Five young minds receive acceptance letters to the most prestigious magic school in the world.
Secrets are revealed during a party game at Krokt Tower.
Griff and Gary conspire against Fain the Broker. Investigations into the eldritch balm continue.
Shelley investigates the missing Krokt Tower cat, while others summon mascots for the first time.
Rehearsal continues for 'Lillith' under the direction of Dean Mistcoiler, while Professor Zaffai copes.
Mistake puts her earring to good use. Gary continues to experiment with the eldritch balm.
The F Squad updates Dapplewing. A scavenger hunt at Krokt Tower leads to a confrontation.
The F squad deciphers the Oriq's plan and races against the clock in order to save the day.
The spring semester ends and the F Squad chooses Colleges. 'Lilith' finally sees its opening night.