Professions
Once per three days (3 long rests) a player can perform a check to search for supplies associated with their proficient tool. This is assuming the player is in what the DM considers a "Safe Area" and they are close to a possible successful outcome (I.E you cannot search for plants in a tavern) When a check is requested the user will roll a d20 and add their proficiency with the associated ability modifier.
The DC will vary by location with a natural one on the d20 being an automatic failure and a natural twenty allowing you an automatic success allowing some professions to pick on a table instead of rolling.
After working with your tool for 84 days (2,016 hrs) the player may make a DC20 roll with their tool to gain expertise. On a failure, they can try again on their next successfully crafted item.
Click on each profession to see all possible creations
Wisdom modifier + Proficiency to locate Trees
Example creations
Wisdom modifier + Proficiency to locate Leather
Possible Creations
Dexterity + Proficiency check to locate Gemstones
Possible Creations:
Strength + Proficiency check to locate Minerals
Possible Creations
Wisdom + Proficiency check to locate Plants
Possible Creations
Intelligence + Proficiency check to locate Cloth
Possible Creations
Intelligence + Proficiency check to locate Pigments
Possible Creations
Time to create items
1 day (24 hrs) per 25 gold of item's value (half that cost for a consumable, such as a potion or scroll). You can work on only one item at a time and will be forced to forfit any progress if you switch to something different.After working with your tool for 84 days (2,016 hrs) the player may make a DC20 roll with their tool to gain expertise. On a failure, they can try again on their next successfully crafted item.
Item Rarity | Creation Cost | Minimum Level |
---|---|---|
Common | 4 days (100 gp) + Supplies | 1st |
Uncommon | 20 days (500 gp) + Supplies | 3rd |
Rare | 200 days (5,000 gp) + Supplies | 6th |
Very Rare | 5.4 Years (50,000 gp) + Supplies | 11th |
Legendary | Quest | 17th |
Tool Outline
Click on each profession to see all possible creations
Woodworking
(Carpenter's tools or woodcarver's tools)Wisdom modifier + Proficiency to locate Trees
Example creations
- Shields
- ammunition
- wands/staves
Leatherworking
(Leatherworker's tools or cobbler's tools)Wisdom modifier + Proficiency to locate Leather
Possible Creations
- Light/Medium Armor
- Boots
- bags
Jewlcrafting
(Jeweler's Tools or Glassblower's Tools)Dexterity + Proficiency check to locate Gemstones
Possible Creations:
- Rings/Amulets
- augmentations for other crafters
Blacksmithing
(Smith's tools or tinker's tools)Strength + Proficiency check to locate Minerals
Possible Creations
- Heavy Armor
- 1h/2h Weapons
Alchemy
(Herbalism Kit, alchemy supplies, or Poisoner's kit)Wisdom + Proficiency check to locate Plants
Possible Creations
- Potions
- Poison
- Oils
Tailoring
(Weaver's Tools)Intelligence + Proficiency check to locate Cloth
Possible Creations
- Cloaks
- Robes
- Gloves
Scribing
(Calligrapher's Supplies)Intelligence + Proficiency check to locate Pigments
Possible Creations
- Spell Scrolls
- Tattoos
- Tomes
Comments