Session 02

General Summary

After a productive time in the library at Mount Macarack spent researching the Valley of the Shrines, the Albioners were eager to put their newfound information to use. The best clue was an old map showing Casden located due north of Thistledelve, so the plan was to return to Thistledelve and then head out in search of the ruins of Casden. Bidding goodbye to their hosts, they set off south.   This time the Albioners had to traverse the mountains themselves with no cunning dwarven shortcuts. In fact, as they reached the area where they'd helped the dwarfs fend off a bugbear ambush, they spotted yet more bugbears lurking menacingly high above the path. Luckily they hadn't seen the Albioners so Ermenred tried a new spell he'd learned which turned everyone invisible. Unfortunately bugbears are blessed with sensitive hearing and soon realised somebody was travelling the path below them, even if they couldn't see anybody. They rained boulders down but luckily these only inflicted a couple of minor wounds. With the bugbears virtually unreachable up the cliff face there was no point doing anything other than quickly leave the area. The bugbears seemed more intent on waiting to ambush dwarfs so didn't move from their spot. That night saw two separate attacks by Limbrender orcs, both easily repulsed with heavy losses on the orc side. After that first eventful day out of Mount Macarack, the rest of the journey to Thistledelve went quickly and quietly.   The group left Thistledelve heading due north. Within a day they had located Casden. Contrary to expectations, Casden was still a normal functioning village, though the large numbers of ruined buildings showed it was currently much less populated than it had been in the past. It later emerged that all the damage had been inflicted by orc raiders during the Chaos Wars. There was no inn but the group bought accomodation from the blacksmith, though he was suspicious of their intentions. He did ask his son to direct the Albioners towards the ruined temples of Muir and Thyr.   The twin temples had evidently seen better days, both lacking their rooves and had been left derelict for years. While poking around inside the Temple of Muir, Ermenred sensed a magical emanation from beneath a plinth - all that remained of a statue of Muir. In ancient writing, which required arcane translation, read "Speak oh warrior stout hearted and true, three virtues of our valorious lady". The time in the library had not been wasted and Ethulwulf confidently proclaimed "truth, honour, courage". Amazingly, the plinth slid aside revealing stairs down. The stairs led to a square room with 3 doors. Each was inscribed in the same ancient language as the plinth had been.   The eastern door read "invoke Muir's divine favour and name her virtue which is her shield". The northern door read "call upon the power of the goddess to make your weapons as hers and name her virtue which is her sword". The western door read "pray to the goddess that self sacrifice might protect others and name her virtue which is her armour". There was much thought, debate and experimentation as to how to answer these riddles and open the doors but nothing worked. Perhaps a priest of Pelor might be of use in answering them. There was also suggestion that specific divine blessings might be the keys. In any case, the Albioners left the secret chamber, the plinth sliding back and sealing it shut after they were all out.   They then briefly visited the Temple of Thyr, determined a similar magical emanation existed beneath a statue plinth, but were unable to translate the writing or get it to open by experimenting. They vowed to return the next day, once Ermenred had chance to perform some research and prepare certain arcane spells. They returned to the blacksmiths for the night.   Before returning to the ruined temples, Heremod made enquiries about priests of Pelor. He was pleased to learn that a Father Po lived in Casden itself. He was asked to accompany the group to the temples and was intrigued when told of all they had discovered. Once as the Temple of Muir, Po was amazed to see the plinth slide aside and carefully studied the 3 sealed doors. It emerged that the ancient writing was Celestial, which Po was versed in. It was discovered that Muir's shield was truth, her sword was courage and her armour was honour. Father Po paused before each door, offering prayers and requesting divine blessings. Lo and behold each door opened in turn.   Disappointingly all rooms beyond were utterly bare. As before the plinth slid back once all had left, resealing the hidden chambers. The group, still accompanied by Po, moved on to investigate the Temple of Thyr. Po translated the words on the plinth "as you obey the commands of Thyr, so this figure obeys your command". After much debate, experimentation and prayer it was discovered that the words "open in the name of Thyr" caused the plinth to slide aside, though it only worked for Father Po, presumably as he was more holy than the rest of the group. The stairs led down to a square room containg miscellaneous furniture - chairs, tables, bookstands - though all empty. As in the neighbouring temple, there were 3 sealed doors with Celestial inscriptions upon them. The eastern door read "intone praises to Thyr, brother, and you may enter". The northern door read "passage comes with the blessing of Thyr". The western door read "devout prayer is the pathway to knowledge". As before, Po spent some time in prayer before each door and they opened in turn. Unlike in the Temple of Muir, these rooms were not empty, all held beds, tables and chairs. The western one contained chests of religious vestments and religious symbols. The eastern one also had a desk which contained a small book. This turned out to be a most valuable find, a journal written by Abysthor, the last high priest of Thyr, who the group had learned about at Mount Macarack.   