rows of mismatched houses sporadically placed in vague street like patterns, poorly constructed benches littered through random portions of the 'streets'. The air is thick with the scent of saltwater and the fumes from burning fuel in workshops and small factories, making the sky appear a lot more grey than most would be used to.   Something also quite unusual about this town is that it's segmented into two main parts, one being inland from the shore and the other being favoured to the coast as a harbour. Connecting these two parts of the town is a long, wide track which sees constant travel and traffic, mainly from trade goods, though it's sceptical how much of it is legal.  

Notable Locations

  Dock's-Bridge Hold - A large, fortress style building which looks like a small section of a castle placed in the centre of the Deraket docks, menacingly overlooking the ports and other buildings. The building is constructed out of a dark grey stone with years of water staining.   The Whispered Chambers - Constructed many many years ago, the whispered chambers are a building drawing inspiration from banks in larger settlements. The building is segmented into two sides again, both accessible from outside. The layout aims for two people who wish to make a business agreement or trade to meet in the centre, either side of a magical barrier and then to discuss their arrangement in one of the purpose crafted booths of the Chambers. These are rooms with a wall again in the centre, so the people inside can see and hear each other but they are also safe from harm just in case. Each booth does also have a handover port in the room underneath the window separating them, used for monetary transactions and other goods.   The Port Scales - Located just inland of the port is a very large, very busy stone building in which every single item that leaves Deraket or arrives there is documented and weighed to make sure they meet regulations from Reya and Dalwin. The inside looks very similar to a modern day production line, with mechanical belts which take goods around the floor of the building. For smaller goods, they are just put onto assigned trays and then dealt with, but with larger stocks of goods, or perhaps more illicit materials, either one or two of the crew members make the journey through the building with their items.   Traders Run - The main road which connects the city of Deraket and the port of Deraket.   Everyone should Falafel - A very tall and narrow building for what is a restaurant or eatery. This is a four floor building, each level with a different trained chef and assistant who are specialised in making their own styles of food. The building is located on the inner semi-circle of the docks.   The Golden Age Distribution Centre - A distribution centre mainly focused around the shipments for the organisation 'The Golden Age'. Located at the top section of /// Deraket. This specific distribution centre is kept under restricted access to people within the Golden Age, or specific brokers which have made arrangements with them.   The Golden Age Embassy - In the north-east section of the town hidden behind many factories and plumes of smoke. This heavily fortified building is where the Golden Age divulge secrets and knowlegde to one another and hold meetings to decide on future group endeavours.   The Factory District - A section of Deraket solely on building, shaping, styling, brewing and more, but on a mass scale. The factories send constant streams of grey soot into the sky above. Each prominent organisation in the city has their own personal factory here, most of which are located in restricted areas, and in some cases, underground.   The Communication and Liaison District - This district, just east of the shopping centre, is purposed for sending letters, small packages, telepathic messages, debt collection and in some cases, people. The buildings in this district include:
  • The Deraket Postage Complex (for letters, messengers, packages + important docs)
  • The Coded Message Guild (designed for use of specific animals)
  • DST [Deraket Sending Tower]
  • DTC [Deraket Teleportation Circle]
The Cracked Binding Brokehouse - Situated in the communication district of deraket, this building is home to the organisation which title themselves 'The Cracked Binding'. Part of this building also doubles up as a post and sending room.     The Shopping District - This district on the western edge of Deraket is more focused on trade with people passing through or visiting. There are all number of specific and high-end luxury shops including:
  • The Bake and Bath
  • Roseflower Apothecary
  The Crystal Embassy - A large guild building just off of the shopping district in Deraket. This is where the organisation 'The Crystals' are located within the city and operate. Attached to the guild building (subtly) is the Reflection, an incredibly large jewels store focused around expensive and high grade gemstones as well as jewellery and accessories. The Embassy is three floors tall, with downstairs focusing on administration and the top being bunks for sleeping.   The Leisure District - On the north west side of Deraket, conveniently blocking the residential areas and factories from the outer borders of the city. Again, this area of the town is focused heavily on tourism and foot traffic through or past Deraket, but it does see excessive use by the residents of the town as well. Within the leisure district are many buildings all for the purpose of enjoying oneself and taking advantage of the perhaps more loose laws in this settlement. The buildings in this sector are:
  • The Precipice (large gambling and chance based building)
  • The New Leaf (drugs etc)
  • The coliseum
  • Lanes of Illusion (illusory casters create difficulty based on request)
  • Champions Feast (restaurant)
  • Other restaurants
Behind the leisure district, taking a short passage through the residential area of the town, you will also find the Pleasure District. This area is very aptly names and is focused on all sorts of bodily and mental pleasures with buildings such as:
  • The warm embrace
  • The Devil's Touch
  • The Halls of Submission (Wrestling + Mercy based)
  • The Mind's Eye (Roleplay + illusory based)
  • The Patient Breath (therapy and companionship focused)
              The town is led by two individuals who work together in a partnership. First there is Dalwin Nox, the appointed leader of the merchant section of the town. He is responsible for recording all major transactions, events, flow of people and reaching agreements between what the law wants to know and what the city wants to share. Then there is Reya "Cliff-breaker" Carsely, she is the grand harbourmaster and rulekeeper amongst the populace of the port. All ships which dock and depart the harbour first go through her, and that's to say that nobody brings goods or people through this port without her being informed and giving approval.   As the city itself doesn't follow the same laws as most of Sengar, it is very different from almost anywhere else on the continent. Deraket is populated heavily by groups of shady individuals, crafty organisations and several large faction gangs which are constantly at tension with one another. Thankfully, over time, the people have found a system which works rather well. All of the powerful and proven organisations and groups appoint one or two individuals to represent themselves to the Grand Harbourmaster and the Merchant Leader of the town and then these people essentially work as admins for their organisation, clearing things with the leaders of the town in order to secure their trade routes, ensure safe passage, reach agreements and occasionally request permission to carry out raid and attacks on other groups and gangs. Deraket works on a loyalty based system, the groups and individuals who can prove over time to play by the rules best are awarded the best treatment and perks, and the groups which cause the most trouble for the town soon have to deal with the consequences of those actions.
Type
Town

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!