Rak'Gol Species in Rogue Trader | World Anvil

Rak'Gol

"...They're coming through the walls...we've lost the enginarium and the port gun deck...urgent assistance requi...the...need heavier arms...the...[screeching sounds interlaced with rapid shotcannon fire]...falling back! God Emperor save me…broken thr..."
— transcription of vox data recovered from the wreck of the Merchant Brig Daughter of Regals, lost with all hands, 811.M41



The Rak'Gol are vicious xenos marauders and a relatively new threat within the Koronus Expanse of the Halo Stars adjacent to the Calixis Sector, encountered first in the dim stars past the Alenic Depths a little more than a standard century ago. Striking from the blackest reaches of the Alenic Depths, the violent and cruel Rak'Gol have become the byword for death and terror in the Koronus Expanse. Horrific, eight-limbed alien monstrosities, twisted and warped, the Rak'Gol seem to exist only for slaughter, descending on voidships and isolated colonies like a plague, and disappearing again into the cold depths of the void.
  Though the underlying impetus for the Rak'Gol's seemingly random attacks remains a mystery, those who suffer their predations rarely live to tell the tale. A xenos breed of which little is known for fact, they take the appearance of rough-hewn and irregular stone reptilids, eight-limbed and over three metres long.
  Chalky white in colour and mantis-like in bodily arrangement, Rak'Gol warriors favour cybernetic augmentation to increase their abilities and replace lost limbs. Their point of origin remains unknown, as does the motivation for their sporadic attacks on human-held worlds and vessels, other than to slaughter indiscriminately and steal minerals and weapons.
  Their rasping, screeching language remains incomprehensible, and no successful communication between the Rak'Gol and humanity has been recorded; no Rak'Gol has ever been captured alive. Indeed, even their name is taken from children's stories of mythical monsters from the settlement of Footfall's slums, legends which they superficially resemble.

 

History

 
"They come out from beyond the light of the Emperor, savages, who will skin you while you watch! There is no escape, they'll consume us all!" — Hob Viech, survivor of a Rak'Gol attack

  Across the Expanse, there is one intelligent xenos race that is known to all, but seldom spoken of -- the Rak'Gol. When their name is mentioned, the speaker may well make the sign of the Aquila for protection -- for to speak the name of these vicious marauders is said to invite them to attack. The Rak'Gol are one of the single most feared, reviled, barbaric, and inhuman xenos species encountered in the Koronus Expanse to date. Their excesses are only surpassed by their brutality. Though they can be found throughout the Koronus Expanse, these near-primal, cannibalistic hunters are especially common near the ill-travelled Alenic Depths, where their packs of voidships lurk and wait for prey.
  Beyond the God-Emperor's Scourge, deep within the Unbeholden Reaches, lies a region of clouded space -- the Alenic Depths. Dust clouds and shadowed nebulae choke the region of light, wrapping a few frail stars in thick black cloaks. Navigation is next to impossible in this part of space, where even the light of the Astronomican grows dim and nebulous, and astropathic communications seemed muffled and indistinct. The outward appearance of the Depths discourages most from venturing there, as even the starships of the Disciples of Thule avoid that section of space. Those few who journeyed within the Depths (most in the early centuries after the Maw was opened) were inevitably well-armed and well-provisioned. They spoke of star systems cluttered with debris and half-formed planets, asteroid rings, rock fields, and dust clouds. Those few worlds capable of supporting human life were often dry and cold, cloaked in the omnipresent whips of dust. By day, their feeble suns scarcely illuminated the surface, while the nights were completely dark -- no stars can pierce the shroud of the Depths. Little was discovered that encouraged expeditions into the Depths, and in later centuries, most Rogue Traders ventured into more profitable regions of the Expanse such as Winterscale's Realm and the Heathen Stars. Only a few desperate or visionary individuals journeyed to the Alenic Depths before the Rak'Gol appeared on the edges of the Koronus Expanse. Now, only the insane venture within the shrouded nebulae. None know when the Rak'Gol first left their accursed lairs in the far reaches of the Expanse and began to maraud across it. So few ships journey in to the Unbeholden Reaches that several missing vessels went unnoticed by all but their close peers. Even then, the Expanse is wild and lawless space, and few could muster the interest to search for a few minor missing voidships.

