BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Farworld

  One of the eleven moons in orbit around the planet Garden, Farworld is a 111-mile diameter spherical moon that serves as a trading post. Despite being far away from most inhabited worlds, it does a surprising amount of trade. Almost anything non-magical can be found here for sale.
  Farworld's strategic position in the cosmos allows it to act as a neutral ground for trading between different civilizations. Its distance from major inhabited planets ensures a level of independence from political conflicts and power struggles, making it an ideal meeting place for merchants and travelers looking to get away from the Rock of Bral. The moon's unique geography and infrastructure support its thriving trade economy. Farworld features diverse marketplaces, trading posts, and bazaars where vendors from different realms set up stalls to display their wares. The sheer variety of goods available on Farworld is astonishing, encompassing almost anything non-magical that one can imagine. Traders bring in exotic spices, rare ores, enchanted weaponry, art, jewelry, textiles, and many other valuable items.   However, despite its reputation as a thriving trading post, Farworld is not without its own challenges. Piracy, smuggling, and shady dealings can occur on the fringes of its commerce-oriented society. Security forces, such as guards and mercenaries, are present to maintain order and protect traders and visitors from potential threats.  

Places of Interest

 
The Grand Bazaar
This sprawling marketplace is the heart of Farworld's trading activity. Countless stalls and shops line its bustling streets, offering a wide range of goods from across the realms. Visitors can immerse themselves in the vibrant atmosphere and barter for exotic items.  
The Caravan Quarter
Farworld's trade extends beyond the physical markets. In the Caravan Quarter, caravans from distant lands converge, setting up temporary camps and establishing a lively nomadic marketplace. Visitors can witness the arrival of merchants from far-flung realms and witness the vibrant cultural exchange that occurs.  
The Artisans' Enclave
This enclave is dedicated to craftsmanship and artistic endeavors. Skilled artisans from various worlds gather here to showcase their creations, including masterpieces of sculpture, intricate tapestries, finely crafted jewelry, and exquisite musical instruments. Visitors can witness demonstrations of traditional techniques and even commission custom-made items.  
The Hall of Tales
For those seeking knowledge and entertainment, the Hall of Tales is a renowned gathering place. Storytellers, bards, and historians gather here to regale audiences with tales of heroic exploits, mythical creatures, and historical events. It's a hub of storytelling traditions and an informal academy for oral history.  
The Smuggler's Den
While no official location exists on Farworld, the Smuggler's Den is notorious for vice and criminal activity. Adventurers seeking illegal goods, information, or employment may find what they are looking for here, but they do so at their own risk.  
Realm's End
The only tavern on Farworld, the clientele of Realm's End is as diverse as it is rough. Pirates can be found sharing stories of their plundered treasures, traders engage in secretive conversations about rare goods, and adventurers recount tales of their daring escapades. The tavern's patrons range from seasoned veterans to wide-eyed newcomers, all seeking a temporary haven in a world that is often unforgiving.  

Religion

Like on most worlds, religious followings will place representatives on Farworld for a multitude of reasons. These include converting new followers, offering physical and emotional healing, and even moral and ethical guidance. Some have been accused of taking advantage of the gold that flows through Farworld and padding their own coffers.  


Comments

Please Login in order to comment!