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Sailor

Sailors are naval specialists who travel the waters, whether on a merchant ship, warship, or larger fishing vessel – anyone who sails beyond the coasts and rivers. They may be captains, crewmembers, or seafarers with their own craft. They must brave the elements and accept that life for a sailor can be full of excitement and reward, but often very short. Sailors are often wanderers and adventurers, though they might be exiles or outcasts, pirates, or simply people carrying on the ways of their families or Houses.

Homelands: Nochet, other port cities, the Islands.

Occupational Skills: Boat +10%, Climb +10%, Devise or First Aid +10%, Dodge +10%, Scan +10%, Sea Lore +10%, Shiphandling +30%, Speak (other) +10%, Survival +10%, Swim +20%, Dagger +10%, Javelin, Self-Bow, or Thrown Net (pick one) +10%, Short Spear +10%, one Natural Weapon (pick one) +10%.

Standard of Living: Free/Poor.

Base Income: 60 L/40L.

Cults: Choralinthor, Dormal, Magasta, Orlanth.

Favored Passions: Love (family), Loyalty (captain), or Loyalty (ship).

Ransom: 250 L.

Equipment: Dagger, cultural weapons, 200 meters of rope or line, bobbin, small boat, jig lines or nets, hooks, baskets, gaff, salted or dried fish, small statuette or charm for Dormal or other sea gods, goods worth 50 L.

Type
Transportation
Related Locations
'Nochet: Queen of Cities' by Harald Smith
'Nochet: Adventurer’s Guide' by Harald Smith

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