The Greenspace
to create a vibrant environment in Precinct Three. Natural
and urban life intermingle throughout the precinct,
and the people who reside here view it as a respite from
most other places in the Tenth District. Folk here tend
to live simply, and generations of families have dwelt in
the same structures for hundreds of years. During the
day, the gardens, small pastures, and stables are tended
by young and old. Evenings are given over to communal
gatherings, sometimes featuring performances by
trained beasts or storytelling.
The people of Precinct Three are comfortable with living
around nature. They have no problems with pets or
beastly companion s sharing their space as well as residing
in multifamily structures. Good neighbors help tend
to plants, animals, and children whenever necessary.
Affiliated Guilds
The Selesnya Conclave's influence on this area is strong, and it s guildhall , the towering tree of
Vitu-Ghazi, stands at the northern edge of the precinct. Members of
The Gruul Clans sometimes venture into the northern part of the precinct, rarely with peaceful intentions.
Neighborhoods & Landmarks
Vitu-Ghazi:
The guildhall of
The Selesnya Conclave, a towering tree that also serves as a cathedral to Mat'Selesnya, is the epicenter of Selesnya culture and law. Members of the conclave from across Ravnica make pilgrimages to Vitu-Ghazi in hopes of finding a spiritual connection with the heart of the guild. All who come without ill intent in their heart are welcome to visit the public areas of the tree.
The Canopy: The northern neighborhood of the precinct is covered in tall trees, all of which are overshadowed by
Vitu-Ghazi. To accommodate a growing population , buildings are situated around the trees and on the larger branches, making use of a network of ladders and rope walkways.
The Great Concourse: A net work of elevated roadways links many of the most important Selesnya communities near Vitu-Ghazi. The polished white stone of the roadways gleams in the sun, and the pathways are topped with lush trees, grasses, and flowers. On high holy days, its central hub, called the Great Concourse, serves as a gat hering place for throngs of Selesnya devotees. On most other days, the Concourse is a teeming marketplace where goods transported across the city on the great roadways are bought and sold.
Concordance: Once known as the Old City, the eastern neighborhood of Concordance is the oldest section of the precinct. Many buildings in this area were once Orzhov structures, but they have been reclaimed by moss, shrubs, and other growth that make them blend in with the homes, parks, and the Selesnya vernadi that fill the rest of the neighborhood. The Great Concourse runs overhead through most of the neighborhood.
Beast Haven:The western neighborhood has many small pastures and stables, some of which are on open, multilevel structures. The area is filled with the sights, sounds, and smells of beasts of many sorts. Here, beasts are trained for labor and sold to customers from across the city. Every so often, a beast escapes captivity and rampages through the neighborhood, but the tough residents are usually able to bring any disruption under control quickly.
Goods & Services
The bounty of nature is plentiful in Precinct Three,
which serves as the main source of food for the Tenth
District. The finest steeds and livestock are raised here,
as well as many war beasts (although they're often
trained in
Precinct Four). Unlike in most other precincts,
barter is an acceptable form of transaction here,
and some vendors outright reject payment in coin of any
kind. Manufactured goods are relatively hard to find, except
in large markets such as the Great Concourse.
Meals and lodging are widely varied, from squalid to
comfortable, depending on the neighborhood. In general , the neighborhoods in Concordance tend toward the more expensive end of that scale, and those in Beast Haven more toward the other end . The residents of Precinct Three don't put much stock in personal appearance, and they're slow to pass judgment on anyone based on visible standards of wealth. The truly wretched sometimes evoke pity and sometimes scorn. and the very wealthy are generally disliked.
Law & Crime
Most of Precinct Three is policed by its residents, occasionally
supplemented by Boros troops when a serious
threat rears its head. Each block elects a watch captain,
who receives weapon training from Selesnya soldiers.
The captain can call on additional citizens for support in
case of a crisis.
Crime usually takes one of two forms in Precinct
Three. Some residents engage in outright banditry, but
they typically target visitors or go outside the precinct
to do their dirty work. More common are incidents of
livestock theft, which sometimes lead to outbreaks of violence
between neighbors, particularly in Beast Haven.
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