Gof ’nn Hupadgh
Blessed of Shub-Niggurath / Goblins, Satyrs / Bocánach, Pucán
Servants and priests of Shub-Niggurath, the Gof’nn Hupadgh are a mutant race, resembling satyrs of myth. Indeed, historically, they have been associated or mistaken for the hedonistic pagan god Pan. As such, these creatures have formed the basis of many myths and legends, including those concerning woodland goblins and other fairy-type folk. Communities of Gof’nn Hupadgh may be found hidden living apart from civilization, with those seeming more human treating with nearby villages while the less than human elements of such groups remain hidden. Thus, a community can exist at the fringes of society, allowing them to conduct their unholy rites to Shub-Niggurath free from constraint.
Separate but kin to the Gof ’nn Hupadgh are those who were once human but who have been transformed by tasting of the milk of Shub-Niggurath. Unlike the Gof ’nn Hupadgh, these are usually lone individuals or small groups, rather than the bloodlines of entire communities. Such changelings tend to be known as “satyrs” rather than Gof ’nn Hupadgh. Once the milk of Shub-Niggurath has been consumed by a human, it enters the bloodstream and provokes changes at a cellular level, triggering the mutation. The person is changed into a half-human-half-monstrous thing. Depending on the blessing granted by Shub-Niggurath, satyrs may take a greater or lesser form. Most often, as the physical mutation takes hold, the person gains certain animalistic features, such as that of a goat, bird, pig, dog, or other animal, and tend to act in manner commensurate with the animal they manifest as. Such hybrids of humanity and animal may account for the folklore concerning creatures like werewolves, the Jersey Devil, Skunk Ape, and so on. As the mutation reaches fruition, the human mind sinks into madness while the body mutates into a mass of riotous flesh. At this point, such folk are no longer recognizable as human or animal in any way, being utterly insane and devoid of purpose other than to consume and reproduce. While lesser satyrs may retain some human aspects of appearance, greater satyrs tend to be monstrous aberrations.
Separate but kin to the Gof ’nn Hupadgh are those who were once human but who have been transformed by tasting of the milk of Shub-Niggurath. Unlike the Gof ’nn Hupadgh, these are usually lone individuals or small groups, rather than the bloodlines of entire communities. Such changelings tend to be known as “satyrs” rather than Gof ’nn Hupadgh. Once the milk of Shub-Niggurath has been consumed by a human, it enters the bloodstream and provokes changes at a cellular level, triggering the mutation. The person is changed into a half-human-half-monstrous thing. Depending on the blessing granted by Shub-Niggurath, satyrs may take a greater or lesser form. Most often, as the physical mutation takes hold, the person gains certain animalistic features, such as that of a goat, bird, pig, dog, or other animal, and tend to act in manner commensurate with the animal they manifest as. Such hybrids of humanity and animal may account for the folklore concerning creatures like werewolves, the Jersey Devil, Skunk Ape, and so on. As the mutation reaches fruition, the human mind sinks into madness while the body mutates into a mass of riotous flesh. At this point, such folk are no longer recognizable as human or animal in any way, being utterly insane and devoid of purpose other than to consume and reproduce. While lesser satyrs may retain some human aspects of appearance, greater satyrs tend to be monstrous aberrations.
Gof ’nn Hupadgh and Lesser Satyrs
Note: the following profile may be used for either a Gof ’nn Hupadgh or a lesser satyr. The key difference between the two forms is that while the gof ’nn Hupadgh are a race, lesser satyrs are mutated humans who eventually mutate into monstrous riots of flesh.
Genetic Descendants
Geographic Distribution
Related Organizations
Remove these ads. Join the Worldbuilders Guild
Comments