 

First Contact


In 710.M41, a vessel from the Disciples of Thule stumbled across the wreck of the Imperial merchant brig Solace of Dawn, drifting without power near System Designate 368-2VR-3D. Only the ship's salvation beacon still operated on its isolated power storage, and the rest of the voidship was cold and dead. Inside, it was immediately apparent that the Solace had been boarded and her crew slaughtered by something unknown. Vox fragments and Auspex logs recovered from the remains of the bridge spoke of a new, unknown xenos species, something perhaps from beyond the Alenic Depths.
  Uncharacteristically for their closed order, the Disciples sent a message containing all information gleaned from the wreck to Altar-Templum-Calixis-Ext-17. In turn, the Adeptus Mechanicus gifted the information to an infrequent Imperial Navy patrol travelling through the Maw. Word spread -- a new threat had emerged in the Koronus Expanse. It would be decades and countless atrocities before anyone knew more about this xenos race -- the burning of Monastery 20, thousands dead on Savolis, the Daughter of Regals. Eventually, however, the xenos had a name, the Rak'Gol -- although their motives remained as secret as when the Solace of Dawn was first discovered. As they push deeper into the Expanse, more than a few brash Rogue Traders have vowed to find their homeworlds and visit on them the same destruction the Rak'Gol bring. However, given how deadly the Rak'Gol have proven thus far, such boasting seems idle at best.
  Since that time, dozens of additional confirmed losses have been attributed to Rak'Gol attacks. The Rak'Gol may have victimised countless more, but limited communications and the lack of any remains means that any numbers would be speculative at best. Over the decades, Rak'Gol sightings continue to occur throughout the trailing and rimward portions of the Expanse. In recent years, other human voidcraft have also confirmed encounters with these marauding terrors in the Cauldron and Heathen Stars, indicating their spread across the Expanse. Unfortunately, very few have survived an encounter with these xenos to tell the story of their conflict. Even fewer have retained sufficient sanity to make the stories believable.
 

Nypson's Prize


The Imperial world of Nypson's Prize was once held by human colonists, lost to the Imperium for several millennia. The inhabitants lived a simple, agrarian lifestyle on a planet that possessed long growing seasons. Most of them lived contented, peaceful lives of quiet contemplation and farming. Their advanced technology regressed and stagnated, to the point that their agricultural equipment was primarily powered by native animals. Vessels associated with House Ma'Kao re-established contact with Nypson's Prize in 784.M41. At that time, they created agreements to exchange substantial portions of the world's agricultural output in trade for off-world communications, information, and a selection of Imperial supplies. The arrangement worked effectively for just over a decade of regular shipments and communications.
  Then, the Sacred Testament arrived to find the world a toxic wasteland, its population completely eliminated, its landscape devastated with huge craters, and its atmosphere a radioactive hell. Ship's sensors suggest that a Rak'Gol vessel may have crashed into the surface of the planet, unleashing the scouring radiation. No further details have been recovered, though rumours suggest House Ma'Kao has made several failed attempts to recover the remains of the crashed xenos starship.
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Rak'Gol at Present


With their continued expansion, the Rak'Gol have eradicated the sentient life on dozens of planets. In some instances, these were isolated populations of primitive xenos. In others, the creatures destroyed larger human settlements, including the one on Nypson's Prize. Throughout this time, no known humans have ever established a meaningful dialogue with the species. Rather, attempts at communication have always ended with violent conflict as the xenos continuously attack any whom they encounter. As a consequence, little is directly known of their culture, philosophy, or language -- or even if they possess any of these traits. Suppositions have been made regarding all of these matters, particularly in concert with information obtained from other xenos species concerning encounters with the Rak'Gol.
  Even prior to the first confirmed human losses, races such as the Stryxis and the Vyrkeen mentioned the Rak'Gol when dealing with human cultures. Ancient legends from several cultures spoke of a race that travelled the stars, purging planets as they went. The capabilities accorded to these xenos varied from world to world, but a few factors were consistent with modern reports from Imperial sources. The first of these issues is the clear fact that the attackers were relentless and merciless. The aliens were known as the Scourge of the Expanse, and the legends described them as relentlessly cleansing planets of all life and culture.
  Similarly, these mythical terrors were described as corrupted and armed with fell mechanical enhancements. The legends disagree on the reason for this, but all clearly indicate their mechanical components were designed to increase their combat capabilities. Some of the tales said the creatures hated themselves as much as they hated other life, and thus replaced components to distance themselves from their physical form. Others suggest that the Rak'Gol were a race created from nothing by another god-like race and that the mechanical components were simply used to finish the job, replacing those parts that could not be crafted biologically. Additional stories suggest that the cybernetic implants might be associated with status, purity, or serve as a requirement for reproduction. However, the truth is likely to remain unknown until Imperial agencies capture and interrogate one of these xenos.
  Most confirmed knowledge of Rak'Gol cultural activities have been discovered through the analysis of combat sites. Since the earliest known encounters with these xenos, those few humans who survived have often been thoroughly questioned, whether by a Rogue Trader who wants to see the Rak'Gol destroyed, a renegade Magos Biologis, or even the Inquisition. However, such questioning often proves largely futile, as the survivors are often plagued by horrible mental trauma. It is unclear if this damage was a consequence of the horrors that they faced or if it is a direct consequence of any psykers that may be found among the Rak'Gol. Astropaths used in the investigations have only returned inconsistent reports after analysing surviving victims. Some insist that the degree of mental scarring could only be a consequence of mental assault, while others argue that the damage is more likely due to a combination of visceral reactions to extreme terror and possible Warp taint.
  While individual reports are rarely particularly informative, members of the Inquisition's Ordo Xenos have recently shed additional light upon the Rak'Gol through comprehensive analyses of compiled studies. It is clear that the creatures possess a hierarchical society. Their command structure appears to be based upon a combination of martial prowess and cybernetic enhancement. Currently it remains unclear if these enhancements are attained only after their wielders have obtained a certain degree of success or if those who possess such enhancements build up the necessary combat capability to advance within their ranks.

