Shurima (Shoo-ree-mah)

The empire of Shurima was once a thriving civilization that spanned an entire continent. Forged in a bygone age by the mighty god-warriors of the Ascended Host, it united all the disparate peoples of the south, and enforced a lasting peace between them. Few dared to rebel. Those that did, like the accursed nation of Icathia, were crushed without mercy.   However, after several thousand years of growth and prosperity, the failed Ascension of Shurima’s last emperor left the capital in ruins, and tales of the empire’s former glory became little more than myth. Now, most of the nomadic inhabitants of Shurima’s deserts eke out a meager existence from the unforgiving land. Some have built small outposts to defend the few oases, while others delve into long lost catacombs in search of the untold riches that must surely lay buried there. There are also those who live as mercenaries, taking coin for their service before disappearing back into the lawless wastelands.   Still, a handful dare to dream of a return to the old ways. Indeed, more recently the tribes have been stirred by whispers from the heart of the desert—that their emperor Azir has returned, to lead them into a new, wondrous age.
Type
Geopolitical, Empire
Currency
The official currency of the desert are Shuriman Securis, a single securi is made of only of gold. It is inscribed with the image of the Sun Disc and considered a worthless currency in the North, however in Bilgewater and smugglers worldwide, what’s better than gold that can be melted down or used for illicit deals.   In some parts of Shurima, and all of the Freljord, no coin is good. Trading goods, crops, food, and livestock is the main way to obtain goods. In order to obtain something, something of equal value must be lost. Land is only traded in skirmishes or inheritance of kin.

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