Session 2
General Summary
The party moved swiftly and purposefully through the temple dungeons. They were here searching
for Sir Mangarak and helping the citizens of Shelech whilst they were at it by eradicating a
number of evil cultists. Even a well organized temple like this was no match for a group who
fought demons for breakfast. They moved quickly through the labyrinth, killing cultists and
rescuing prisoners. There was no sign of Sir Mangarak, but they did at least do some good. In the
end they decided to leave the search for the renegade knight for another time.
The next morning they set sail, into the deep blue sea. That day a pod of dolphins swam playfully
in the ship's wake and the captain told them it was a favourable omen. The captain might have
been wrong however, as a few days later a huge storm sprang up and drove the ship far to the
south off their course. This took them into the territory of a fearsome sea creature known as a
dragon turtle. The first thing they knew about it was when they were hit from below by the huge
beast. Fortunately the ship they had hired was an immense size and it was able to withstand such
buffeting. So the turtle stuck it's head over the side of the boat and let out a huge blast of boiling
steam over some of the group. Tor was badly scolded but Hapchet was not so lucky - he was
boiled alive! The group rushed to engage the foe, with Arundel blasting it with lightning and with
Flek firing countless arrows into it's exposed head. Tor and Kai rushed to the edge of the ship and
pummelled and smote it but the dragon turtle grabbed the half orc in it's massive jaws and dropped
back into the sea. Kai took a desperate leap out into the ocean, grabbed the half-orc's boot and
instantly teleported to the safety of the ship once more. The dragon turtle, battered, bruised, burnt
and deprived of it's meal sank slowly into the seas and escaped. The party breathed a sigh of relief
but were upset to find Hapchet had not survived the ordeal.
Arundel took the priest's body and teleported him back to Shelech and carried him to the Temple
of Ra, the sun god, aspect of Pelor and god of the priest. After a brief misunderstanding where the
priests there thought Arundel was a servant of Set, Hapchet was raised. But he was unwilling to
join them further so he paid back the money they had given him. Arundel returned empty handed
but at least the party still had a few scrolls of spells that would enable them to communicate with
the captain and his crew.
About a week after the dragon turtle incident the captain's lookout reported that he could see land
and soon enough the party came into view of a tropical island of sandy white beaches, thick jungle
and palm trees, dominated by a huge mountain in the middle. The captain lowered a big skiff and
Kai and Flek got into it. Arundel flew along in the shape of a hawk, as he usually did and Duchess
Fortuna rode Blade, as she was able to do because he wore magical horseshoes which enabled him
to walk on water. Tor donned his cloak of the manta ray and swam.
Half way there the party were surprised when three 20' long crocodiles attacked! One went for Tor
in the shape of a big manta ray. Two capsized the skiff. Within seconds the two hugh crocs by the
skiff has ripped the two crew men who were rowing it apart. Kai grabbed Flek and dimension
doored to the beach, Duchess Fortuna galloped across the waves on Blade an Tor swam at top
speed, evading the other crocodile.
Then Arundel decided to change shape into a harpy so he could speak, cast spells and still fly, and
dropped to about ten feet above the water. A huge crocodile came leaping out of the water at great
speed and snatched the mage in his huge jaws. Fortunately the quick thinking wizard changed
shape into a small quick fish and darted away. The huge crocs couldn't keep up and that fish
wouldn't make much of a meal anyway.
The group found themselves on a sandy beach with beautiful warm sands. The picturesque scene
was broken only by the occasional giant crocodile, sunning itself on the seaside. Arundel flew off
and did a reconnaissance of the island, reporting a lake to the south end which had an island on it.
They examined their map and saw that the clue written on the map said, "On an island within an
island", so they decided to head for there. They encountered a few giant local species of animals
tigers, frogs, shambling mounds and even a unique shrieking wyvern before reaching the lake in
the middle of the island. This was easy to cross and on the island in the lake they found a strange
sight.
In the centre of the island was a 30' diameter hole, some 20' deep. It was surrounded by five tall
pillars which might have once had runes on them. They were long since worn away. The hole was
lined with bright reflecting beads and in the centre was a single ruby around which were written a
cryptic phrase. As the sun reached it's zenith it struck the ruby and was reflected and refracted
magically outwards. The whole of the bead lined depression was heated to super temperatures and
anything caught in it was consumed. This magical fire lasted the whole minute that the sun was at
it's zenith.
The party passed a few days on the island, trying to figure out how to by pass this trap and get into
the resting place of the Globe of Pelor. Finally they figured it out, placing a silver ring in the
words inscribed on the floor of the depression around the ruby. This time when the sun reached it's
zenith the light was caught and reflected into a rainbow pattern which was projected onto the wall
of the depression. Leaving Blade behind, the group jumped in and stepped through the magical
portal.
The magical portal led them to a passageway which came to a t-junction. One way led to a door
and the other continued off into the distance. They approached the door, hearing evil divine
chanting from within. They quickly prepared some spells and then burst the door open! Inside they
found the priest Asari who had stolen the Eye of Pelor from his temple all those years ago. He had
been cursed with undeath. The room was a temple to some evil 7 armed snake deity and the priest
turned, saw the party and all went dark!
Suddenly the room was full of insects, biting and stinging. Duchess Fortuna drew her holy sword
and the insects withdrew from her. The group moved swiftly in and began to fight where they
thought the undead priest was. They had some small luck in fighting and hitting him in the dark
but not too much. Then Arundel cast a light spell and cancelled the magical darkness in the temple
and they saw the priest at last. Fortuna rushed forward, calling upon the power of her god, Pelor
and struck the evil priest a mighty blow. The sun god Pelor guided Fortuna's strike against his old
priest and the head of the undead creature flew from his shoulders. Asari had been brought to
justice!
The group collected a few items of magic on the priest's person and continued on, eager to recover
the Globe of Pelor and use it for good...
Report Date
10 Apr 2024
Related Plots