Basic Information

Anatomy

The typical Rak'Gol possesses eight limbs. Normally, when not in pursuit of prey, they tend to walk upright on four limbs; using the other four to perform various other functions. However, when in pursuit of prey, they can easily shift into using up to all eight limbs for locomotion. A Rak'Gol's upper four limbs possess adaptable grasping appendages; they can change the musculature to use these as hands, complete with opposable digits, instead of grasping feet. These appendages are strong enough that an adult Rak'Gol can actually climb and run completely upside down, attached to virtually any surface. The Rak'Gol also possess prehensile tails that assist in balance. In addition, the Rak'Gol have keen senses of smell and sight, and these are often enhanced through their use of cybernetics and bionics. When standing upright, the Rak'Gol tower over humans, standing at least 2.6 metres tall and weighing up to 175 kilograms. To humans, this xenos species appears reptilian, however, their skin does not possess the tell-tale scales that many reptiloid species exhibit. Rather, their skin is a rough-hewn texture, almost stonelike -- very similar to ancient Terran lizards. Non-modified Rak'Gol possess two eyes deeply recessed in their skulls, and a tympanic-like membrane for hearing.
  The dual taints of the Warp and radiation are commonly found among the Rak'Gol. The radiation may be a consequence of the "fission-pulse" nuclear thermal drives found in their vessels. However, it may be that the species seeks this out as a means of inducing additional mutations among their ranks. The seneschal and information broker Nathin Thsanthos has observed that he is unsure which option is more terrifying, that the Rak'Gol deliberately seeks out corrupting mutation, or that the species is so consumed by bloodlust and rage that they no longer have the interest or ability to conduct basic maintenance on their vessels. While some mutations are clearly due to the depredations of the Warp, others seem more consistent with those developed following extended exposure to ionising radiation. The combination of these two influences clearly affects the species' gene pool, which has resulted in substantial variation between specimens found in different regions of the Expanse. At the same time, Imperial reports have not identified any tribal or cultural iconography that associate with any of these genetic variants. This suggests, but does not confirm, that the Rak'Gol may lack the necessary cultural sophistication to develop tribal cultures.
  Members of the Magos Biologis have marvelled at remains recovered from Rak'Gol conflicts. Studies indicate that the species is egg-laying and that Rak'Gol undergo extensive physiological changes over the course of their maturation. Further, their reproductive methods appear to involve a trinary breeding scheme that is dependent upon the age and stature of the individuals involved. Some reports suggest that biochemical and physiological changes may occur in the Rak'Gol based upon their social standing within their communities. As the xenos attain specific levels of authority, this may trigger shifts in their reproductive mode. However, these factors cannot be confirmed until live specimens are studied over an extended period. Astropaths have been unable to consistently divine future attacks, even with the assistance of the Emperor's Tarot, as the simple brutality occurs at unpredictable intervals across a huge range of locations. The xenos infest the Unbeholden Reaches more so than others, but attacks have occurred inconsistently in many other locations. Among voidsmen, many legends have circulated that the Warp itself often places the xenos vessel in ideal locations to launch an attack at the most inconvenient time possible. These legends are most common within the regions of space where the Rak'Gol are most active -- a factor that is hardly coincidental.
  In sharp contrast, based upon their exploration patterns through the Koronus Expanse, there may be more of a pattern to at least some of the Rak'Gol attacks than first appears. A number of these assaults occurred on worlds where xenoarchaeologists have identified the remains of civilisations lost long before the first Rogue Traders passed through the Maw. This suggests that the seemingly mindless Rak'Gol have the motivation and abilities necessary to carry out a search for something lost. Thus far, however, no researcher has been able to discover what could be valuable enough to send them out across the Expanse. This presents a challenge to Imperial forces attempting to constrain the Rak'Gol. Without a known target, it is far more difficult to provide consistent protection against the alien incursions. Their volatile and unpredictable natures only exacerbate the problem. Ultimately, there are far too many worlds containing the remains of shattered cultures within the Koronus Expanse to hope to protect them all. The most prominent Rogue Trader houses in the Expanse -- Winterscale, Chorda, and Saul -- have promised great rewards to the persons who discover the source of these foul aliens, so that they might descend upon their world and cleanse it with the wrath of their considerable fleets. However, thus far no one has managed to accomplish this.
 

