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Abeir-Toril

Abeir-Toril (Ai-BEER-toh-RILL) was the name of a prehistoric planet that existed before -31000 DR when sundered the world into two worlds: Abeir and Toril. The name was archaic, meaning "cradle of life".  

History

Abeir-Toril was one of many worlds that appeared after Ao crafted Realmspace out of the Phlogiston. Though barren and devoid of life, creatures of manifest entropy and elemental nature known as the primordials began to appear in Realmspace, coveting those worlds. Unknown to the primordials, the first gods also began to appear in Realmspace. Selûne and Shar were the first ones, and they began to create life on the world of Abeir-Toril, creating the goddess Chauntea and the sun to sustain that life.   When the twin goddesses became aware of the threat of the primordials, they rallied all the gods to defend the virgin worlds, even summoning gods from other dimensions to aid the native gods in the war. This conflict was later known as the Dawn War. While the gods and primordials battled for ages, life flourished on Abeir-Toril.   The first lifeforms on Abeir-Toril were aberrant, however. Beings from the Far Realm who tried to gain a foothold in Realmspace, among them the Eldest, the oldest-known aboleth and possibly the progenitor of the entire species. The gods also opposed against them, and the Cerulean Sign was a rune of power created during this time by the gods to oppose those beings.   It was the end of the Shadow Epoch, during the last period of the Days of Thunder, that a conflict between the titans and the batrachi sparked. To defeat their enemies, the batrachi summoned many primordials from their imprisonment. The gods quickly moved to battle their ancient foes, and a primordial called "Asgoroth the World Shaper" hurled an ice moon down to the surface of Merrouroboros in an event known as the Tearfall, intending to destroy the world she could not claim as their own.   It was this action that finally spurred Ao to action, leading to the "changing of stars", in which the world was separated into two twin planets, Abeir and Toril. Ao gave the primordials control over Abeir, while retaining sovereignty over Toril for the gods. When Abeir-Toril was sundered, the city of Xxiphu, the realm of the aboleth, remained on Abeir.   Those events were unknown to Faerûnian sages until after the Spellplague, when the dragonborn of Abeir and the sarrukhs of Okoth revealed forgotten lore regarding the ancient past.

Geography

The shape of the planet was very different from either modern Abeir or modern Toril, consisting of one massive supercontinent known as Merrouroboros.

Fauna & Flora

Abeir-Toril was dominated by abominations from the Far Realm, among them the most prominent were the aboleths from the Abolethic Sovereignty. Other races that lived in this prehistoric world were the giantkin and the mysterious Creator races.
Type
Planet
Location under

Articles under Abeir-Toril


Age of Humanity

−3,000 to 1358 DR

With the elven and dwarven empires in decline, this era marked a dramatic increase in human expansion on Toril. The mighty human empires of Netheril, Imaskar, Mulhorand, Unther, Narfell, and Raumathar arose during this period. Great human nations developed in lands beyond Faerûn as well, ranging from the far eastern realms of Wa and Shou Lung in Kara-Tur, through Zakhara, to the distant shores of Maztica.

  • -339 DR


    Karsus's Folly
    Metaphysical / Paranormal event

    The arcanist Karsus, tried to wrest the mantle of divinity from Mystryl using the spell Karsus's avatar. Immediately after he cast the spell, his body swelled with the sudden influx of godly power, and his mind filled with unimaginable knowledge. He instantly realized the horrible mistake he had made.   Mystryl lost her ability to keep the Weave intact, and the inundation of magic surged and fluctuated, with the effects of all things magical doubling for a short time. To save the weave, Mystryl sacrificed herself and, in the process, broke contact with Karsus. This caused all magic to briefly cease functioning.   The archmage Karsus died when the link to Mystryl was cut and his body was petrified. In the last moments of life, his stony eyes, still shimmering with the last glint of godly omniscience, caught a glimpse of the cities of Netheril smashing to the ground, killing all. His heart broke—greed for the power of the deities themselves had caused the destruction of his home, his family, his friends, and his people.

  • 1358 DR

    3 Eleasias

    Bane and Torm Kill Each Other in Battle
    Religious event

Era of Upheaval

1358 -DR and beyond

Scholars today mark the calamitous events of the Avatar Crisis in the Year of Shadows (1358 DR) as the start of the Era of Upheaval. Few in those early days could have possibly predicted that the physical and magical chaos of the Time of Troubles was merely a prelude to the Spellplague and the cataclysmic merging of two worlds that would follow. Though the union with Abeir was brief, its mark on Toril was significant and enduring. Even the gods themselves know fear for the first time in eons, for their numbers are diminished and the long-banished primordials have returned to oppose them and sow chaos throughout the cosmos.

