Medium celestial, lawful neutral
Armor Class: 15
Hit Points: 135 (18d8 + 54) 18d8+54
Speed:
40 ft
Skills: Stealth +9
Damage Resistances: psychic, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: charmed, paralyzed, stunned
Senses: darkvision 60 ft., passive Perception 12
Languages: Understands all, but cannot speak
Challenge Rating: 5
( 1800 XP)
Proficiency Bonus: +6
Temporal Instability. The Velyrnik has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The Velyrnik makes two attacks with its temporal claws.
Temporal Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (5d6 + 1) slashing damage plus 9 (2d8) psychic damage. The target must succeed on a DC 15 Constitution saving throw or have their speed halved and cannot take reactions until the end of their next turn due to temporal disorientation.
Oblivion Gaze (Recharge 6). The Velyrnik targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Wisdom saving throw or lose all memory of the Velyrnik's presence for 1 minute or until the Velyrnik harms the creature. This memory loss makes the creature unable to perceive the Velyrnik during this time, effectively rendering the Velyrnik invisible to them.
Bonus Actions
Chronal Displacement (Recharge 5–6). As a bonus action, the Velyrnik can magically shift its position in the time stream. Until the beginning of its next turn, the Velyrnik becomes invisible and gains resistance to all damage.
Usual Tactics
Velyrniks employ a set of specialized tactics that leverage their unique abilities related to Time manipulation, making them particularly formidable foes or mysterious allies for any adventuring party involved in time travel. Here's how Dungeon Masters can effectively use Velyrniks in their campaigns:
Ambush and Evasion
Chronal Displacement: Velyrniks make excellent use of their ability to phase out of the current timeline. They often begin an encounter by using this ability to set up ambushes or avoid initial attacks. This makes them unpredictable and difficult to pin down in combat.
Disorienting Attacks
Temporal Claws: In combat, Velyrniks aim to disorient and weaken their opponents. They use their temporal claws to not only deal damage but also to cause temporal disorientation, halving the target’s speed and preventing reactions. This can effectively isolate powerful foes or disrupt coordinated group tactics.
Memory Manipulation
Oblivion Gaze: This ability is used strategically to confuse and frighten opponents. By making a target forget the
Velyrnik’s presence, they can remove themselves as a target, regroup, or reposition for a better attack angle. This is particularly effective in causing chaos among enemy ranks or for making a tactical retreat if outnumbered.
Summoning Reinforcements
Summon Time Echoes: When facing a tough or numerous group of adversaries, a Guardian Velyrnik might summon lesser echoes of itself. These additional forces can turn the tide of battle, allowing the Velyrnik to outnumber or flank their opponents. It's a potent tool for overwhelming parties or providing distractions.
Hit-and-Run Tactics
Given their abilities to both disappear and manipulate memories, Velyrniks prefer hit-and-run tactics over prolonged engagements. They strike swiftly and retreat into invisibility or temporal displacement, waiting for another opportunity to attack or until their abilities recharge.
Use of Environment
Velyrniks are intelligent and may use the environment to their advantage, particularly areas with strong temporal energies or anomalies. DMs can place encounters in such locales to enhance the Velyrniks' abilities or introduce additional environmental challenges for the players.
Tactical Withdrawal
Velyrniks are not mindless beasts; they will retreat if an encounter turns against them, especially if they have fulfilled their objective or if continuing the fight poses significant risk. This retreat is not necessarily a defeat but a strategic choice, emphasizing their primary goal of maintaining the temporal order rather than defeating foes.
By incorporating these tactics, DMs can present Velyrniks as cunning and elusive adversaries that require strategic thinking and careful planning to overcome, thereby enriching the narrative and challenge of their campaigns.
Velyrniks are enigmatic
Celestial creatures birthed from the chaotic energies of the
Temporal Nexus, a realm where the fabric of
Time is both woven and unraveled. These beings materialize near portals that breach the boundaries of time, appearing as guardians or enforcers tasked with maintaining the integrity of the temporal flow.
Visually, Velyrniks are haunting and ethereal, with bodies that shimmer like mirages, giving them an almost ghostly appearance. Their forms are humanoid but constantly shift and flicker, making their outlines hard to discern. Their eyes, however, burn with a steady, piercing
Silver light, providing the only fixed point in their ever-changing visage.
Velyrniks are driven by a profound sense of duty to prevent the misuse of time travel and to correct the disturbances caused by such events. They track down entities that tamper with time, motivated by a deep-rooted instinct to repair and stabilize the time streams affected by mortal interventions. Due to their origins in the Temporal Nexus, they possess abilities that allow them to manipulate their own temporal positioning, making them formidable and elusive adversaries or allies, depending on the actions of those they encounter.
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