Society


The Rak'Gol are savage and brutal. They are likened to primal beasts instead of an advanced xenos species, yet they have progressed to the point of being able to build crude voidships and bionics. Rak'Gol are very effective hunters, and they are utterly remorseless killers. They are led by a caste known as the Abominations -- aptly named, for outsiders regard their entire appearance, from their patchwork, stitched-together hides to their crude bionics, as utterly grotesque. Their societal system seems hierarchical in nature, with older and more powerful Abominations controlling groups consisting of several vessels and their attendant crews. They have never shown the slightest interest in communicating with other intelligent species, or interacting in any way save slaughtering all they come across. Although several sects of the Magos Biologis in the Adeptus Mechanicus have attempted to capture Rak'Gol alive, every attempt thus far has failed. When faced with capture, Rak'Gol go completely berserk, throwing themselves at any containment without regard for their own well-being until they escape, destroy themselves, or must be put down by their captors.
  Surprisingly little is known about Rak'Gol society. Most of what is known has been extrapolated through various encounters and tales of their attacks on the colonies within the Expanse. Their language is indecipherable -- consisting of nothing more than screeches and rasps. No one knows their point of origin, or even if they originated within the Koronus Expanse. It is possible that they have a homeworld (or clutch of several) where they issue from and construct their warships. If this is true, the world must be far beyond the explored bounds of the Expanse, or hidden from prying eyes by some sort of phenomena. There appears to be no explanation as to why they attack the ships or colonies of the Expanse, and it might very well be an inscrutable aspect of their alien psychology.
  The Rak'Gol are pack hunters. Within their society there is nothing more important than the kill, and much of their society revolves around slaughter. From a young age, the brood are taught to work together, meshing their strengths with others' weaknesses so the pack as a whole succeeds where the individual would not. As they grow older, they are taught different types of tactics and eventually they are sent out with a Clutchmaster to be blooded, or die in the process. Once a Rak'Gol has seen combat, they are often "gifted" with bionics and cybernetics by their Clutchmaster in order to make them more effective at death and slaughter. Eventually those who manage to live long enough will appear to be more machine than living, a brutal and remorseless killing engine of death.

Ecology and Habitats

Rak'Gol Homeworld

Stories conflict over whether the interior of the Alenic Depths is the location of the Rak'Gol's profane homeworld, or simply the route they have taken from a more distant region. The few brave, or insane, souls who venture into the Depths to search for an answer never return, although pieces of them or their ships occasionally show up amidst the trophies recovered from Rak'Gol vessels. Most consider the idea of seeking the Rak'Gol homeworld with anything less than a full battlegroup of warships, or an Imperial Crusade, to be the height of lunacy. Matters have grown considerably more complicated since reports started filtering into Port Wander of the xenos marauders claiming worlds beyond the boundaries of the Depths, for unknown reasons. It is unknown when such encounters first began occurring, as the rumours were not substantiated until the recent Battle of Holtsfall, in 801.M41, was fought in orbit of such a stronghold. The battle's victor, Lord-Captain Patronius Holt, was forced to destroy the xenos structures with an orbital bombardment in order to claim the world for his dynasty, and the rubble left few clues as to their original purpose.
 

