Create Your character
Spend 150 Expereince points on your attributes, skills, and powers.
NOTE:
1d6
- All Attributes start at 3. You do not need to pay for these initial 3 ranks. Apply Power Source and Archetype bonuses before purchasing Attribute ranks.
- You may not spend more than half your starting experience points during any step of Hero creation. For example, a B-Lister may only spend 75 points on Attributes.
- Advantages cost a base 5 experience each.
1. Power Source
Power Source | Benefits | Penalties |
---|---|---|
Super Human | +1 Vigor One rank in Power | |
Skill Hero | +1 to attribute of choice 5pt discount on first skill set Can have up to 3 skill sets One bonus advantage (not Visionary) | Base attributes must be <= 11 Limited subset of powers Cannot develop new powers w/o GM |
Tech Hero |
+1 Logic Must purchase Engineer skill set (5pt discount) Visionary advantage Powers must have technology power modifications | Base attributes must be <= 11 Once per scene, GM may declare a power not |
Cosmic |
+1 Might Limitless Cosmic Power: The energies that permeate the universe are nigh inexhaustible. You receive the Increased Burnout Advantage for free. | While you have access to unending cosmic energy, you don’t have an unending suite of powers to call upon. Your Hero may only improve upon Inborn Powers chosen during Hero creation. (without permission) |
Mystic (Practitioners) Practitioners are the magi, the wielders of magic. These heroes derive their powers through mystical ritual requiring an almost inhuman level of dedication. |
+1 Resolve In order to represent your training in the mystic arts, you must purchase the Occultist Skill Set, for which you receive a 5-point discount. In addition, you also gain the Eclectic Knowledge Advantage for free |
You may never increase your base
Physical Attributes (before the application of powers such
as Enhanced Attribute) beyond 11 Gremlins: All mystic heroes seem to have problems with technology; mystic heroes gain Gremlins as an additional flaw but gain no Plot Die for accepting the flaw’s consequences. Limits of Knowledge Disadvantage: While it may be easier for you to learn new powers though acquiring and mastering new spells, finding new spells has become all but impossible. You may only learn new powers once you have found a complete copy of a spell. The power it may grant you is completely in the hands of the Editor-in-Chief. |
Mystic (Chosen) Heroes who have been blessed by either mystical beings from beyond the planes of man, or those who have acquired a magical item that empowers them with their abilities.. |
+1 Insight In order to represent your training in the mystic arts, you must purchase the Occultist Skill Set, for which you receive a 5-point discount. In addition, you also gain the Eclectic Knowledge Advantage for free |
You may never increase your base
Physical Attributes (before the application of powers such
as Enhanced Attribute) beyond 11 Gremlins: All mystic heroes seem to have problems with technology; mystic heroes gain Gremlins as an additional flaw but gain no Plot Die for accepting the flaw’s consequences. A Set Path: All powers you gain though Hero creation are tied to a magic item in your possession and must have the External Power Source modification, or are granted by a particular Patron and must have the Patron modification. You may never learn new powers unless they are equipment or skill based powers. |
Supernatural Sample: Demon, Ghost, Vampire |
+1 attibute that is appropriate More Than Human: As supernatural heroes tend to be hard to hurt, you start with the Diehard Advantage for free. In addition, in order to reflect the eclectic nature of supernatural heroes, you may also pick one other Advantage of your choice (except for Visionary). |
No Longer Human: You must take some form of the Strange
Appearance Disadvantage to represent the supernatural aspect
of your character. For example, a ghost’s form may be cold to the
touch (easily concealed and slightly disturbing; +0 experience
points), a physical manifestation may have oddly-colored hair,
feline eyes, or leaves for hair (+0 to +2 experience points), a
vampire might have red eyes, fangs, and pointed ears (+1 to
+2 experience points), and a lycanthrope may have the eyes
of their animal form, excessive body hair, odd hair colors, or a
semi-feral appearance (+1 to +2 experience points). Silver Bullets and Wooden Stakes: As a supernatural being, there is something you are vulnerable to. You must take a thematically appropriate Vulnerabilities Disadvantage. |
2. Archetypes
NOTE: Chosing Alien/Android/non-human options will not make you invulnerable to the Z-virusArchetypes | Attribute Bonus | Primary Powers | |
---|---|---|---|
Alien | Insight or Vigor | Elasticity, Enhanced Attack, Invisibility, Life Support, Multiple Limbs, Poison, Regeneration, Shape Shift, Super-Sense, Translate, Wall Crawl, Weird Biology | |
Android | Logic or Prowess | Elasticity, Enhanced Attack, Invisibility, Life Support, Multiple Limbs, Poison, Regeneration, Shape Shift, Super-Sense, Translate, Wall Crawl, Weird Biology | |
Anthromorph | Quickness or Prowess | Bestial Transformation, Cat Fall, Chameleon, Communicate with Animals, Enhanced Attack, Enhanced Attribute (Might, Quickness, or Prowess), Enhanced Sense, Life Support, Summon Animal, Super-Sense, Tracking, Wall Crawl | |
Blaster | Quickness or Resolve | Element/Energy Blast, Element/Energy Manipulation, Energy Generation, Energy Sheath, Flight, Force Field | |
Brawler | Prowess or Vigor | Armor, Bestial Transformation, Enhanced Attack, Enhanced Attribute (Prowess, Vigor), Enhanced Sense, Regeneration, Super Sense | |
Controller | Resolve or Charisma | Communicate with Animals, Emotion Control, Entangle, Force Field, Force Shield, Mind Control, Move Object, Nullify, Resistance (Mental), Sixth Sense, Telepathy | |
Demigod | Might or Vigor | Specific per theme | |
Infiltrator | Quickness or Insight | Adoptive Muscle Memory, Enhanced Sense, Illusion, Incorporeal, Invisibility, Luck, Wall Crawl, Wireless | |
Heavy | Might or Vigor | Armor, Bestial Transformation, Enhanced Attack, Enhanced Attribute (Might, Prowess, Vigor), Growth, Life Support, Invulnerability, Regeneration, Resistance | |
Transporter | Quickness or Resolve | Celerity, Enhanced Attribute (Quickness, Resolve, Vigor), Flight, Invisibility, Speed, Surge, Teleport, Tunnel, Wall Crawl | |
3. Disadvantages
4. Chose Personality Flaw and Tagline
List of Personality Flaws Sample TaglinesPurchase Attributes
Base Attributes
Character creation is done in 11 steps:
- Choose a Power Source
- Choose an Archetype
- Choose a Disadvantages
- Choose a personality flaw and tagline
- Purchase attributes
- Purchase skills
- Purchase Advantages
- Purchase Powers
- Calculate derivative attributes
- Choose your gear
- Add personal touches