The Heart of Ravnica
The grandeur of Precinct One is the heart of Ravnica's civilization, and visitors gawk at the impressive architecture
and rub shoulders with the rich and powerful. Immaculately maintained avenues and manicured gardens
create an impression of order, civility, and high culture. During the day, the streets a re filled with tourists, government
officials, diplomats, and wealthy merchants and financiers. At night, most of Precinct One is quiet, with a
few lit carriages drawn by constructs and well-groomed beasts making their way to exclusive nightclubs and
restaurants.
The people who live in this precinct are accustomed to having high-quality goods and spending a lot of leisure
time in social engagements. Neighbors are polite and affable toward others of their station, but gossip is quite
common and accepted.
Affiliated Guilds
All the guilds have interests here. Lawyers, bureaucrats, and soldiers of the Azorius Senate are found throughout
the precinct The Orzhov Syndicate runs many of the clubs and restaurants here, and this is the location of
both its guildhall , Orzhova, and its monumental
Vizkopa Bank.
The Selesnya Conclave helps to maintain the
grounds around the plaza and is often involved as diplomatic envoys for meetings and negotiations that take
place here.
Neighbourhoods and Landmarks
Tenth District Plaza:
A popular place for meetings, recreation, shopping, and simply being seen, Tenth District Plaza is a beautiful oasis of calm and cleanliness. Kept perpetually clean through magic and constantly patrolled by Azorius arresters, the plaza is consid ere d ne utral ground for every guild, gang, and faction in the city. Drawing a weapon within the confin es of the plaza is met with a swift response from the arresters and marks the offender as a person who can't be trusted.
Chamber of the Guildpact:
The long promenade of Plaza Avenue connects the south end of Tenth District Plaza to the great meeting
hall of the guilds. The Chamber of the Guildpact is accessible by a grand staircase leading up into a cavernous
hall where visitors and dignitaries from all over Ravnica meet. The
Council of the Guildpact has an office here. Various functionaries In the upper levels of the chamber try to carry out the work of adjudicating disputes between guilds and maintaining a semblance of peace.
Plaza East:
This neighborhood is home to many government officials,and it offers temporary housing for diplomats. Stately homes intermingle with more modest apartments. Transportation by carriage between Plaza East and Tenth District Plaza is readily available, especially in the morning and evening.
Plaza West:
The best nightclubs and restaurants, most of which are run by the Orzhov, are in this neighborhood. There are few permanent residents in Plaza West, aside from the very rich who reside in spacious, luxurious, multilevel homes. The
Steam Piston Club is located here.
Plaza South:
Derogatorily known as Downside by the nobles and elite, this neighborhood is the hub of commerce in
Precinct One and ha s more permanent residents than the other neighborhood s . Specialty s hops catering to
tourists and the wealthy line the route of the Transguild Promenade as it runs through the a rea. The residents
here tend to be well-to-do merchants and crafters, making their living off visitors and a few rich clients.
Orzhova:
The Orzhov Syndicate's lavish guildhall, also known as the Church of Deals, is on the western edge of Tenth District Plaza. The towering spires and stained glass windows house the grand gatherings of the guild and also serve as the quarters for its most elite members, including the ghosts of the Obzedat. Below the cathedral lies the mausoleum, glittering with opulence and serving as a resting place and a gathering point for secret meetings far from prying eyes and the Guildpact.
Vizkopa Bank:
The Orzhov-controlled main bank of Rav nica , and also the place where the Orzhov mint their coins,
Vizkopa Bank is a giant, opulent structure guarded by gargoyles. Spirits in debt to the Orzhov float within its halls and around the outside of the building .
Goods and Services
There are few general shops in Precinct One, but luxury
items, grooming supplies, a nd fine clothing are available
in boutiques in the a rea. Even practical items, such as
backpacks and lanterns. are expensive and of the highest
quality, bearing artisan's flourishes. Standard adventuring
gear, including weapons and armor, is difficult
to procure.
Meals and lodging suitable for a wealthy or aristocratic
lifestyle are readily available in Plaza West, and
comfortable accommodations are the norm for the officials
in Plaza East and the merchants in Plaza South.
Poorer people, including anyone who maintains a lifestyle
as expensive as modest. might be seen as uncouth
or undesirable.
People who don't maintain a comfortable or more expensive lifestyle might have disadvantage when interacting with residents of Precinct One .
Law and Crime
The privileged and wealthy people who live in Precinct
One believe that the purpose of law enforcement is to
serve them and keep them protected from the more
unsavory elements of the city. Government officials here
are more practical in their view of the law, recognizing
that Precinct One is the entry point into the Tenth
for many visitors and thus it must keep up the best of
appearances. Azorius law enforcement officers are
ever-present here, with at least one arrester assigned
to patrol each street in Precinct One. It is illegal to
brandish a weapon here, and people who walk around
with unconcealed weapons (even sheathed ones) draw
attention.
Very little street-level illicit activity takes place within
Precinct One due to Azorius's constant surveillance.
Private rooms in exclusive establishments are, however,
sometimes used by the Orzhov and other wealthy criminals
to conduct high-end black market transactions
away from the eyes of law enforcement.
Comments