Session 04

General Summary

The Albioners returned once more to explore the Burial Halls, leaving the sanctuary of the twin temples and heading up the western side of the valley. Their suspicion was rewarded as Colby spotted a magical glyph trap inscribed on the lintle above the entrance into the Burial Halls. Ermenred analysed it and declared it to be a more powerful variety than previously encountered and said it was intended to curse its victim. Zandrill cunningingly summoned a magical monkey and used it to set off the trap before it vanished again. However, this had alarmed sentries inside and the sound of demonic chanting was heard. Ethelwulf dashed in to take a closer look and was confronted by a wave of bloody skeletons emerging from the corrupted fountain to attack. He stood steadfast and began smashing the foul undead, though many more poured past him and engulfed the rest of the group. Then out of the darkness strode two fell creatures - priests of the Demon Prince. They moved to flank Ethelwulf, thinking they had him in their clutches. Instead what they'd done was line themselves up for one of Ethelwulf's trademark axe swings which decapitated the pair of them with a single blow. Seeing this, a third priest, who had been lurking in the font room, disappeared off into the darkness with Ethelwulf's taunts following him. There then followed a steady battle to destroy the skeletons, which were no longer bolstered by the priests' unholy powers. The fallen priests were checked and neither met the description of Sir Calmet, neither did the third priest who had escaped. Ethelwulf took several unholy items from the fallen priests. The group then moved through the corrupted font room, following the path taken by the fleeing priest. By moving quickly they managed to avoid too many skeletons emerging from the fountain.   Beyond, stairs led down to a large room full of opened sarcophagi. Beyond that was a room full of opened stone coffins. Rat tracks were everywhere and the walls were holed with their tunnels. A long corridor stretched off into the distance, with vaults and crypts lining both sides. At the far end lay an evil red pulsing glow coming from a rune inscribed in the wall. It appeared similar to that carved onto the fountain. A second corridor of crypts ran in parallel to the first one. It was very similar except without the evil red rune. A strangely undesecrated side room lay off the room full of rats. As the group entered, they felt a waft of calming peace and it seemed as though Thyr still had some influence over that small part of the complex. The room simply contained four undisturbed sarcophagi apparently containing priests of Thyr. An interesting effect was discovered
  • the room appeared empty when viewed from outside, though sounds could still be heard. Perhaps
  • this could be a hideout if needed. Leading back off the rat room was another great hall, as thoroughly vandalised and despoiled as the rest of the complex. This connected back to the fountain room. With all obvious areas explored the group retreated back to the entrance. Once again they dashed past the fountain too fast for skeletons to emerge.   The group decided to revisit the areas through the hidden door near the entrance. Ethelwulf carelessly opened the door without letting Colby check it first and was rewarded with a curse from a glyph trap. Fortunately Ermenred was on the spot and able to dispel the magical effect before it caused any harm. The group continued downwards, passing through areas previously explored but alert for further traps or guards. Colby found another glyph trap inscribed on a door but was able to scratch it out with the tip of his dagger and render it inert. The group were able to reach all the way through to the ogre cavern without further incident. Beyond the ogre cavern lay a large cavern with a wall of worked stone blocking off the far end. A wooden door, bound in iron and warped by the damp, was set into the wall. This was shouldered aside revealing a room full of stone sarcophagi. As Ethelwulf emerged, skeletons emerged from the sarcophagi and the animated corpse of the ogre shuffled into sight. These corporeal opponents seemed easy enough opponents but then floating into view came a far more imposing and disturbing adversary. It was an insubstantial ghostly figure which sent a shiver down everyone's spines. Ermenred tentatively identified it as a wraith. "How dare you disturb the rest of Draeligor?" it asked and leapt into combat. After a tough and unnerving fight the foul creature lay dead. As he got a better look, Ermenred decided it was in fact a wight. He also spotted that the wight's armour was enchanted in an unholy manner so Ethelwulf took it.   The group had learned a valuable lesson - anything living they fought and killed could well be animated and face them a second time. Therefore they spent several minutes hacking and smashing their dead foes so they might not rise as undead again. A further room lay through a doorway. This was darkened with a black marble dais. Atop the dais was an altar spattered with blood. Behind it stood a tall statue of a foul abomination which could only be The Demon Prince. Ermenred sensed a strongly necromantic aura from the statue. In their beaten up state the Albioners had no heart to meddle in what could be a very dangerous area so instead decided to leave the Burial Halls. On the way out they had an unpleasant surprise - the hidden door had been shut behind them and as Colby opened it he was cursed by a glyph painted on the outside.   Fortunately the group were able to return to the twin temples without further mishap. There Ethelwulf retrieved all the unholy items he'd collected - unholy water, robes of The Demon Prince, the enchanted armour of Draeligor. Ermenred then performed a ceremony in praise of Muir, Thyr and Pelor and all the items were sacrificed. At this, Colby felt much better as the curse on him was removed. Before it had been destroyed, Ermenred examined the enchanted armour and found rune writing on the inside: "Draeligor, Priest of Rappan Athuk". Ermenred said he had heard of Rappan Athuk before. It is a name of legend and of dread. Supposedly it was the name of the unholy place where the priests of The Demon Prince built a huge temple, and in fact was the place where they originally opened a Gate to allow The Demon Prince into Albion to wreak havoc within the lands during the Time of Terror a thousand years ago. No one knows where Rappan Athuk was built, or even if it exists any more.
    Report Date
    10 Apr 2024
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