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Merchant

Merchants ply the trade routes connecting the Lunar Empire and the Holy Country. They can plan their trade seasons or caravans years in advance, and take advantage of financing and bills of exchange. They might use loans to nobles to lever special favors, or might find themselves being unbearably extorted by the same.

Homelands: All.

Occupational Skills: Ride +10%, Customs (any) +10%, Bargain +30%, Insight (Human) +10%, Speak Other Language (any) +10%, Read/Write (any) +10%, Speak Other Language (Tradetalk) +30%, Manage Household +30%, Evaluate +30%.

Standard of Living: Free.

Base Income: Special (based on trade goods).

Cults: Issaries, Argan Argar, Etyries, Seven Mothers.

Favored Passions: Love (family), Loyalty (clan), or Loyalty (tribe).

Ransom: 500 L.

Equipment: Writing equipment, fine clothes worth 40 L, cultural weapons, 500 L in goods, 150 L in coins, small statuette of trade god, broad-brimmed leather hat (1 pt. protection), leather greaves (1 pt. protection), leather vambraces (1 pt. protection), linothorax (3 pts. protection), staff.

Type
Financial / Trade

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