  • 1358 DR

    3 Eleasias

    Bane and Torm Kill Each Other in Battle
    Religious event

  • 1371 DR

    1385 DR


    Prophesies of the Deliverance
    Religious event

    High-ranked clerics and paladins of Lathander began to receive messages regarding a mysterious event called the "Deliverance", leading them to begin an aggressive recruitment campaign. It was not clear whether this had anything to do with Amaunator.

  • 1385 DR

    20 Tarsakh
    1395 DR


    The Calamity
    Religious event

    In the flash of an eye, a blue wave spread over Solara, and for about 10 years following magic vanished from the land. Deep in The Blood Wars already, the lost of magic only strengthened some powers while weakening others.   This was actually the direct result of the Spellplague, but this was how it was witnessed on Solara.

    Additional timelines
  • 1479 DR

    1487 DR


    Mystra’s Return
    Metaphysical / Paranormal event

    Spellplague and its effects reversed.

  • 1482 DR

    1487 DR


    Second Sundering
    Disaster / Destruction

    In this year, the Second Sundering ended with the full return of Mystra and the Weave, and with the complete separation of Abeir and Toril.

  • 1485 DR


    Legacy of the Crystal Shard

    The people of Icewind Dale have long stood against the perils of the North. For most of these folk, the events that shook the region a hundred years ago are now distant memories. But what was defeated was not destroyed, and the sinister influence of the Crystal Shard, Crenshinibon, has now wormed its way into the very land of Icewind Dale. As evil forces converge on Ten Towns, the people of the North face their greatest trial yet. Fortunately, they won’t have to face it alone.

  • 1485 DR

    1486 DR


    Rage of Demons

    Rumors of powerful demon lords such as Demogorgon, Orcus and Graz'zt terrorizing the denizens of the Underdark have begun to filter up to the cities of the Sword Coast. The already dangerous caverns below the surface are thrown into ultimate chaos, madness and discord. The renegade drow Drizzt Do'Urden is sent to investigate but it will be up to you to aid in his fight against the demons before he succumbs to his darker temptations.

  • 1486 DR

    Mirtul
    1489 DR


    Hoard of the Dragon Queen

    In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.

  • 1486 DR

    Marpenoth

    Storm King's Thunder

    Ages ago, giants and dragons waged war across the Savage Frontier. These battles are long forgotten by the human civilizations of today, but ancient relics remain. And now, the land shudders once more with the thunder of giant footsteps.

    Location
    Faerûn
  • 106AA Hearth 26
    Landfall
    Life, Relocation

    Captured by slavers, over a dozen people from Toril have found themselves washed ashore on a strange island after a shipwreck.

    Location
    Solara
    Additional timelines
  • 1491 DR


    Curse of Strahd
    Metaphysical / Paranormal event

    Strangers from faraway lands were brought to Barovia, a mysterious realm surrounded by deadly fog and ruled by Strahd von Zarovich, a vampire and wizard.

  • 1491 DR


    Lost Mine of Phandelver

    For centuries, rumors of buried riches attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. Due to new settlers in the area, Phandalin became a rough-and-tumble frontier town. More important, the Rockseeker brothers-a trio of dwarveshave discovered the entrance to Wave Echo Cave, and they intend to reopen the mines.

  • 1491 DR


    Lost Mine of Phandelver

    In the spring thawing, Gundren hires adventurers to escort a wagon down to Phandalin filled with supplies to help take back Wave Echo Cave

  • 1491 DR

    Ches

    Princes of the Apocalypse

    Called by the Elder Elemental Eye to serve, four corrupt prophets rose from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design.

    Location
    Faerûn
  • 1492 DR

    15 Hammer

    Waterdeep: Dragon Heist
    Political event

    A clone of the wizard Manshoon was hiding in Waterdeep, seeking to rule the city by claiming the Cache of Dragons and by using that wealth to bribe the Masked Lords into making him the new Open Lord.

  • 1492 DR

    Alturiak

    Waterdeep: Dungeon of the Mad Mage
    Discovery, Exploration

    In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern.

  • 1494 DR


    Baldur's Gate: Descent into Avernus

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