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Sidewheeler

Sidewheeler - Vehicle 4
GARGANTUANGNOMEUNCOMMON

Price - 1,000g


Space - 100ft Long, 35ft Wide, 30ft High
Tonnage - 30
Masts - None
Cargo - 17,000
Maneuverability - C
Liftoff - 3



Crew - 8
Air Days - 7,200
Piloting DC - 19



AC - 17
Hardness - 5
Fort - 11

HP (BT) - 60 (30)
Crew HP (#) - 128 (16)
Weapon Mounts L/H/R - None
Collision Damage (DC) - 5d10 (18)

Immunities - Object Immunities
Weaknesses - Fire 10 until Broken
Substantial - All hand held weapons or natural attack damage is halved befor hardness is applied to the damage. At the GM discretion attacks from a creature the same size category as the vehicle or larger can bypass this trait


Landing - Water, Land
Special
Ingenious Storage The Gnomes that build these monstrosities have figured out how to pack more into a tighter space. Light weapons installed on this ship take 10 less bulk of cargo, and heavy weapons take 50 less bulk
Comming in hot Sidewheeler's are notoriously hard to maneuver when landing. Make a DC 11 Flat check. If this check succeeds the craft lands safely. On failure the craft takes its collision damage, as does anything that it hit. The Sidewheeler does not get a save to reduce damage. The Sidewheeler can dock in space with no difficulty.

Description

Sidewheelers are bastard children of Gnomish ingenuity. No 2 sidewheelers are the same, even the same sidewheeler is different if you leave it alone with its gnomes long enough as they are always working in it. They normally don't have any weapons, but they have been found having upwards of 12 light weapons and 2 rams.

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