The last journal entry was dated some 20 years previously. It described Abysthor's plans, in his extreme old age, for a final journey to the Valley of the Shrines to seek out the entombed Power in the burial chambers. Entries prior to that described Abysthor's distress at the waning of worship of his god. In a 50 year old entry, he described the death of the last high priest of Muir and the lapse of that particular faith. The various holy items recovered were given to Po to have shipped to the Cathedral at Littlebrook. The group then spent the rest of the day and worked long into the night cleaning and restoring the derelict temples as best they could. Obscene graffiti left by the orc pillagers was removed.   The group headed out towards the Valley of the Shrines. It turned out to be easy to find. They mentioned the white marble pillars mentioned in books at Mount Macarack and Father Po could give them directions straight to them. Beyond the pillars, a carefully constructed path, in places including stairs carved directly into the mountainside, headed upwards. Ethulwulf was at the front and his ranger skills detected many booted footprints both coming and going along the path - possible evidence of Sir Mangarack's forces? After some six hours on the path, virtually all of it steeply uphill, the group found a second pair of white pillars, which marked the entrance into the Valley of the Shrines. Ahead they saw a lake and two temples. Beyond was a forest. As the ground was relatively open and wary that Sir Mangarack and his troops might be around, the group did not enter the valley and instead retreated until they could hide their campsite in the mountainous terrain. Zandrill was then sent to scout. He returned with various news.   The lake, described in the library as "crystalline" was now murky and fouled. He'd also seen unnaturally giant frogs lurking in the reeds. The temples, though both structurally more sound than those in Casden, were blackened and desecrated. Statues in each temple had been beheaded and smashed into bits, with evil runes carved all about the place. The valley as a whole was very quiet, there was no sound, no movement, no campfires, etc. Disturbingly there was little or no animal life.   Zandrill was again sent to scout. Being so close to nature he had a knack of blending in with the scenery very well. He returned with news of two white obelisks marking an entrance in the forest. Deep in the forest, two more obelisks marked an opening cut into the mountainside - the burial halls. He'd also seen many, many webs along with huge spiders covering much of the forest, though the flanks of the valley seemed clearer of these. A one-eyed troll was also spotted roaming the valley and drinking from the stream. Zandrill thought he'd spotted its cave. It was supposed that it was a native of the area, nothing to do with Sir Mangarack, so it was decided to try and avoid it.   As the valley had been so quiet, particularly the temples, the group decided to pay them a visit. It seemed Sir Mangarack and his forces were elsewhere - perhaps in the Burial Halls? Moving cautiously but quickly, the Albioners ventured from their camp in the mountains down into the valley. They headed firstly for the Temple of Muir. It was very similar in layout and construction to that in Casden. Rather than simple orc graffiti however, this temple was covered everywhere in evil runes. Some of the runes unleashed an evil effect on the unwary, as Ethulwulf found out. He unleashed flash of black light and a wave of desolation while searching for an inscription on the statue plinth. Ermenred used his arcane sight to spot 4 similar runes located around the room and warned everyone to stay clear of them. By happy coincidence, the same method as worked in Casden worked in this temple. When Ethulwulf declared "truth, honour, courage", the statue slid backwards revealing a staircase down. The room downstairs appeared undisturbed and undesecrated. It contained 3 doors marked with the same inscriptions as in Casden. Ermenred recalled what Father Po had done and knelt in prayer before each door, then announcing the appropriate virtue e.g. shield = truth. Amazingly he glowed as he prayed, then the doors glowed and then swung open! Clearly he was touched by Muir herself. Unlike in Casden, the three chambers were not empty. Instead they appeared suitable for a garrison, each containing cots along with many pieces of weaponry and armour. A trunk contained scrolls contained various divine magics.   