Rak'Gol Worlds

Regardless of whether the Rak'Gol simply seek to expand their holdings, as would be expected of a less deranged species, or if they have some other unfathomable goal in mind, certain common factors have been found among all Rak'Gol habitations discovered to date. In most cases, the bulk of the xenos actually dwelled in orbit and reduced vast swathes of the planet to irradiated deserts for no discernible reason. In some cases, the Rak'Gol constructed their warrens and fortresses in the midst of the poisonous expanse they had created, while on other worlds, they avoided setting foot in any of these areas, even when driven back by assaulting troops.
  All Rak'Gol worlds are marked by special territories known as Rad-Zones, even those that normally lack territories of any kind. These territories are considered to possess desolate and virulent traits, although the ill-effects of the latter are due to the high levels of radiation present, as opposed to toxins. The number of Rad-Zones present on a Rak'Gol planet depends on its development level. Rak'Gol planets frequently house a fleet presence as well, with even minor encampments being defended by at least a single warship. Their more significant holdings often have a major battlegroup patrolling the reaches of the star system.
 

Rak'Gol Colonies

Newly-established Rak'Gol holdings have been found across much of the Koronus Expanse. They are most commonly encountered in the area between the God-Emperor's Scourge and the Phaineal Echoes, a region of space already plagued with significant activity by their kind. Interestingly, these encampments often seem temporary, as if set up as part of a grander effort. The matter is further clouded by claims of Rak'Gol holdings far from any known activity by their fleets. There are a handful of verified reports regarding such activity, as far afield as Winterscale's Realm and the Foundling Worlds. Rak'Gol planets have yet to be found near striking distance of Footfall and the Maw, but many fear it is only a matter of time. As far as can be told, establishment of a Rak'Gol colony is always preceded by a devastating barrage of nuclear fire, to create one of their infamous Rad-Zones. The colony's main warren is often, but not always, established in or near the Rad-Zone, but its purpose remains unclear to outside observation.
 

Orbital Habitation

The Rak'Gol sometimes construct vast orbital stations, housing a population similar to those found on their colonies. As far as can be determined by the examination of reported encounters, there is no comprehensible pattern determining which worlds are occupied from the surface, and which from orbit. Issues of atmosphere, potential foodstuffs, and resources, do not seem to play into whatever alien priorities govern the decisions of the Rak'Gol in this matter. A widely circulated but unverified tale even claims that the xenos aboard an orbital station were once discovered in the process of examining their planet's surface, only to turn the void station's weaponry on the continent they occupied, reducing it to rubble as soon as the observers were detected.
  In all recorded encounters with Rak'Gol orbitals, their void stations were heavily armed and well-protected, with even the most densely-populated habitats being the equivalent of dedicated defence stations. They bristle with the infamous Howler Cannons and Roarer Beams found on their warships, although they usually lack torpedoes or launch bays for void fighters. Imperial strategists suggest that this could be due to the fact that the xenos are known to construct variants designed exclusively for raiding and slave-taking, rather than as actual weapons. Though Rak'Gol in orbital habitation do not seem to make significant use of the planet they circle, they still scar it with the Rad-Zones for which they are known. It is believed that their stations are often constructed with a weapon specifically designed for such work, although this is impossible to verify, since no example has been captured intact.
 

Voidfarers

Major Rak'Gol worlds beyond the Alenic Depths remain scattered and rare for the time being, but each is a unique horror, surrounded by a fleet devoted to no other goal than annihilation. As long as a single such stronghold of foulness and depravity exists, it remains too many for the Imperium's comfort, and their numbers are far greater than that. Where these worlds are known, they are denoted on every chart, rutter, and navigational primer as an area of extreme peril, but unfortunately, many more remain undocumented. Those star systems which their ships can easily reach are often subjected to the same treatment, as an additional precaution. The surface of these planets are usually reduced to nothing but a radioactive wasteland, broken only by cyclopean monoliths and hideous fortresses, with walls like enormous knives or fangs thrust forth from the earth. Innumerable minor Rad-Zones mark the surface like a pox, and larger examples stand out like enormous scars. Mercifully, the Rak'Gol have concentrated most of their planets at this development level in or near the Alenic Depths, and the majority of the remainder can be found in the stretches of the Expanse known for Rak'Gol activity.
 

Contact with Other Species

When the Rak'Gol come into contact with another intelligent species, only one side ever survives. No exceptions to this rule have been encountered anywhere in the Expanse, unless one counts conflicts as yet unresolved. As such, a star system determined to have inhabitants on multiple planets cannot have Rak'Gol planets alongside the holdings of other species. Instead, Rak'Gol planets are often found near worlds with archeotech caches or xenos ruins, but these are usually of limited abundance, given the extremely thorough destruction that the Rak'Gol visit on their enemies.
Scientific Name
Xenos Extremis
Geographic Distribution

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