Session 24: Unexpected Aid in a Storm Report
General Summary
Previously
After encountering the ghostly town with Baba Yaga, the rest of the journey through the strange region passes uneventfully, until the party arrives at another foggy barrier, similar to the one at the edge of the runestorm. Based on the Reality Comb, they believe they have reached the rift beyond which Agaddon should lay. Carefully following Jessa's lead, guided by the Reality Comb, the party steps through. After a moment of disorientation, they find themselves elsewhere. The air is thick, smelling of pollution and smoke. A steam train crosses on a railway ahead of them, and some of the well-dressed passengers notice them as the train steams by, and shake their fists at the party (for no obvious reason). Beyond the tracks, the party sees a wasteland of rough ground, and apparently long-collapsed structures and uneven ground mostly overgrown with a thick vine with broad green leaves. Far beyond that, they can see a towering metropolis in the distance, and two more smaller urban areas--one to the right, and one to the left. In all three, they can see a single, very tall tower in the apparent center, each of which are regularly struck by bolts of jagged lightning erupting from the raging runestorm up above. The party suspects that the center of the rift will be the large metropolis ahead, and that they will need to take the planar stabilization device there. But first they need to talk to someone and get the lay of the land, and so they start walking alongside the tracks to the right (in the direction the train was headed), towards one of the smaller (but still towering) cities. Distances are hard to judge in the smoky air, with the runestorm thundering above.Session Notes
Jessa uses Farsight to get a better look at the largest city. She can discern enough detail to get a sense of scale--some of the building are incredibly tall, over 100 stories. Elevated train tracks can be seen circling many of the buildings, and connecting them with others. She can also see that the runestorm above doesn't cover the entire area, with blue skies and sunlight visible in some places. The party then notices that the runestorm above them starts to change and intensify, the multicolored sheet lightning giving way to jagged forks of raw magical energies that strike down and start to tear up the land around them. The party starts to move more quickly, attempting to get away from the worst of the storm, but then a particularly intense bolt strikes the nearby vegetation. Where it struck, five large shapes start to stir underneath the vines, bits of rusted, twisted metal slowly pulling together and shaking off the vines, stalking towards the part (the party later learns these are called Rust Puppets, and can be animated by runestorms, or by unquiet ghosts.) Zayer launches into the air and tries to cast Armor, but his magic goes awry in this chaotic environment, and he is struck and momentarily stunned by a bolt of energy. Jessa attempt to blast the attackers with magic also goes awry (but not as dramatically). Windellian flies up, lassoes one of the figures, and pulls into the path of an oncoming train (heading in the opposite direction from the first). The train shatters the rusty figure, and nearly derails as the metal goes under the wheels in a shower of sparks. The group can see the passengers tumble about as the train shakes, but then the train stabilizes and continues on. The group manages to destroy the rest of the creatures, but they still face the intensifying storm above. A couple of voices, one the hearty hail of a knight-like figure, the other the raspy tones a hunched-up, small man, call to them from the vegetation, telling them to get out of the storm, and offering to share shelter. The party is suspcious, but agree that getting out of the storm sounds like a good idea. The pair leads the party through the dense vegetation for a 100 yards or so, until they arrive at a small campsite sheltering under the overhang of one of the more substantial ruined structures. The group at the camp is as diverse as the party, and once they believe this isn't an imminent trap, they introduce themselves. The group includes:- Root, a rag-tag sellsword. They learn that Root is stormtorn, having been cast out of his world over twenty years ago when battling a dark sorcerer in his homeland (which the party eventually learns was near the City of Greyhawk on Oerth, in Greyspace). He is a small, gnarled man with a nearly walnut colored skin and short-cropped black hair. His eyes glisten bright and black and when he smiles, he smiles broadly. He has a penchant for profanity and rambling, but since he is so hard to understand, it usually goes by unnoticed. "I is the Honorable Ra’theus Kel Attaway the Fourth, but I’s preferred to be called Root. I is not no secret noble nor no hero. I is just traveling to gets something that someones wants gotten."
- Brocard Goodchild, a Ferren inventor. (Ferren = ratmen). He wears glasses, and a long green duster. He is fascinated by Jessa's equipment, but even more so by Windy.
- Giraldus the Loyal, Human, a Knight of the Order of the Blade. The order is dedicated to protecting those traveling across the wastelands, and he has joined this group to make sure they complete their mission safely.
- Jagdramen, a Malakar Wayfinder. (Malakar, a race of grey skinned, half demons, Wayfinder = a guide through the Wastelands)
- Edgar Kipps, an Overwrought Guard. Edgar is taciturn and bulky, with metal mechanisms grafted to his limbs. (Overwrought = humans who willingly go through the painful process of grafting and surgery to be strengthened in order to find work. Overwrought are given the most dangerous jobs in the city districts, and some, like Edgar, seek their fortune in the Barrens).
- Apparently they were originally 9, but some were lost during their trip when demons erupted out of a Runestorm ("They's were careless, they was.", says Root)
- They have riding creatures called newts, which look like large, bipedal lizards.
Jessalena Glyphrivet
Jessalena Glyphrivet (Veteran)
- Tinker Gnome
Zayer
Praxis
Praxis (Seasoned)
- Human
Windellian Circinae of the Smaller Guano Island Flock
(Windy for short) Windellian Circinae of the Smaller Guano Island Flock (Heroic)
- Arakocra (Avian)
Windy Clockitude
W1ne - D Clockitude (Novice)
- Clockwork Man
Report Date
06 Mar 2021
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