Crafter
Crafters make items or offer services; sometimes for sale, more often for their clan, tribe, temple, or ruler. They specialize in a type of crafting, such as bronze working or pottery, each with its own Craft skill. In cities, crafters are organized into guilds, and are often called guildsmen.
The following list of crafts is by no means exhaustive:
Homelands: All (except Prax).
Occupational Skills: Art +10%, Evaluate +10%, Bargain +10%, Craft (primary) +30%, Insight (Human) +10%, Craft (secondary) +20%, Lore (any) +10%, Devise +15%, Manage Household +30%, Cultural Weapon (pick type) +15%.
Standard of Living: Free.
Base Income: Depends on Craft.
Cults: Depends on the craft—Ernalda (potters and weavers), Issaries (all), Gustbran (redsmith).
Favored Passions: Love (family), Loyalty (guild), or Loyalty (patron).
Ransom: 500 L.
Equipment: A set of tools needed for the craft, crafted goods worth 100 L, 20 L in coin, cultural weapons.
The following list of crafts is by no means exhaustive:
- Brewer: Makes beer out of grain or wine out of grapes (depending on the location). Base Income: 80 L.
- Carpenter: Woodworker. Base Income: 60 L.
- Jeweler: Makes jewelry out of gemstones and precious metals. Base Income: 160 L.
- Leatherworker: Makes armor, horse tack, clothing, belts, etc. out of leather. Base Income: 60 L.
- Mason: Works stone for construction in buildings, fortifications, and roads. Masons know about the proportions of buildings, the process of assembling them, and the construction of devices to lift and move weights of stone. Base Income: 100 L.
- Potter: Makes pottery out of clay and paints it. Base Income: 80 L.
- Redsmith: Works bronze for weapons, armor, and other implements. Base Income: 80 L.
- Tanner: Makes leather out of skinned animal hides. Base Income: 80 L
- Weaver: Weaves cloth out of linen or wool. Base Income: 60 L.
Homelands: All (except Prax).
Occupational Skills: Art +10%, Evaluate +10%, Bargain +10%, Craft (primary) +30%, Insight (Human) +10%, Craft (secondary) +20%, Lore (any) +10%, Devise +15%, Manage Household +30%, Cultural Weapon (pick type) +15%.
Standard of Living: Free.
Base Income: Depends on Craft.
Cults: Depends on the craft—Ernalda (potters and weavers), Issaries (all), Gustbran (redsmith).
Favored Passions: Love (family), Loyalty (guild), or Loyalty (patron).
Ransom: 500 L.
Equipment: A set of tools needed for the craft, crafted goods worth 100 L, 20 L in coin, cultural weapons.
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