Balanov

When I am young, my mother tells me tales of Vasilisa the Kind, who made friends with the animals and overcame many dangers with their help. In the army, there was a man named Balanov, who was our doctor. He reminded me of Vasilisa the Kind. - Vasilly

Doktor Balanov

Balanov is a Half-Elf Doktor who was served as a war medic during The Eighth Hoary War. He has a pet Cat named Baun.

Mental characteristics

Personal history

Balanov was assigned to look after the Druzhina of Prince Dmitri, which the woodcutter Vasilly was conscripted into. Later, the Witch Baboushka and Goblin Bogdan tricked the puppeteer Kuklo into leaving the village of Ketterpesh, by telling him (in the disguise of his patron Chernabog) to seek out Balanov in Ketterpost for unspecified reasons.
Challenge Rating
CR 4
Alignment
Neutral Good
Species
Professions
Currently Held Titles
Year of Birth
1410 43 Years old
Children
Gender
Male
Hair
Red, shoulder-length
Skin Tone/Pigmentation
Pale
Belief/Deity
Healing Patron

CR 4

Balanov

Witch(5) Neutral Good (Medium) Half-Elf
Initiative: -1 Senses: Low-light vision; Perception +11

In the army, there was a man named Balanov, who was our doctor. He reminded me of Vasilisa the Kind.

Defense

AC: AC 9, touch 9, flat-footed 9 (-1 Dex)
HP: 26 5d6
Fortitude: +1 Reflex: +0 Will: +6 ( +2 vs enchantment spells and effects )
Immune: magic sleep effects

Offense

Speed: 30 ft
Melee: sica +3 (1d6+1)
Special Attacks:

SLUMBER HEX (SU)

DC 16
If the creature fails a will save, it falls into a deep, magical sleep for 5 rounds. This hex can affect a creature of any HD.
Spell-like Abilities: (CL 5th; concentration +9).
At will
Detect poison, Light, Resistance, Stabilise.
2/day
Diagnose disease, Remove disease.
1/day
Cure moderate wounds, Delay pain, Lesser restoration, Pick your poison, Remove sickness.

Statistics

Str 13, Dex 8, Con 10, Int 18, Wis 14, Cha 12
Base Attack: +2 CMB: +3 CMD: 12
Feats: Alertness, Battlefield Healer, Exotic Weapon Proficiency (Sica), Self-Sufficient, Skill Focus (Heal)
Skills: Appraise +5, Climb +3, Craft (Alchemy) +8, Handle Animal +6, Heal +15, Intimidate +5, Knowledge (Arcana) +8, Knowledge (Geography) +5, Knowledge (History) +8, Knowledge (Nature) +10, Knowledge (Religion) +5, Perception +11, Sense Motive +5, Spellcraft +8, Stealth +6, Survival +5, Use Magic Device +5
Languages: Common, Dwarven, Elven, Gnome, Halfling, Orc
SQ:

HEALING HEX (Su)

DC 16
Touch as Cure Light Wounds (CL 5th)

AMELIORATING HEX (SU)

(vs. dazzled, fatigued, shaken, or sickened)
Touch to stave off one effect for 5 minutes or grant a +4 bonus to saving throw on 2 effects.

Ecology

Treasure: 27gp. 3 Potions (Cure Moderate Wounds, Delay Poison, Lesser Restoration) ; Cold-weather outfit ; Chirugeon's Kit

Stats for Baun (Cat Familiar)
Neutral Good (Tiny) animal. Init +2.

Senses

Low-light vision; Perception +9.

Defense

AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 13 (half master's hit points)
Fort +1, Ref +0, Will +6

Offense

Speed 30 ft.
Melee bite +6 (1d3-4), 2 claws +6/+6 (1d2-4)

Statistics

Str 3, Dex 15, Con 8, Int 10, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 8 (12 vs. trip)

Feats

Weapon Finesse

Skills

Climb +11, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Engineering) +6, Knowledge (Geography) +6, Knowledge (History) +6, Knowledge (Local) +6, Knowledge (Nature) +6, Knowledge (Nobility) +2, Knowledge (Planes) +6, Knowledge (Religion) +6, Perception +5, Stealth +14, Swim +2

Languages

None

Special Qualities

Deliver Touch Spells
A familiar can deliver touch spells for its master. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher." The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Empathetic Link
The master has an empathic link with his familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Improved Evasion
When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
Sage's Knowledge
A sage stores information on every topic and is happy to lecture its master on the finer points of a subject. A sage can attempt all Knowledge checks untrained and gains a bonus on Knowledge checks equal to half its master's class level.
Share Spells
The master may cast a spell with a target of "You" on his animal companion (as a spell with a range of touch) instead of on himself. A master may cast spells on his animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
Speak with Master
A familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.