Cult of Argan Argar
God of Surface Darkness
Argan Argar is a son of Night, and was a leader among the trolls during their stay on the Surface World. Argan Argar’s cult acts as a mediator between trolls and surface folk. His cult performs many important functions for trolls unavailable elsewhere, including such civilized amenities as languages, trade, and making coinage. He is worshiped by trolls that must deal with outsiders, and by humans that must deal with trolls. He is popular with trollkin, who claim that Argan Argar taught them how to use the spear.
Aadventurer's may add +20% to one of the previous skills, and +15% to another.
Special Rune Magic: Create Shadow, Dark Walk, Dismiss Darkness Elemental (small or medium), Enchant Lead, Safe, Summon Darkness Elemental (small or medium only), and Suppress Lodril.
Cult Spirit Magic: Darkwall (2 pts.), Detect Magic (1 pt.), Glamour (2 pts.), Protection (var.), and Vigor (2 pts.).
Prohibited Spirit Magic: Light and Lightwall.
Favored Passions: Devotion (Argan Argar), Loyalty (Temple).
Associated Cults: Ernalda
Cult Skills: 1H Spear, Bargain, Cult Lore (Argan Argar), Insight (Human or Troll), Read/Write (Darktongue), Speak (Darktongue), Worship (Argan Argar).
Favored Passions: Devotion (Argan Argar), Loyalty (temple).
Spirit Magic: Darkwall, Detect Magic, Glamour, Protection, Vigor.
Prohibited Spirit Magic: Light, Lightwall.
Special Rune Magic: Create Shadow, Dark Walk, Dismiss Darkness Elemental (small or medium), Safe, Summon Darkness Elemental (small or medium), Suppress Lodril.
Enchantments: Ban, Binding Enchantment, Enchant Lead, Magic Point Enchantment, Matrix Creation, and Spirit Armor Enchantment.
Holy Days
Argan Argar’s High Holy Days are Waterday and Clayday of Harmony week of Dark Season. Other seasonal holy days are: Freezeday, Harmony week, Sea Season; Windsday, Harmony week, Fire Season; Fireday, Harmony week, Earth Season; and Freezeday, Harmony week, Storm Season.Starting Initiate
Cult Starting Skills: Cult Lore (Argan Argar) +15%, Speak Other Language (Darktongue) +20%, Meditate +5%, Read/Write (Darktongue) +15%, Sing +10%, Worship (Argan Argar) +20%.Aadventurer's may add +20% to one of the previous skills, and +15% to another.
Special Rune Magic: Create Shadow, Dark Walk, Dismiss Darkness Elemental (small or medium), Enchant Lead, Safe, Summon Darkness Elemental (small or medium only), and Suppress Lodril.
Cult Spirit Magic: Darkwall (2 pts.), Detect Magic (1 pt.), Glamour (2 pts.), Protection (var.), and Vigor (2 pts.).
Prohibited Spirit Magic: Light and Lightwall.
Favored Passions: Devotion (Argan Argar), Loyalty (Temple).
Associated Cults: Ernalda
Membership
Initiate Membership
Requirements: Standard.Cult Skills: 1H Spear, Bargain, Cult Lore (Argan Argar), Insight (Human or Troll), Read/Write (Darktongue), Speak (Darktongue), Worship (Argan Argar).
Favored Passions: Devotion (Argan Argar), Loyalty (temple).
Spirit Magic: Darkwall, Detect Magic, Glamour, Protection, Vigor.
Prohibited Spirit Magic: Light, Lightwall.
Rune Magic
Common Rune Magic: All.Special Rune Magic: Create Shadow, Dark Walk, Dismiss Darkness Elemental (small or medium), Safe, Summon Darkness Elemental (small or medium), Suppress Lodril.
Enchantments: Ban, Binding Enchantment, Enchant Lead, Magic Point Enchantment, Matrix Creation, and Spirit Armor Enchantment.
Rune Priest
Requirements: Standard. A candidate must Read/Write (Darktongue) at 80% and must be able to speak a second language at 80%.Associated Cults
- Ernalda: Provides Restore Health.
- Gorakiki: Provides Speak with Insects.
- Xentha: Argan Argar’s mother gifts him with Affix Darkness.
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