Cunning creatures found in almost every part of the world, vulpine are a resourceful race known for their quick wit, keen senses, and nimble fingers. Like their cousins the
Lycan, they're trustworthy allies and form strong, lifelong bonds. Be warned if you cross a vulpine, however, they're known to hold grudges and will make plans to get you back.
Tricksters
Vulpine have a reputation for pulling pranks and tricks on others. While this is somewhat exaggerated, many vulpine consider their wit to be their greatest asset, and being able to outsmart your opponent is seen as a greater victory than defeating them in battle. Humor, hijinks, and a good ruse are all meant in good fun and to build bonds with others. If a vulpine tricks you, you're expected to trick them back in the future. This reciprocation, unfortunately, is a cultural norm lost on most other species.
Graceful Build
Only slightly less varied in appearance than their lycan cousins, vulpine come in a variety of fur colors, sizes, and shapes. Typically, they have large ears, bushy tails, long snouts, and retractable claws. Coat colors range from snowy whites to deep blacks, autumn reds to sandy yellows. Some have spots or bands of different colors, such as white tail tips or dark grey circles around the eyes. Fur typically takes on a darker, richer texture in colder months, and a lighter one in the warmer months. They're often physically slender; their long limbs moving gracefully as they seemingly glide from place to place. Contrary to old folktales, they don't live for five-hundred years, though some vulpines certainly wouldn't mind.
Folktale Culture
Vulpine history is inextricably tied to vulpine myth - real events and people from the past have become folk heroes and fables to drawn morals or entertainment from. If you directly compare lycan and Vulpine histories of events that both related species were witness to, you'd find a much drier and more accurate version of events in lycan history, and a much more compelling and narratively driven version of events in the vulpine history. Scholars who study vulpine histories and folktales must take great care to try and separate the actual events from the artistic liberties taken by the writers.
The most common folk hero in vulpine myth, found in almost all vulpine societies across the World, is the Nine-Tailed Fox, a mythologized ancestral hero-king who had magic so powerful it couldn't be contained in one tail. The Fox used his wits and powers of illusion to outsmart and outmaneuver every foe who challenged him on his quest, eventually becoming leader of the first vulpine society.
You can use the vulpine personality table to determine a personality trait or to inspire a mannerism for your character.
d6 | Personality Trait |
1 |
I lie about my age to strangers. |
2 |
I tend to use hyperbole and over dramatize events. |
3 |
I'm truly bad at pranks and practical jokes, but I keep trying. |
4 |
I enjoy using magic for entirely mundane tasks that don't require it. |
5 |
I've parted a lot of fools from their coin, and have no plans to stop. |
6 |
I downplay threats and issues to seem more capable than I really feel. |
Vulpine Names
Vulpine names are derived from folktales and ancient lore of their people. Most names are pronounced quite differently in Vulpix, but have been adapted to better suit speakers of Common. Vulpine have pack names like lycan, but these normally aren't used, and relate to ancestral lands.
Female Names: Inari, Kuma, Jing, Marian, Vish.
Male Names: Huli, Keaton, Kit, Robin, Vuk.
Pack Names: Alois, Delphi, Hushen, Rainard, Umessa.
Vulpine Traits
Your vulpine character has the following species traits:
Ability Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age
Vulpine age and mature near the same rate as other species.
Alignment
Vulpine lean towards chaotic alignments.
Size
Your size is medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You possess superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Nine-Tailed Spirit
You have advantage on saving throws against being charmed. In addition, you know the Minor Illusion cantrip. Your spellcasting ability for this spell is your choice of Intelligence, Wisdom, or Charisma.
Sly Fox
You have proficiency in the Stealth and Deception skills. In addition, choose one terrain: arctic, desert, forest, grassland, mountain, or urban. While you are in that terrain, you have advantage on Dexterity (Stealth) checks made to remain hidden.
Language
You speak Common and Vulpix.
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