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Cult of Maran Gor

The Earthshaker

Initiate

Cult Starting Skills: 1H Axe (pick type) or Mace +20%, Cult Lore (Maran Gor) +15%, Dance +20%, Intimidate +10%, Meditate +5%, Speak Other Language (Earthtongue) +10%, Worship (Maran Gor) +20%.

Aadventurer's may add +20% to one of the previous skills, and +15% to another.

Special Rune Magic: Blast Earth, Command Dinosaur, Create Fissure, Dismiss Earth Elemental (small or medium), Shake Earth, and Summon Earth Elemental (small or medium).

Cult Spirit Magic: Befuddle (2 pts.), Bladesharp (var.), Bludgeon (var.), Demoralize (2 pts.), Disruption (1 pt.), Dullblade (var.), Heal (var.), Ironhand (var.), Strength (2 pts.), and Vigor (2 pts.).

Favored Passions: Devotion (Maran Gor), Loyalty (Temple).

Notes: Any can join, though males cannot become Rune Priestesses, and only eunuchs can become God-talkers.

Associated Cults: Babeester Gor, Ernalda.

Type
Religious, Cult
Deities
Related Species

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