Spellplague and its effects reversed.
The Forgotten Realms is a fictional alternate world that has been published as a campaign setting for Advanced Dungeon & Dragons (AD&D), Dungeons & Dragons (D&D), 3rd Edition Dungeons & Dragons (3e), and 4th Edition Dungeons and Dragons (4e), by TSR, Inc. and Wizards of the Coast (WotC). The setting is also referenced in the 5th edition Dungeons and Dragons core books, though it has not yet been published as its own separate setting. It was originally created in 1967[1] as a setting for short stories by Ed Greenwood, but it has since become one of the most enduring campaign settings for D&D. The primary focus of the setting is the continent of Faerûn, part of the world of Abeir-Toril, an Earth-like planet with certain obvious influences and similarities from the real world and fantasy fiction. The Forgotten Realms setting owes a lot of its popularity to the many novels using the setting, like R. A. Salvatore's works detailing the life and adventures of the famed drow Drizzt Do'Urden, as well as computer games like Pool of Radiance, Baldur's Gate, Icewind Dale and Neverwinter Nights.
4th Edition was released in 2008 and launched a new official organized play program, with the Forgotten Realms as the first setting adapted to this edition's rules, with three initial products: the Forgotten Realms Campaign Guide, the Forgotten Realms Player's Guide, and Scepter Tower of Spellgard. WotC also started the Living Forgotten Realms (LFR) program, replacing all previous RPGA programs. In 2010 the DnD Encounters store-based organized program was launched, concurrent with LFR. Many of the Encounters seasons were set in the Realms. 4th edition also saw the Neverwinter Campaign Setting, an ambitious multimedia project involving novels, a sourcebook, modules and an officially licensed MMORPG. Although 4th edition began in the Year of Blue Fire (1385 DR) when the Spellplague begins, 4th edition play was set in 1479 DR, when the Spellplague had stabilized, and the timeline was advanced up to 1486 DR.
The people of Icewind Dale have long stood against the perils of the North. For most of these folk, the events that shook the region a hundred years ago are now distant memories. But what was defeated was not destroyed, and the sinister influence of the Crystal Shard, Crenshinibon, has now wormed its way into the very land of Icewind Dale. As evil forces converge on Ten Towns, the people of the North face their greatest trial yet. Fortunately, they won’t have to face it alone.
Rumors of powerful demon lords such as Demogorgon, Orcus and Graz'zt terrorizing the denizens of the Underdark have begun to filter up to the cities of the Sword Coast. The already dangerous caverns below the surface are thrown into ultimate chaos, madness and discord. The renegade drow Drizzt Do'Urden is sent to investigate but it will be up to you to aid in his fight against the demons before he succumbs to his darker temptations.
In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.
The 5th edition of Dungeons and Dragons was a landmark one for the Forgotten Realms as it featured as the core setting for the entire adventures line up. Four adventures were released for the Second Sundering during the playtest period leading up to the 2014 edition launch, as well as interactive multi-table adventures such as Vault of the Dracolich and Confrontation at Candlekeep. The first The Sundering series novel is set in 1484 DR. The Tyranny of Dragons story line and accompanying adventures began with the release of the 5th edition Player's Handbook. The Adventurers League was launched as a new organized play program set in the Realms and beginning play in the year 1489 DR.
In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.