Colby touched a particularly fine suit of plate mail. He was surprised to see a ghost appear. The ghost declared itself as Sir Karith, last of the Justicars of Muir, a legendary order even higher ranked than The Knights of the Sun. He commanded Colby to don the armour, though he'd never worn full plate before. As Colby put the armour on it magically altered before his eyes into something more closely resembling his own leather armour. Sir Karith then instructed Colby to pick up a nearby paladin's longsword and wield it in the name of Muir. Once again, as Colby picked it up, the sword magically altered shape into the more familiar shape of a shortsword. Colby was then charged with a sacred duty - to recover a holy chalice and stone from the 2nd level of the Burial Halls and return them to The Cathedral in Littlebrook. The ghost of Karith then disappeared though Colby was left with the impression that he was being watched over.   The group then experimented with opening and closing the plinth-door and figured out how to use it. Perhaps this could be a safer base to use while scouting the valley than camping in the mountains? Next they visited the Temple of Thyr. This had suffered as much damage and desecration as its twin. Again evil runes including some blasphemous magical effects were daubed everywhere. After trying to repeat what Po had done to open the plinth-door in Casden, it was discovered that only Ermenred possessed the necessary attributes to successfully command "open in the name of Thyr". As in the Temple of Muir, the room down the stairs was unstained by corruption. This place was packed with shelves, bookstands and chairs. Rare ancient books were everywhere and Ermenred looked like he died and gone to heaven. The books seemed mainly to be historical texts, journals and holy tracts. As in Casden there were 3 sealed doors. Ermenred tried to repeat what Father Po had done but to no avail. It was then suggested that perhaps the divine scrolls recovered from Muir's temple might boost the power of his prayers. Indeed this turned out to be the solution and soon all 3 doors stood open. Like in Muir's temple, these rooms appeared suitable for a garrison, filled with cots, tables, chairs and many chests. The chests contained huge stocks of scrolls, holy water and potions. The means of opening and closing the plinth-door was experimented with. The Temple of Muir one could be controlled by anyone while the Temple of Thyr one only responded to Ermenred. It seemed like this would be a better base for exploring the valley from. So the group returned to the campsite to recover many heavy supplies they'd left there. Most of the group made their home in the Temple of Muir, while Ermenred and Zandrill used the Temple of Thyr so they might study the holy texts there.   Having formed a new base in the twin temples, today the group ventured out to explore the Forest of the Faithful and beyond. Their route up the valley was along the western flank, avoiding the troll cave. They headed for a corner of the forest, hoping to avoid the giant spiders. As they reached the trees, although there were no webs in the immediate vicinty, they were still set upon by 3 spiders, thankfully soon killing the foul creatures. They passed through the rest of the forest unhindered and soon found 2 marble monoliths standing either side of an opening into the mountainside, as discovered originally by Zandrill while scouting. The monoliths had originally been bright white and marked with holy scripture. Now they were desecrated and blackened, with the tops removed and the symbols chipped out. The group lit torches and peered inside the burial vaults. Strange animated skeletons sprang to life and attacked. This in itself was scary and unusual. But it was worse when Zandrill realised they were not whole skeletons, instead they appeared to be a mish-mash combinations of bones from many people, e.g. arms were different lengths to one another. Swords and axes were not too effective against these creatures, Ethulwulf for once forgoing his trademark and instead using a mace he'd found in the Temple of Thyr. Soon the skeletons were smashed to pieces.   The short entranceway led to an antechamber. An empty side room full of detritus and filth was located to one side. Colby found a hidden door on the opposite wall, though meddling with it seemed to summon a fresh horde of skeletons to be defeated. After that Colby turned his attention once more to the hidden door and managed to open it. Beyond, there was a lever set in the wall and a tunnel curved away into the darkness. Despite his best efforts Colby couldn't determine the function of the lever, though didn't think it connected to the hidden door. This side tunnel was ignored for the time being. Beyond the antechamber was a great hall. 20 open stone sarcophagi lay on the floor surrounding a fountain. This was the single most horrific and evil sight any of the group had ever seen. The research in the library had mentioned a fountain of holy water named the Font of Ancients. It was now filled with blood and bone fragments. A glowing red rune radiating pure evil had been carved into the side of the fountain base. As Ethulwulf stepped in, a swarm of skeletons formed from the contents of the fountain and leapt to attack. Even as the Albioners destroyed the hideous apparitions, yet more formed in the fountain and joined the fray. The Albioners beat a fighting retreat back to the outside world and managed to destroy all the skeletons. It appeared that their creation had ceased once the group had left the main hall. Sickened, confused and scared, the group returned to the relatively pleasant surroundings of the twin temples to rest and ruminate on all they had seen and discovered.H
Report Date
10 Apr 2024
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