Ventura
Districts
The Venturic districts are divided into 3 tiers. The Guild district is located in the very center of the city, and from here, the top guild officials control the city. This district is considered its own tier and is visited frequently by most inhabitants of the city. The next tier is the rest of the districts within the wall. Shops, inns, workshops, meeting houses, and services are located in these districts and are more dense towards the center of the city, where as residential areas are more widespread at the edges of the city and away from the main roads. Many residential areas stand empty most of the year as the adventuring inhabitants are exploring the world and performing quests.Guilds District
The guilds district is located in the center of the city and contains the Main Guild headquartes, as well as the headquarters of the Warriors Guild and Mages Guild and subbranches of the Rogues Guild, Spiritual Guild and Trade Guild, as well as some smaller specialized guilds. It once housed the headquarters of all guilds, but some have moved to other large cities more to their liking. The subbranches remaining are still large though, as the buildings remained and only small parts were rented out to smaller guilds.Merchants District
Located around the large road from the main entrance leading to the Guilds District, this district is filled to the brim with inns, shops, and workshops of all kinds. The most popular tend to be found right next to the main road, but upon exploring the district adventurers will find more specialized shops and subdistricts, as well as inns appealing to different moods and temperaments. Most single shopkeepers live within their shop buildings, others have families living in residential areas deeper within the district. Aside from the general Ventura Guard, the shopkeepers in this district join together to hire additional security to patrol this district specifically. This area appeals most to full parties just arriving before splitting up, parties who prefer not to split up, specialist, nonadventurers and beginner adventurers who are have not yet developed a preference.Warriors District
This district is located counter clockwise next to the Merchants District. This is the preferred district for most warriors. Smithies and armories dominate this district which also holds multiple fighting rings and battle arenas for warriors to show off their skills. This trends has lead to the establisments of three small infirmaries around the district, where warriors are stitched back together after accidents during fights. Though mostly appealing to warriors, the fight attract local citizens and other specializations to the district as audience, and gambling on fights is extremelt common.Learning District
The learning district is the perfect place for beginner adventurers to learn the robes, and advanced adventurers to improve their skills. It is located close to the center between the Warriors and Mages Districts. The district holds the Adventurer's Academy, which educates young children hoping to become adventurers when grown up, and adults just now discovering their call. It teaches basic skills in all areas including survival in the wild as well as basic knowledge of Roplan plants, monsters, animals and places. The district has also has the large Warrior, Mage and Rogue schools which could be attended for a lifetime if an individual wanted to learn the full curriculum. The School of Crafts teaches practical skills such as smithing, tanning or potion making. Smaller very specialized schools educate musicians, engineers, and pyros. Students of these very specialized schools often prefer to stay in this district upon visiting the city, so that they might meet likeminded people and pick up a few tricks while there. The grand library is located in the center of this district and provides books and other sources of knowledge for students of all schools. In addition, many school have smaller more specialized libraries for the exclusive use of students attending those schools.Mages District
Located counter clockwise after the Warriors district, thisdistrict is have to all kinds of Roplan magicians. Very few places and events unite mages from every school, such as the central plaza where mages of different school demonstrate their magic to each other, both as a means of cooperation, but also to show the superiority of their specific school of magic. Some schools focus on the use of specific elements, others on the combination of elements, others focus and light or dark magic, others on healing or damage. The variety is overwhelming, and very few kinds of magic are completely tabboo in this district even if they are frowned upon elsewhere. This district is filled with shops selling potions, scrolls, magical mediators such as staffs, wands or jewelry or robes and other kinds of light armor which is typically at leact enchanted. Enchanters and seers sell their services to passing adventurers as well. This district is mainly visited by mages, sometimes their parties, but nonadventurers entering this district to see the spectacles is rare, as magical demonstrations can seem dangerous and scary to those not trained to withstand it.Rogues District
This shady district located counter clockwise after the Mages District is avoided by almost all non-rogues at all times.Very few guards patrol the almost always empty streets and the small gate out of the city provides an easy access point and escape route for rogues feeling too claustrophic after a while in town. Fences accepting and selling on stolen goods can be found all over town, and services and information or sold withing the gloomy taverns around the district. That is, apart from the few brilliantly lit houses within the district which are the only ones to frequently attract outside visitors. The pleasure houses, where the dealer always win, young men and women offer their services, pockets are emptied and addictions thrive.Spiritual District
This last district located between the Rogues District and the Merchants District is home to the many monks, clerics and other spiritual adventurers and professionals. This beautiful district is filled with temples, shrines, other places of worship and small parks, which attract plenty of visitors, not only from other districts, but from other lands as well. Devotees try to affect the faith of these visitors by making their own faith as attractive as possible, but many kinds of faith are represented in the districts, and in the end many visitors get confused and mix them up. No particular faith has managed to become dominant, but places of worship each train their own devotees for adventuring, so that they might go into the world, perform the will of their faith and spread the message to heathens in other lands. Most residents here go on pilgrimage to Ellik at least once a year. Shops in this area are scarce. They sell religious equipment, and a few cell luxurious religious artifacts, but many paths of faith do not allow the devotee much material property and so many carry only personal items and necessities.Tropical Outer District
This district contains many small invading plants from Amek which are gathered and sold within the city.Warm Outer District
This warm part of the outer district is ideal for wildlife, which is hunted for meet.Outer Farm District
This large district located outside the min gate is very fertile and farmed enough to feed the entire city. Many farmers in these lands have trouble keeping the farms in the family, as the youngsters head of on adventures with the rest of their generation.Government
Defences
Industry & Trade
Infrastructure
Guilds and Factions
Architecture
Geography
Borders
Ventura shares borders with Lushé, Millistra, Amek, Hoovesh, and Solar Flare Range.Lushé
The main road of Ventura leads all the way from the main gate leads into Lushé and from there to Capita. The orchards and fields of lushé grow much larger and more fruitful than those of Ventura, and the border is marked by a small stream, around which, the difference in soil nutrition is clearly shown through the variation in colour of the grass on both sides.Millistra
From the Warrior Gate a road lead inta Millistra, the land of straws, which is covered completely in fields. The border between Ventura and Millistra is marked by a completely straight line of grain growing all the way to the edge of the border.Amek
The road from the Mage Gate leads straight to Amek. Many mages go on day trips to Amek to search for special materials and ingredients. Bringing a party a long is beneficial, as many dangers look within the rainforest, and it is easy to get lost. At the border, the tropical vegatation is partly flowing into Ventura, but often removed again by local farmers, who are often forced to hire adventurers to deal with the local wildlife.Hoovesh
A small path from the Rogue Gate previously used mainly by smugglers, leads to the warm lands of Hoovesh. The landscape here is ideal for many types of wildlife. Today the gate is barely used and the path is worn down to the point where it looks more like an animal trail than a humanmade path, but the gate remains.Solar Flare Range
The road to this border begins at the Spitirual Gate and is the easiest path to both Vitu and Ellik and as such is heavily used. The beginning of the mountain range marks this border where a small settlement sells food and travelling gear to travellers entering the mountain.Remove these ads. Join the Worldbuilders Guild
An impressive city! I do like the various themed districts with each being essentially a class for a MMO (which seems to be a running theme here :p). Though while I'm curious is that while the districts seem to have their own themes, do any of them overlap slightly at borders of the districts? Also, I'd try to use the column option to put 2 districts next to one another and maybe put each tier as their own header (central, middle and outer tier). Also check for any grammatical errors friend :)