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Cult of Orlanth

Storm King, God of Farmers, Warriors, and Kings

Initiate

Cult Starting Skills: Cult Lore (Orlanth) +15%, Meditate +5%, Orate +15%, Speak Other Language (Stormspeech) +20%, Sing +10%, Worship (Orlanth) +20%.

Aadventurer's may add +20% to one of the previous skills, and +15% to another.

Special Rune Magic: Dismiss Air Elemental (small or medium only), Increase/Decrease Wind, Summon Air Elemental (small or medium only), Summons of Evil, and Wind Warp available to all subcults. Each subcult has additional special Rune magic spells

Cult Spirit Magic: Bladesharp (var.), Demoralize (2 pts.), Detect Enemies (1 pt.), Disruption (1 pt.), Heal (var.), Mobility (1 pt.), Protection (var.), and Strength (2 pts.).

Favored Passions: Devotion (Orlanth), Hate (Chaos), Honor, Loyalty (Temple).

Special Note: Orlanth has two major subcults: Adventurous and Thunderous. The player must pick the subcult their adventurer belongs to. See the description of these cults, following.

Associated Cults: Chalana Arroy, Ernalda, Eurmal, Issaries, Lhankor Mhy, Odayla, Storm Bull, Yinkin.

Type
Religious, Cult
Divines
Controlled Territories
Related Ethnicities

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